Final Fantasy XIV: A Realm Reborn – #39 – Leviathan



Hear ye the tale of Durmin’s epic victory over the dread primal Leviabeetus.

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0:00 – Introduction

0:29 – QUEST: β€œInto the Heart of the Whorl” (continued)

18:27 – QUEST: β€œLord of the Whorl”

20:27 – TRIAL: Lord of the Whorl

29:08 – QUEST: β€œLord of the Whorl” (continued)

38:17 – QUEST: β€œWhen Yugiri Met the Fraternity”

42:17 – QUEST: β€œThrough the Maelstrom”

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Edited by Daniel Floyd

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50 thoughts on “Final Fantasy XIV: A Realm Reborn – #39 – Leviathan”

  1. Here be the lyrics for Leviathan's battle theme "Through the Maelstrom" sung by the sound director and composer himself, Masayoshi Soken

    Leviathan Leviathan Endless!
    Leviathan Leviathan Send us!
    Leviathan Leviathan Breathless!
    Leviathan Leviathan Deathless!

    Leviathan Leviathan Restless!
    Leviathan Leviathan Test us!
    Leviathan Leviathan Tend us!
    Leviathan Leviathan Mend us!

    Drifting in the realm beyond all knowing
    Forsaken, shedding tears of glass
    Now tumbling from the boundless heavens, taken
    White moondrops, burning indigo

    Leviathan Leviathan Endless!
    Leviathan Leviathan Send us!
    Leviathan Leviathan Breathless!
    Leviathan Leviathan Deathless!

    Leviathan Leviathan Restless!
    Leviathan Leviathan Test us!
    Leviathan Leviathan Bend us!
    Leviathan Leviathan Rend us!

    Leviathan Leviathan Vengeance!
    Leviathan Leviathan Penance!
    Leviathan Leviathan Send us!
    Leviathan Leviathan End us!

    Silence from the knife that softly severs
    Mistaken for an unsung prayer
    Now rising from the soundless Deep. Awaken
    White fury, blinding indigo

    Swell ye seas of old, Leviathan Leviathan
    Surging tides grow bold, Leviathan
    Seething currents whorl, Leviathan Leviathan
    To swallow up the world, Leviathan Leviathan

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  2. As Durmin faces off against Leviathan, today's spoiler free lore comment is not going to cover lore. Because when events occur in our world, we call it History.

    The development cycle for FFXIV has a long lead time. While the 1.0 servers were still being patched, and development was well underway for the new 2.0 release, design work for a long running enemy was underway to help excite the player base: the sea serpent Leviathan. But, Leviathan was never fought in 1.0 or the subsequent patches and was not among the 3 major Primals in 2.0. So what happened?

    On March 11, 2011, at 2:46 PM JST, a 9.1 magnitude earthquake struck off the eastern coast of Japan. The ensuing tsunami is estimated to have reached as high as 40.5 meters, traveling near 700 kph, striking as far as 10 km inland. Even with early warning systems in place, many only had eight minutes of warming. A 2021 report estimates the casualties at 19,747 deaths, 6,242 injured, and 2,556 people missing. Significant damage to the northern electrical grid & the critical damage to the Fukushima Daiichi nuclear power plant resulted in a wide spread call for electrical conservation, particularly in the Tokyo area, and Square Enix answered this request by shutting down multiple systems. This included the FFXIV 1.0 servers.

    People were given time off. Time off to contact family. Time off to help with the rescue and recovery. Time off to grieve. When the development team returned, the decision was made. They would not be returning to their tasks of developing a primal of the sea, who controlled great waves and threatened the lives of thousands in La Noscea. The release schedule was adjusted. Leviathan would be postponed.

    One slightly odd note was something that occurred when the 1.0 servers were re-activated. Or perhaps, it was perfectly un-odd. When players logged back into FFXIV, they reached out to one another. Checking to see if they were doing okay. If their families needed anything. If they were safe. After all, we may know each others characters, discord names, or even voices, but do we know where some of our friends live? Do we know if they escaped the danger? Players thanked the development team for bringing the servers back when they did, for the opportunity to reach out to their friends. Yoshida has recounted this for NoClip's 2017 documentary, and has never forgotten it. We shouldn't think of these things as odd; what is more human than reaching out to one another in the wake of a calamity? If FFXIV holds one theme above others, it's that we're stronger together.

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  3. Since it looks like we’re doing the Bahamut raids next, does anyone know if those are even in the Raid roulette? I don’t believe I’ve ever gotten one of those in my roulette dailies. Which is a shame bc that means you really only get to do those raids with Party Finder. :Va

    (Which is annoying bc I have crafting materials I want, but can only get them when playing Synced or paying 100k+ gil on the marketplace. TT_TT)

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  4. Okay, so with all deities, there's a creation myth regarding Leviathan. This specific information is pulled and slightly edited from one of the wikis, though you can find it in Encyclopedia Eorzea.

