FFXIV: Why FF14 Content Creators Continue to Burnout | Work To Game



FFXIV: Why FF14 Content Creators Continue to Burnout | Work To Game
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17 thoughts on “FFXIV: Why FF14 Content Creators Continue to Burnout | Work To Game”

  1. That’s easy to explain. Limited content and over creation of the same content leads to burning out, especially since you are competing with other creators for time and revenue.

    Without New and unique approaches to the game, you simply get bored and the content goes stale.

    Finally, it doesn’t help that most of the content presented us caused people to be herded like cattle to whatever new grassy plain to consume and regurgitate.

    The last unique price of content I experienced from XIV came from the late SomberRock (I apologize for butchering the name)


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  2. FF14 is a little worse with Endwalker because the type of content available is severely limited. This expansion feels dedicated to PvP, Deep Dungeons, and Ultimate Raids. This is also the content with the smallest audience possible. Streamers are the hardcore raiders, so they'll get attention from Ultimate Raids. But PvP and Deep Dungeon players? They're practically non-existent in the grand scheme of things. Relics have been shoved into a corner this expansion thanks to Hildebrand. The overall story is lackluster with mostly setup so far.

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  3. I think a decent way to avoid burnout but to stay relatively engaged is to just play the first week or 2 of the patch, unless you're gearing up from regular/savage raids.
    Sometimes your playtime during this week or 2 will be a few hours a day, and sometimes it might be 30 minutes a day.

    Another big way that could help is to bring a friend into the game. Replaying everything "story" in the game (MSQ, raids, trials, BLU, etc.) has practically doubled my experience with the game.

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  4. I’ve been saying this for a long time now, but everyone gave SE a pass. The “take a break” bland content style, is cancer for the game.
    The same rinse and repeat content is dated, but instead of SE focusing on making the game feel new, they waste time on pointless gated time sinks like island sanctuary, boring gated beast tribe quests, or random job changes no one asked for and make no sense. Even the type of rewards the community really want are tied to gated content to make the 3 things they put into the game last way longer then they’re even worth.
    I’m actually happy so many content creators are falling off. Hopefully the loss of so much free advertisement will make SE wake up and save the game before it’s to late.
    Respect to Brian for being one of the few to say they weren’t having fun anymore. SE clearly doesn’t listen to their community so maybe the loss of brand ambassadors will catch their attention.

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  5. Hell, I get burnt out and I'm not even a content creator. I play the expansion, +2 patches. Then take a break until .55 patch and play catch up. Level a few alts up a bit.
    Repeat.

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  6. The social side (mainly bard performance) is what keeps me subbed through the slow times. When there's less content, I just make more songs! And that's a well that will never run dry hehe

    But I can't fault anyone for waning interest, SE has been sticking to the same formula for so long now, with so little variation… we need a big shakeup in 7.0. Thankfully 14 isn't so full of FOMO-type garbage, so there's little downside to just taking a break for a while and coming back

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  7. Hardcore content creators need to realise that the game (and arguably any game) isn't made for them.

    Literally, play something else, your fanbase will stay if you're likeable enough.

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  8. Of course anyone will get burnout, if you stream the same game for hours everyday for content. You’d pretty much do every single content in the game and will get tired of doing the same dailies everyday lol. When I first played ff14, I used to login everyday and do my dailies and my raid. Now, I only log on if we’re raiding and progging ulti. I wont touch anything else but that. Then months later Ill miss the game and start leveling other jobs until I lose interest again and put the game to the side. Rinse and repeat.

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  9. This is one reason that I never "got" streaming and streaming culture. I might watch a clip here or there but I don't really follow anybody.
    The product is the streamer and not the game being played and I always thought that was weird.

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  10. I don't understand in the content creation scheme, why people who are known for a certain can't expand outwards into another.
    and it's probably the reason why I quit before I started lol

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  11. Because FF14 there is no CONTENT, we need content that keep us on-line, DG, TRIALS, SAVAGE and ULTIMATES don't keep people online, we need more REPLABLE content, everything in FF you do only ONE time, a Mythic+ like content should work well, BUT this community is awful, lots and lots of CASUALS and RPrs that don't let us to have grindy or competitive content.

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  12. SE should be ashamed and people should be unsubbing. There's less content this expansion yet they have the most subs ever. They should have doubled the size of the dev team yet they line their own pockets. Its one of their few profitable divisions and they're milking it for all they can get.

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