What WoW can learn from FFXIV



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In today’s video, I talk about what I believe WoW can still learn from FFXIV to improve itself for the future!

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19 thoughts on “What WoW can learn from FFXIV”

  1. Speaking as someone who been playing Final Fantasy XIV for years, and recently switched from that to War Within back in November.

    What War Within provides:
    – Seasonal dungeons (rotating dungeons)
    – Timewalking events and dungeons, at one point the anniversary event that players were interacting with for months.
    – Engaging storyline (surprisingly, I like the War Within storyline, and how it features several characters and races, especially Alleria, Gazlowe, Anduin, Faerin, etc etc).
    – Mythic+ dungeons (the ability to challenge myself as I progress keys with friends, never the same dungeon)
    – Better Friends system (being able to chat with my friends, regardless if they are in a dungeon, raid, or even in another game).
    – Warband feature.

    Dawntrail provides:
    – Wuk Lamat, that's it, just Wuk Lamat in the story. (Krile got robbed).
    – Same expert duties in roulettes, to where it gets old after a week.
    – Terrible social system (it is annoying as hell that the game almost fights me in allowing me to chat with my friends, constantly showing me that "Player is in another world" when they're doing remotely anything).
    – Savage raiding (that I have no interest on doing anymore).
    – The inability to use headpieces on my Viera.

    Speak to Wuk Lamat.

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  2. The Sylvanas loyalist questline was actually added due to player feedback if I remember right. I really think 14 could do true branching questlines, just have them end up in the same place in the end. Truthfully, the DT storyline felt like a WoW questline to me. Your character is there in theory, but you're just set dressing most of the time. That one cutscene in particular that everyone hates is a perfect example of this. I think a lot of this is that WoW relies HEAVILY on pre-rendered cinematics since, let's be honest, the graphics are ugly as hell in game. So obviously you can't stick the player character in one of those.
    Also, War Within wasn't meant to bring in new players. It was meant to bring back the old players that had been lost in the years leading up to and during the exodus. You can see it in all the marketing and even the intro cinematic. Anduin in that scene is a stand in for the player. Metzen Thrall telling us "come back." I really think Metzen is trying to do a mini ARR with a major direction change. Like the World Soul saga is his version of the Yoshi-P 1.0 patches to try and stabilize things and stop hemorrhaging players while he rebuilds WoW into something new.

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  3. One thing I think would benefit is if they collaborated with select content creators to do "story so far" videos designed to fill people in on the FFXIV story in each expansion. They could send players that pay for skips to concise videos with points touched on by the lore team. This would help people to get friends into the game easier. The MSQ is incredibly rewarding and completing it is my first recommendation but none of my friends will touch it when they find out there's a 500 hour stretch to current content.

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  4. Being able to skip or not skip a Story sure has its advantages and disadvantages. I remember playing Guild Wars 2, where they allow you to just jump into any Expansion and they usually have some new Feature you unlock early into each one.

    If I remember correctly, you get quick access to both a Glider and Mount if you start the 3rd Expansion so I did just that…and immediately got spoiled massively by an unannounced Story Summary Cutscene. Not only was I annoyed, I was pissed because it even included deaths of important Characters. Great, now I knew >_> Oh well, at least got treated with a really cool Scenario

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  5. Damn dude, you are killing it with this series – amazing video, yet again! I’m curious what you would think about SWTOR (I recommend trying Sith Warrior) in regards to storytelling in MMORPGs. It’s similar to FF14 in how story is a central element, but the design and gameplay are much more like WoW. In general, I just really hope WoW increases the complexity and maturity of their content.

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  6. I do wish there were more compact stories, both for WoW and FFXIV, inside a series of quests. