FFXIV High Level Jobs Vs Low Level Jobs | The Comments Section
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The inequality is by design, but itâs not all bad for lower level jobs/classes. If anything, you experience the fullness of the world through lower levels than having to sit and wait for something to do at higher levels. Itâs why the Endgame becomes stale rather quicklyâŠbut because very few wish to go back down and climb again, the narrative becomes âthe REAL game starts at [insert current level cap].â
A vertical story only goes up, you can have a director's cut and cut some pieces out but it always goes up. Same for a vertical job system.
Main story and side quests are brand new as you progress, every piece. The job is not, it just gets additions or subtractions. As far as difficult, they can make a mode where they tune down damage dealt from players and tune up monster attributes. But the main theme of difficulty in XIV is the dancing avoiding mechanics, so while it would be harder, it would be because of stat bump or squish for players. I don't see them going back and making mechanics harder for older content.
The games biggest failing is the combat itself. Its boring.
Get better at the beginning thts wat ff11 made u do ff14 need to do it stop the friendly… Mess
One thing i would like to see about level sync is either a potency drop on higher end skills/abilities and keep them while you sync or a change in mob hp so when you go into lower level content as a high level class your not stripped of most of your new toys you might be wanting to get used to. It does 2 things like this. You have lower level peeps that are where a class is going to go and looks super cool and you have higher peeps not getting frustrated with like day losing a big part of high end class skills. Me personally when i get new things i wanna keep using them and not have to go into content I'm not familiar with and have to learn all the new stuff on the spot. I like a little practice.
In games like SWTOR, when you get "leveled down" you don't lose any abilities. Something like this would help a ton to improve replayability.
Low-level balance is already on the floor, it can't get any lower, there is nothing to lose.
back in my day when not all job classes can clear dungeons and every job played different and stand out and was hard to play like in heavenward good time. Now we can play 1 job class and tell you how to play that other job class without even playing it ourselves.
Tbh you answered your own question. "My issue is with low level CASUAL content, theres no metrics (…)" well yeah, why would they force meteics on people in casual when you have to use addons in high level for that? The answer is not to make casual competitive.
The problem with all jobs being different in every way is that you have to design all content to be steamed rolled like Guild Wars 2.
They need to push the skills that identify a job, into the older content somehow, I dont know how, but I feel thats the problem, I HATE playing healers on lower levels, simply cuz I dont have those tools you get later, only casting heals sucks for instance, on WHM
there is an easy fix for the early game
give them most if not all the abilities, just lower the damage/effects
basically give the jobs their rotation just halve the damage, then when the jobs/dungeons reach the level caps then gradually raise the damage/healing/mit
rather than jobs unlocking new abilities at caps, just enhance the existing abilities (which they already implemented to some extent)
this is also one of the reason why ARR feels slower (2-3 buttons gameplay), but if you have your rotation at level 1 then you get the feel of how the jobs work right at the gate
I just think Paladin needs a small heal on its 123 or something, like the other tanks; I know that's the opposite of fixing the problem, but PLD feels like butt in comparison to the other tanks trying to do low level content, level it up, etc; without that heal. Feels so much less capable in solo duties it's not even funny, the only real option is to buy a bunch of hq potions and pop those for extra heals. And don't tell me it's for the healers, because it gives the healers more work to do.