FFXIV and the NEW Player Question…



Let’s talk…

Jesse Cox Yoshi P Interview: https://youtu.be/pfptYO9g6rY?si=00HNI2hdccWJLsYy
Dawntrail Cinematic: https://youtu.be/kgiuQwzB6aU?si=zE6NeWMy5s1AJbpO

Hello everyone I am Jmulls of Jmulls Gaming and welcome to my little corner of the internet!

Walkthroughs, First Impressions, Critique and Reviews for all things video games, by someone who loves video games!

In today’s video, I talk about my thoughts on the potential and effectiveness of a story skip for Final Fantasy 14 with Dawntrail on the horizon!

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10 thoughts on “FFXIV and the NEW Player Question…”

  1. I feel like a lot of people forget that old players like helping the new players and the people who are friends happily relive their adventures with the new players.

    At a gameplay point, people already buy class skips without learning their jobs, i do NOT want someone who has story skipped to the level 90 stuff and never seen any real mechanics they wouldve encountered naturally.

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  2. One of the main reasons I play FFXIV is because all my other favorite MMORPGs all went pay-to-play and completely destroyed the experience by locking the most basic things behind a bunch of paywalls. Paying a subscription and having access to the entire game is a must-have requirement for me. It just so happens to be that the game is REALLY GOOD.

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  3. skips are a bad idea. I get why they exist and who they are for, but the problem isn't that FF14 is long, it's that ARR frontloads the slowest story sections of the game and the WORST combat feel for 30-40 levels.
    The solution to this is simple but complex:
    1) Concatenate the makework "go to X and talk to Y, then pray return to the waking sands" quests by reducing the amount of travel and teleporting the player to the Waking Sands at the end and giving them a larger combined reward, remove and shorten the "wait" bars on quest actions. Give MORE gameplay moments.
    2) Reduce the Hall of the Novice signifigantly into 1 or 2 lessons on basic controls for healer/tank/dps and rework the ENTIRE guildhest system to be guildhests available at various levels just before a dungeon unlock and a "final exam" test at like 35-40ish. These guildhests should teach mechanics that are actually used, like stack markers, avoiding AOEs, etc. Require players to play these at least once per account to unlock the next story dungeon. Increase the rewards from them.
    3) Rework ALL classes to have at least 1 AOE attack by level 26-30.
    4) Rework all tanks to give them a weaker but still somewhat complex rotation by level 25, same for healers (maybe more than their one damage button and DOT would be nice)
    5) Give DPS a weaker version of 70% of their skills by level 40 so they have a good feel of their entire rotation by the time they hit 50 and they're not just pressing 1-2-3 for 30 levels.

    tl;dr, make ARR shorter and less makework, make low level combat less boring.

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  4. I started playing 14 in February this year with the Xbox beta and am almost wrapped up with patch 5.3, so I'm most of the way through MSQ at this point. I feel relatively confident at this point that there isn't really an easy way to implement a skip to new content. From a story perspective, skipping to the new arc Dawntrail is starting would be problematic since you wouldn't know any of the characters everyone else has grown to love, and you wouldn't know any of the rules that govern FFXIV from a lore perspective which will probably continue to be important in Dawntrail. From a gameplay perspective, skipping to level 90+ just to play with friends misses all of the teaching the game does through out ARR and Heavensward, you don't have a natural build for your character so you have SO many random abilities that do who knows what, and you completely miss some of the best moments of the game like Final Steps of Faith, pretty much every Shadowbringers MSQ trial (especially Seat of Sacrifice, ran that for the first time last night and holy crap that was incredible), and from what I've heard all of the 6.0 trials as well. Admittedly I went in to 14 knowing I wanted to experience the story first and foremost, and though ARR was a slog I didn't even overly dislike it at first and have thoroughly enjoyed my time since Heavensward. If someone went in with the priority of playing late game content, and in that case as much as it sucks the best move might be just doing MSQ and skipping a lot of the story, but even then I'd only recommend that if you gave the story a real chance and hated it that much. It's a tough problem to solve for anyone, but realistically I feel like a lot of people who are willing to play 14 at all have experience with FF as a whole, MMOs as a whole, or just long-ass JRPGs in general and would be willing to give it a chance beyond ARR, especially knowing ARR is the low point.

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  5. Hot take, and this is coming from someone who loves the msq, but i think 6.1-6.5 does a really good job at briefly establishing the main players for the next arc, you get a lot of character interactions in a fairly self contained story, If there is a place for people to start new (and it would be a shame to skip over such a great story dont get me wrong) 6.1 is it.

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  6. The answer is no. Do not skip. Its a story focused game. Why the hell would you skip what is the primary purpose of the game? I agree with Yoshi P when he remained adamant about making everyone play through the story.

    Buying a story skip is just like paying someone to grind ranks in a game like Street Fighter or Tekken. Why bother involving yourself with the game at all when you aren't participating in its main feature?

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  7. The idea that there's a lot of content to work through isn't what's held back the people I know. It's been 1) monthly payments when most adults can only play once or twice a week, 2) The reputation of being the horny catgirl anime game, 3) tab targeting combat feels old, people wanted their combat to be more involved that 1-2-3 button pressing

    I think the bigger issue being MMOs aren't popular (at least outside japan, korea, china). Thegame has been growing in players but there's only so many people willing to make the commitment an MMO requires, no MMO will reach the levels of the yearly sports / CoD game which are designed to be super casual friendly.

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  8. If you buy a skip then why bother playing the game at all?

    Its like saying i want to start final fantasy 10, but only after zanarkand.

    Skipping just robs yourself of a good story, they could shorten post msq quests in each expansion and condense the story as an option.

    Overall the story is just too important in jrpgs, skipping destroys all the world building.

    Reply

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