The first pull is a roving garbage nightmare and one of the game’s worst rooms. Tanks that don’t know what they’re doing will regularly overpull or aggro patrolling groups, taking more damage than a newish (and some oldish) healer can handle.
@FINAL FANTASY XIV
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If you pull less that everything on the boss, you are some noob sprout tank:D
Must. Pull. Everything.
I would like to order an esuna for this video, for 3 people please, thank you ♪
BOSSSSS!!!! What did I say about pulling at 5 in the morning on a Tuesday!!!
Literally it's just the debuffing for the first boss everything else is easy. Just eat your darn vegetables! >:0
Ironic that this is the place where Blue mages thrive!!!!! for tomes
The dungeon where no one wants to go.
no ur not kidding u did leave that poor soul alone as u always do 👀
I've got through that dungeon so many times I've grown numb from the pain.
idk seems like more of the healers fault
It's not that bad! Kinda!
No x3. I felt that.
Lmao group of first timers are gonna have a “real” good time.
This place usually either go super smooth and finish quickly or go horribly wrong until someone rage quit. There is no in between…
Iirc patch 5.3 made this dungeon like. Way Easier. It still sucks don't get me wrong but i still just remember the Fear from facing the cyclops guy as a sprout 😂😂
AURUM VAAAA-
Ah yes dungeons from the late levels of ARR. Guaranteed to throw endgame healers of their horse with the absurd amount of damage.
The scorpion-spider things of Aurum Vale… Whatever the fuck is that first chamber in Aurum Vale… The shitty little dragon things in Stone Vigil spamming magic…
They are mostly doable wall to wall if the healer FULLY COMMITS to healing the tank but the endgame healers are too used to being a green DPS that only sometimes has to throw out a heal or two and it being fine too leave the tank on below 50% HP.
As a tank I try to do my due diligence of moving at "BREAK NECK SPEEEEEDS!!!!" but the healers are 95% of the time are ill prepared to handle it.
Truly ironic how it's the sprout healers who will usually perform right in those situations while the endgame healers' brains just short circuits from the notion of not DPSing a trash pull.