I’ve played WoW for around 15 years and consider myself a WoW veteran, with only 3 months experience in FFXIV. There is so much culture, history and change that has happened in FFIXV that I have never seen before.
On stream, people were telling me to watch/react to Lazzyzaur’s FFXIV History Lessons video and I learned so much about how the game has changed. I think there are some real similarities to how FFIXV has changed and how WoW changed over the years, such as the dungeon finder, class tuning, skill change. I wanted to share my thoughts on the video and I I’ll throw a link below to check it for yourself:
https://www.youtube.com/watch?v=AI1siNub5C8&ab_channel=Larryzaur
If you know of any other cool changes to FFXIV over the years, I’d love to hear about them in the comments! I love how there are comparisons between final fantasy vs world of warcraft as the MMORPG has changed over the years.
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Just a little video i wanted to share today. I find the history of FFXIV so interesting and I wish I'd started playing long ago – I find it really interesting seeing the changes over the years and I think there are a lot of comparisons to how WoW and other MMORPGs have changed over the years! Would love to know your thoughts on the changes in the comments. If you ever want to come watch live, we react to stuff like this all the time:
https://www.twitch.tv/medievalmarty
Been there since 1.0 and this video just shows me what happens if devs listen to their players
I think they’ve said that Yoshi-P isn’t a fan of pet jobs.
A lot of these things are taken from FFXI. This game was basically a carbon copy.
The cross class stuff changing was dropped with stormblood so 2017.
Bard lb3 being healer lb3 was because they were the only ranged DPS so the devs didn't see it worth the time to design three ranged limit breaks that only one job could use. The current ranged lb only happened when machinist came out.
Back in 1.0 there were no joibs at the start, just classes. Unlocking actions allowed you to use them on any class. I basically recreated Red Mage by leveling GLD, THM and CNJ. Then in 1.19 (IIRC) jobs were added, classes were overhauled (esp THM and CNJ), and the requirement to unlock was a primary class and secondary to 15. Then in ARR it was further limited so that just some skills were cross class. By Stormblood, the current system was in place.
As far as playing Monk goes I really don't pay much attention to positionals. But the one thing I really enjoy about being Monk is that it feels like I can flow from one type of combo to another without breaking it. Like I can start the AOE/group target combos to single target combo effortlessly or vice versa.
Monk is great, I love it 😀 of course, there are some nasty bosses for melee, but… first – it makes the "feel" of each job much different, the same fights feels different, some will be easier, some harder, and second, please don't make the game as easy as it can be. I don't want to see auto-heals and auto-life, just because players don't want to do too much, except standing in place on each job and mashing the buttons. I think as game is now, it's nice balance. I am learning BM now, and it feels much different then any other jobs I played 🙂
The cross class for DOH were still in the game until last expansion, iirc you had to level carpenter to get Byregot's Blessing which was huge
One of the guys I raided with in ARR was a crazy good monk. Watching him dance around the mobs was a sight to behold.
I just remembered, he doesn't talk about protect, does he?
Skill points were fine, but you only had 30 points to allocate. Some mechanics had thresholds to hit and they allowed you to min/max those, but by the end of Heavensward those few points were already inconsequential.
Cleric stance made tons of dungeons wipe. Many forgets to turn if off when things to get dicey in big pulls…
Scholar had been OP since 2.0. They've been nerf every expansion.