FFXIV: 6.11 Patch Notes



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Patch Notes for 6.11:
https://na.finalfantasyxiv.com/lodestone/topics/detail/6a3e8bf216810babcbe07b2842488577ec22cb54

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29 thoughts on “FFXIV: 6.11 Patch Notes”

  1. Whoooohww. Sam buffs when it’s already higher and easier to play than BLM. and no buff to Blms WTF is going on in the balance team?

    Also on the PvP side. I’m disappointed that now fire 1 is almost as strong as fire4. I was expecting fire 4 to do 8000.
    Also removal of warmth stacks needed for max effect of snare and burns
    Foul to be 20000
    Burst to do more shield and apply Paralysis for 8secs

    Reply
  2. yesterday i played multiple rounds against a gunbreaker who absolutely mopped the floor with everyone else. They did as much dmg as the entire rest of their team combined. Many people don't target gnb as their first priority, which gives them a chance to sneak more damage in, i think.

    Reply
  3. really happy bard got some pvp love. i main whm in pve & i did try it in pvp, which i liked, but i thought bard was a lot more fun to play (& challenging, because as whm i was basically steamrolling) so ive been going bard

    Reply
  4. The pvp gnb changes show that they clearly see that it’s weak. But they almost seem to not know why. Like yes junction needed a buff, but no longer losing it on death is on the same level as a bug fix. It should never have been lost on death in the first place. It is still not an intuitive mechanic but at least now tank junction is a bit stronger. Healer junction is still worthless though.

    Reply

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