    "In the legends passed down from whorlfather to spawnling, the world was a dry wasteland devoid of ocean or sea. The gods saw their people dying of thirst and entreated Leviathan to cover the world with water. The Lord of the Whorl answered, laboring to bring forth mighty floods. But even as the bellows of the lands were filled with water, so were the last drops of his essence drained away. When they beheld their dying savior and despaired at his fate, they sought to find a way to return his vitality to him, and found a way to do so by giving their own lives.

    With his strength returned to him, Leviathan mourned the deaths of those who sacrificed themselves to him and performed a divine miracle. Those who were blessed underwent a transformation, growing legs and arms, and gained the gift of higher reason. Leviathan named these new life forms the Sahagin. These new peoples returned to the land and laid their eggs. Then, the Lord of the Whorl used his power to create a tidal wave that cleansed the land and the soil and made it pure for his peoples children. This was the birth of the Sahagin spawning grounds.

    Once the lands were created and the people settled, Leviathan returned to the dark depths, and the Sahagin held him in eternal esteem, with yearly offerings of sacrifice as worship."

    This also gives some insight to the Sahagin culture that's usually skimmed over in MSQ: that they come on land in order to raise their clutch. Notably, the Sahagin beast tribe quests revolve around this way of life, with a clutchfather trying to accommodate for his spawnlings and trying to keep peace between Sahagin and shorewalker.

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  5. Ah, definitely-not-Mistbeard. Highly recommend Hullbreaker Isle, an optional dungeon [with a (Hard) follow-up in the next expansion], if you want to learn more about his deal. Or, you know, just check the wikis. But as a proud Limsa Lominsan, I love that sort of thing; kind of wish I'd gotten to it sooner.
    Rogues also get a good helping of Limsa Lominsa lore, I absolutely had to join them after this introduction.

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  6. This was indeed the patch that added the rogue/ninja job. This patch story was tailored in a way to highlight the class and help explain how ninjas suddenly show up in the world.

    2.2 down, 4 patches to go! (2.3, 2.4, 2.5 and 2.55). Things are going to get veeeeeeery interesting very soon. As a rule, x.1 – x.3 are generally reserved to "wrap up" the previous main scenario, x.4 and x.5x are stories meant to set up the next expansion. I'm genuinely excited to see chat's reaction to coming events.

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  7. It wasn't, this was foreshadowing for when it was. This is patch 2.2, but ninja wasn't added until patch 2.4 half a year later. Everybody was expecting to see it in the expansion, so it was a pretty big deal when it came out in a patch and had by far the best job questline at that.

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  8. Historical note: the 6.1 patch did away with the restriction that you can't get revived if you fall off the platform (among so many other changes, a bunch of dungeons are completely different now)

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  9. The melee on tail thing is a common misconception, if you look at the buffs it's ranged physical reflected by the head. Melee attacks including the tank can hit both ends. The melee should just be on the tail for positionals and avoiding cleaves from the head. Good reasons, but their damage isn't reflected.

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  10. Re: Halfstone. So, I looked it up, and it seems there was a settlement in 1.0 La Noscea called Halfstone. From what I could find it wasn't particularly significant, but it was there. Another remnant of the old map, it seems.

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  11. THE TALE OF DURMIN

    Ep 039

    The story of Eorzea is a grand and sprawling narrative. One that, unfortunately, belies a simple telling broken up over months of individual sessions – including necessary if tragic breaks. In the interest of helping viewers remember the characters and terminology they have seen before I have taken the liberty of creating a pronoun glossary of sorts of Durmin's adventures.

    A few notes before we get started (this text will be the same in every episode, so feel free to skip it in future episodes). First: And most importantly, this glossary is COMPLETELY SPOILER SAFE . I have manually built each entry from the episodes that preceded it; although I have played most of the game, I have taken every effort to just copy information from these videos. Second: This is not a story recap, most of the story will not appear here. This is just a glossary of terms. Finally: This little project turned out to be significantly more exhausting that I anticipated and while I am happy to continue, I will make mistakes. There may be missing information in these records, and I welcome any additions provided they can timestamp the text where the information came from. I also shift in and out of various tones as I get more and less tired, so please forgive these inconsistencies, I plan to slowly unify the tone over time now that 2.0 is complete.

    I'll also be including fun facts about the glossary at the end of each expansion.

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  12. I haven't watched past 7:22 but that sounds like a terrible plan. Tie 2 ships to a giant sea serpent, sure, but what's to stop it from swimming down and drowning everyone on the 2 ships?

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  13. I really wish the second half of the primal fights with the good music lasted longer, there are some great fights with amazing music and great transitions but we don't get to hear enough of it

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  14. I am so, so so GLAD you're talking to the folks in the Rising Stones, some of the little stories happening there in the background are incredibely fun and cute πŸ˜€

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