Vee reacts to A CRAP GUIDE TO FFXIV MELEE DPS by @JoCat



Vee reacts to A Crap Guide to FFXIV MELEE DPS by JoCat. Make sure to subscribe to JoCat for more amazing content!
Original video: https://youtu.be/EcQzgMvwbT4

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24 thoughts on “Vee reacts to A CRAP GUIDE TO FFXIV MELEE DPS by @JoCat”

  1. The reason Samurai hits so hard is because it’s the designated selfish job; it has extreme singular damage and very high personal DPS, but basically no party buffs that others would have to offset it. Black Mage is the same way, and since their rotations are based on personal damage, if you mess up a rotation then the difference in messing up for another DPS is even more severe since it’s all on you to fulfill it rather than have some leeway from party buffing being part of your own “DPS pool,” if that makes sense.
    And yes, Positionals are expected to be learnt and tested around asap since they’re a big overall loss of damage and special effects when you’re not under True North.

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  2. it's a monk not a shapeshifter, the forms are not trasformations they are postures, and i get your point, they could've changed your character's posture but you wouldn't see them anyways since you're casting so fast you're never in idle.

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  3. I do not know who your talking to about Dragoon's, but you have no idea what your missing. They are fun as hell. And easy to play. Now, to me… Samurai is to slow. Cool downs are too slow. I've had one and played it to 65 I think. Anywho… I stopped playing it. Wasn't fun to me.

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  4. Here's some tips:
    – Positionals aren't like walls, they aren't a suggestion. Learn them or you'll have to learn them when they start to matter, so get used to it, so you don't suffer later on.
    – This is why Tank has to keep the boss in one position. Note that some bosses don't have positionals, something everyone doesn't mention for some reason.

    – Jobs are more akin to a playstyle, some are harder, some are easier, this is all perception, it just so happens that the most hardcore elitist snobs tend to choose which are perceived as hard or easy for the community and like a bunch of lemmings they follow their every command. Usually this comes from DPS charts, which is aren't even TOS.

    – All jobs are balanced relatively well and you seriously will never notice the difference in damage between them unless you are at the cutting edge doing Ultimates ON PATCH DAY, not 3-4 patches or an entire expansion later, those bunch of pansies.

    – Choose what you enjoy, enjoy what you like, never choose a job because of it's perceived difficulty or it's damage output, because 9.9/10 it won't matter (even with Ultimates for that matter, every job is capable of clearing all content, it all comes down to how shitty your friends are).

    I won't lie, I've been a Ranged/Magic DPS since I started FFXIV and have only played Reaper as a Melee seriously (I've leveled all ARR Melee jobs to around 40, played Samurai till 60). I've been playing on and off for like 3 years now. I main DNC/RDM primarily while dipping into Reaper, been having a lot of fun leveling SMN, currently 71, and pushing ShB content. All of these jobs that I play are considered "easy" by the community, I've never been called out for playing an "easy" job, and I always get the job done.

    As RDM and SMN (so far) I have rezzed and saved more parties than I can count, a lot of floor healers and "hard job" players that constantly fuck up mechanics, leaving the "easy job" as they like to call them to pickup the slack. That's what you get for sitting in your Ley Lines all day bein' greedy. XD

    JUST REMEMBER: A-B-C AND YOU'LL SUCCEED!

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  5. Positionals are pretty much mandatory. However, this is where the difference between really good players and ok player difference comes into play. A real good one can keep positional uptime, while ok players can't.

    However, especially when boss mechanics come into play, you do have true north. This basically makes it so that positionals don't matter while true north is active.

    For the aoe markers, you want to look at the boss cast bar. That will tell you when the aoe marker snapshot is going to happen. And it is that snapshot that will determine if you get hit or not.

    Also, that game engine limitation is part of the reason why DRG has a reputation. When you are performing jumps, you aren't actually in the air. You are technically travelling really fast along the ground and it also has an animation lock. Which is why they can die because of that animation lock or because the player greeded when they shouldn't have and got caught in the air marker. Game engine limitation, as they weren't really too concerned with verticality when rushing to make the game.

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  6. I think you're a bit damaged from playing Druid in WoW… 😆

    "Why aren't I turning into different forms? It _says cat on the description!"_ 🤣

    On a more serious note – Great vid. Your commentary made me smile in recognition more than I'd like to admit.

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  7. Something that’s useful for you when it comes to the melee and how they feel! Every job has feint so we’re ignoring that for now okay?

    Samurai has chunky damage bc it has NO utility or buffs to share in a raid. When you compare it to something like dancer which has the lowest personal dps but the highest raid dps (I think) their parse damage logs basically flip. So samurai is big damage all the time but hey now you don’t have to worry about buffing others to do your job!

    Reaper has standard attacks, red attacks, spooky attacks augmented by a debuff it wants to keep on all its enemies. It’s a fairly easy to use saw against any lumbering beasty but won’t have samurais big naturals all the time simply bc it has 3 forms and a party damage buff AND a shield that cracks into healing juice if the boss hits hard enough.

    Monk has the punch card mentioned and the lack of samurais full numbers but don’t worry! They can literally increase the healing the party takes by chanting a mantra or saying “good job team” and boosting EVERYONES critical rate while feeding the monks chakra cravings. Essentially it’s a melee with that uses it’s raid buffs to further buff it’s already dangerous dps.

    Dragoon is super simple. You have a combo you end on a side and a combo that ends on the butt. The jumps are useful in between your skills so good for weaving them in just be mindful of the puddles mentioned. Dragoon has two buffs a raid one and a single target “I love you the most let’s hit the boss even harder” one you have to specifically pick an ally to cast it on. Great dps again and wonderful movement. Does suffer from raid buff numbers but I’ll explain that soon.

    Ninja has its super personal debuffinator that lets it hit like a truck driven off the side of a mountain and plummeting to a spectacular landing. On the condition that you land your skills all correctly. Without that you’ll still have strong dps but if you’re paired with a master ninja you’ll see how fast they do their hand signs and see them just under the tank.

    So everyone has these buff windows except samurai and here’s where they come in. You have the raid dps and your personal dps. By not dying and completing mechanics and generally playing well you will have high personal dps especially with classes using their personal buffs or samurai. Classes that have party buffs however, have a higher raid dps than samurai because they’re directly boosting the power of the party as a whole.

    They are reliant however, on the party not dancing off a cliff in stupidity just to make the most of their buffs. If we raised everyone’s baseline to samurais power levels and. Kept their buffs then they’d drastically outpace samurai with ease. It’s all about balance in the end and that balance is helped by having an easy class that hits hard and feels rewarding to play as samurai does.

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