Zepla's take on Simplifying Jobs in FFXIV



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29 thoughts on “Zepla's take on Simplifying Jobs in FFXIV”

  1. As a long time WoW player, new FF14 player, there's a fine line between simplistic vs. unnecessarily annoying. Like Bard for example, why does Bard have two DoTs that last the same duration which requires another button to refresh both DoTs at the same time? I think there are some unnecessary buttons in FF14, but do you remove those, make them obsolete to pressing? It's a issue that I would hate to be in charge of.

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  2. I wasn't a huge fan of past summoner but now the class feels like a summoner class should. Pulling out different forms of primals to slam down damage. Feel like a pokemon master now playing it.

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  3. The only complaint I always hear from previous SMNs about the changes is "it's too easy"…thats literally all I ever hear from anyone…nothing about build up, identity, ressource management…it's always "it's too easy"…

    And I'm sorry, but thats such a stupid mindset…it didn't become easier for easiers sake. The changes made SMNs rotation first and foremost INTUITIVE.

    If you want a rotation on your job that is as convoluted as possible, just so you can pat yourself on the back for pulling it off…then go do actual hard content in the game, not the illusion of difficulty cause your rotation is a mess.

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  4. Having come from GW1, button bloat was never an issue.
    You got 8 skill slots, that was IT.
    You had to pick and choose your skills CAREFULLY.
    They called it the MTG of mmorpgs.

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  5. In a weird way, I'm glad that I havent played a ton of jobs yet. There's so much uproar about these changes. I'm sure it'll be me in there too down the line, but I'm feeling pretty okay with my WHM, DRG, and WAR set over here. Well, I get some of the WHM complaints, lol

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  6. Kaiten was the only reason the kenki gauge was engaging at all, now we just press the buttons when the pretty lights show up. It might aswell not even exist anymore. They should have combined shinten with kyuten, guren with senei and shoha with shoha 2 and made it do aoe with fall off damage then also have tsubami-gaeshi overtake iajutsu after it is used and oga-namakiri overtake ikishoten when used.

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  7. Exactly my complaint. I'm not worried about "dumbing" down SAM, it's about flavor. Kaiten's badass and feels good to do. There's better ways to reduce bloat, but I'm sure Yoshida isn't telling the full story.

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  8. I think Summoner works how it does because of the goal of getting non-mmo types to play. It's an iconic FF job that allows you a bit more focus on learning boss mechanics. So I feel like it was intended to be for new FF fans uncomfortable with mmos

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  9. The loss of Kaiten sucks because A) It just felt great to use. That flashy windup before a big hit; and B) Its the only ability SAMs had that really interacted with both their resources in any meaningful way. Since its a Kenki burner that always comes just before each Iai. Now, its really just Shinten. More Shinten. An extremely lackluster Kenki dump, with a short, choppy animation that breaks up aesthetic combat flow; for a class with no resource interaction beyond one being a Resource Builder and the other being a Resource Spender. And with nothing rewarding to spend the Spender resource on. Even if it mechanically works OK. Coming from a person who also plays SCH, who has the exact same issue with Aetherflow and Fairy Gauge (and the god awful existence that is Energy Drain as our resource dump) … it sucks. If SE is going to continue these types of pruning's they need to start considering more inter-resource interactions for skills, and start genuinely putting work into making the resource spenders feel satisfactory to use.

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  10. As a MNK I love the system that replaces Greased Lightning. It helps that it looks interesting visually to build Beast Chakra. But then we’re talking about oversimplification of some jobs and MNK still has leftover abilities that manage GL and are completely useless now, like Anatman, or abilities that are dead on arrival, like Six Sided Star.

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  11. I normally play WHM so maybe my perspective is unusual, but I like new Summoner so much more than old summoner. I learned how old Summoner worked in Shadowbringers and practiced with it and was fine with it, but it just felt so… unnecessarily cumbersome? If that makes sense?

    Like, I understood how the class's rotation worked, but it just felt like it was complicated for the sake of being complicated to me. I can see how people would like for it to be a bit more since it can be a bit same-y, but I'd rather that be the case than the class be so complicated that you can't focus on the fight and screw things up! lol

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  12. I loved SAM back in Stormblood, it feels like they've removed so much of the personality out of the job for the sake of "lol just press more midare", I just can't play it anymore.😔

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  13. I feel like I’m in the minority when I say this but I prefer shadowbringers summoner over Endwalker summoner. Shadowbringers summoner felt like it had a real payoff for getting good at the class, but now it feels like summoner is just so simplistic. Maybe it’s just sever whiplash but I honestly miss shadowbringers summoner

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  14. I think one issue with setting all buffs to 2 minutes is that ALL jobs got simplified. You don’t get to choose when you hit it, you hit it at 2 minutes (or whenever the fight allows, which is NOT a player/individual choice it’s a group/per fight choice). So that made a LOT of buttons feel worse/homogenized. Instead of choosing when my Class should use its buffs, it’s when do we ALL use buffs (except pure DPS like blm and sam). It actually makes it a lot harder on devs to make each class more unique, because something as simple as moving a buff timing makes a class different. Now not a lot different, and not in a meaningful way, but they eliminated a ton of differentiation and haven’t put back in nearly as much as that one change removed

    I do think it was a good idea, but it did do a lot of simplifying

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