FFXIV – Materia Melding Overview & Guide



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13 thoughts on “FFXIV – Materia Melding Overview & Guide”

  1. Good job getting a guide out there. I've been noticing a lot of the new streamers don't have anything melding, including the one's who knocked out Ultimate content (More than just Rich)
    The materia system is admittedly not explained well in game, so I get it.

    Also, Obligatory "First".

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  2. My main tank is gunbraker. And I put tenacity on it. It’s the only materia that increases defense. I have like +460 in it now. I’m soooo tough. When I’m doing dungeons, I don’t die lol. I can pretty much heal myself while the healer does dps.

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  3. It's very much worth pointing out that the difference made by each step of Materia Melding becomes EXPONENTIALLY less noticeable or impactful as you go. Doesn't mean you shouldn't do it, only that the difference it's going to make will only matter to either absolute god-tier players able to leverage the tiniest increase or players who need that increase to barely meet the completion criteria. Anyone in the middle is expending a lot of effort and resources for something they either don't need or can't leverage. Those in the latter group will see vastly greater benefits from improving their general playskill than the overmeld stats.

    Melding the Base Materia should always be done because there is no reason not to. Beyond that… it becomes a matter of seeing if it will actually make a difference or not. 1-2 duplicate/exchangeable pieces between Universal and Job specific in a Role can make more of a difference than just overmelding everything.

    Of course the whole point becomes moot on gear that can't be overmelded, lol.

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  4. I just sell most X and IX combat materia and overmeld VII and VIII and for crafting/gathering you don't need any IX or X currently and no overmelds at all actually since it's so easy.

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