The Most INFURIATING Event In FFXIV



I had an opportunity to try out the moonfire faire and one of the best things about it was its a beach vacation… until I got to this damn jumping puzzle…

0:00 Prepare For Anger
0:19 Before The Storm
2:03 This Is My Nightmare
4:23 This Was Actually A Good Thing
6:58 My First Extreme

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40 thoughts on “The Most INFURIATING Event In FFXIV”

  1. I think what makes the Moonfire Faire jumping puzzle so frustrating is that it highlights some of the weakest things in the FFXIV engine. The jumping physics and collision detection are both… shall we say dodgy at best?

    As an avid FFXIV player I think knowing about this jank and how to navigate it is useful information for any player to have in their back pocket, and there is even fun to be had in navigating it. But especially if you came from GW2 which gives you infinitely better control mid-jump and has jumping puzzles as a major feature, I can 100% understand why you'd want to destroy your monitor over it here.

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  2. One day we need to take you to the Gold Saucer for a day. The minigames there are designed to help you get better at various aspects of the game that are…..useful and there's "Leap of Faith" which helps with the development of jumping skills. There are some later mechanics that are…..precise in their positioning and this yelps you know where your pixel is, as me and my friends say. 😀

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  3. Oh yeah, jumping puzzles. You need to be in the right state of mind or something for those in FF14. There is another one in Kugane (that's always there, not bound to an event). I tried this for four hours and just couldn't get it done. Then after a good night's sleep I was through it on the second try in about 15 minutes. ^^
    Trying to force it just doesn't work, at least not for me.

    That being said, GW2 does feel a lot better for jumping puzzles… but even FF14 is lightyears ahead of Star Wars The Old Republic. SWTOR's controls suck for such fine work.

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  4. Problem is, even once you master the movement in FFXIV, the game was not built with Jumping Puzzles in mind. So jumping is really awkward and weird, there is a small delay and also you cannot adjust yourself mid-air like you can in GW2, so every jump you make, you either make it or you don't. Then there is the camera issues and other smaller problems… you can kinda see why people hate Jumping Puzzles in FFXIV, specially if they've done any in GW2.
    If you "liked" this, Stormblood has a little something waiting for you… P.S Whatever hair you have left, say goodbye to it.

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  5. My first Moonfire Faire I attempted the Tower. Got my hindquarters handed to me. I swore vengeance that day. I practiced in [Redacted for Spoilers] I ran Leap of Faith GATEs. The next Faire, the Tower was not available. So I resumed training. I bought a house in Empyrean. It is right in front of another jumping challenge. I scaled it while waiting for my roulette queues. And then the Faire came again. And the Tower once more loomed large, daring me. I spent weeks climbing it. But I won. I stood at the pinnacle. It was all worth it

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  6. This puzzle was actually the first jumping puzzle I ever attempted in the game (there are more of those scattered in various places but I wasn't there yet at that point).

    The attempts took me almost non-stop 8 hours.

    After jumping all the way up I shouted in the public chat a proposal for my friend who was cheering me on from the top.
    (Turned out to be somewhat prophetic, since we're dating now).

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  7. As someone who adored the jumping puzzles in GW2 it's depressing how bad the FFXIV ones are. Outside of the Gold Saucer they're all just… careless carpentry. Rectangular sticks sticking out of walls. No sense of place or exploration, nothing interesting to see, just sticks sticking out of walls. And that's before they're needlessly punishing and exact with bad jump physics and bad collision on tiny platforms.

    The gold saucer jumping puzzles actually have some spectacle, interesting spaces, and aren't as silly with the difficulty. But whoever's obsessed with tiny sticks… just isn't very good as a designer for this kind of content. They're not interesting challenges, they're just punishing challenges.

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  8. It's worth noting that the jumping puzzle here is the harder version of several jumping puzzles scattered in cities starting in storm blood. There's also one in EW and I've been told two in DT though I've only found one.

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  9. I've never been more pissed off, yet more entertained than when I attempted the tower.😅

    I actually love that there is no reward. Just personal satisfaction. If there was a reward,you would do it once and never again. Instead, people jump the tower daily,just because they can.

