Every Sprout & Veteran's Nightmare | FFXIV



The first pull is a roving garbage nightmare and one of the game’s worst rooms. Tanks that don’t know what they’re doing will regularly overpull or aggro patrolling groups, taking more damage than a newish (and some oldish) healer can handle.

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17 thoughts on “Every Sprout & Veteran's Nightmare | FFXIV”

  1. Ah yes dungeons from the late levels of ARR. Guaranteed to throw endgame healers of their horse with the absurd amount of damage.

    The scorpion-spider things of Aurum Vale… Whatever the fuck is that first chamber in Aurum Vale… The shitty little dragon things in Stone Vigil spamming magic…

    They are mostly doable wall to wall if the healer FULLY COMMITS to healing the tank but the endgame healers are too used to being a green DPS that only sometimes has to throw out a heal or two and it being fine too leave the tank on below 50% HP.

    As a tank I try to do my due diligence of moving at "BREAK NECK SPEEEEEDS!!!!" but the healers are 95% of the time are ill prepared to handle it.
    Truly ironic how it's the sprout healers who will usually perform right in those situations while the endgame healers' brains just short circuits from the notion of not DPSing a trash pull.

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