    I know: I'm one of those people.😎

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  10. two tips for jumping in FFXIV:
    1. Legacy camera setting. This one isn't just for jumping, legacy camera is better for raiding, and just plain better for everything.
    2. If you click on your character, you can see your collision hitbox. Click/select your character, and see that circle at your feet? That's your hitbox. As long as that circle is touching *something*, you will not fall. This is very helpful for getting right on the edge of some platforms, especially if your doing the old jumping puzzle route that is much much more difficult than the new one.

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  11. Ah, you have been introduced to my nemesis, the Jumping puzzle… I hate them (I can't do platformers either so…) I remember a couple of the ones from GW2 (I didnt play much but I did do some of the puzzles) and I just… Nope, and I have two that I need to complete for a pair of achievements and they are both tied to the same Jumping puzzle…

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  12. Your Just being nice. I started playing gw2 again after a decade of not playing. It was during xmass event. I remember loving the idea of jp so i went to the snowflake thing. Within a few hours im zooming through easy np and moved to normal. Remember i had not played in over a decade so no memory of controls. I was able to pick it up and go. Sounds like bad game design for FF.

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  13. Pressing f1 (or selecting yourself) really helps with jumping puzzles. The ring around yourself is your collision hitbox (not the same thing as your damage hitbox, which is a single pixel), so knowing where it is can really help nail a few jumps.

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  14. Having done the Gold Saucer jumping minigames countless times and most of the permanently available jumping puzzles in various cities, the Moonfire Faire course is definitely the hardest I've tried so don't feel too bad for taking a long time to do it.

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  15. A problem might be legacy mode, this gives you tank controls. Or maybe it’s legacy mode not being turned on, I dunno. Either way, the game feels so much better with it on/off.

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  16. If it makes you feel any better, you can find a video of Yoshi P demonstrating the newest leap of faith jump puzzle map at the Gold Saucer, Sylph Step… and he's not very good. 😂 While struggling with the Moonfire Faire puzzle, I kept telling myself I'm still probably better at this than Yoshi P. I didn't even get close to the top before I gave up because that one is really hard.

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  17. About to start Stormblood, you say? You're going to love the jumping puzzles in that expansion 😅 They're not as obvious as this Moonfire Faire tower, but if you're looking out for the little ledges and notches, you'll find them. And if you're like me, they will be the bane of your existence, too. You're gonna love it 🤣

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  18. Bad part about 14's jumping puzzles is that the bounding boxes of the things you have to jump on, or around those things, does not always match the model you're jumping for. Sometimes this actually works to your advantage (letting you basically stand 'in the air' in some places), but most of the time they just cause you to hit something before you visually should have, thus interrupting your jump and making you fall. All of the puzzles ARE doable, however, and often times there's an achievement or at least a sightseeing point associated with them to obtain. So somewhat worth it to try them for that. But if you ever find yourself getting frustrated with them; honestly, just put'm aside and come back later. They aren't going anywhere. (Except maybe the moonfire one.. I forget if the tower is despawned when the event isn't going.. or if it's just the associated quests/npcs).

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  19. Ah, the Moonfire Faire. I have never finished a jumping puzzle in the faire. Although I might get there this year, I'm way better than I was last time after so many Leaps of Faith.

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  20. Random question from a new/returning player, I am working on 100% map completion, Is the map you unlocked when you first create your character the full map? Basically is there more then 1 map to 100% OR does the core map include the expansions when calculating If you 100%'d the map or not. Will be grateful for all replies, thank you ❤

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  21. There's a fair bit of content in FFXIV where accuracy of movement will help, but I can't think of anything like a jumping puzzle in the MSQ. They're their own thing; there solely for those who enjoy parkour.
    I don't. I know I'd get tilted, so I avoid it.
    I took the shortcut to the top of the Moonfire tower, and I haven't done any of the puzzles found elsewhere in the game.
    Didn't stop me thoroughly enjoying 'that' Pint video, though.

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  22. I appreciate your glass half full take. It was really refreshing.

    I think this particular puzzle is in of the hardest in the game. I think GW2 has really good movement for jump puzzles. I haven't even played them that much but i was able to do that Halloween tower. That tower was difficult but fair. Ffziv pzzules are sometimes just frustrating.

    You should check out Pint's kugane tower speedrun.

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  23. Stormblood actually has one of these. It's a MASSIVE tower and its tied to the sightseeing log there. There is two vistas a part of this tower. One atop the tower and one on a lamppost only accessible by jumping off said tower. It's pretty fun to get these jumping puzzles down and its a good learning experience for learning how the movement in this game works.

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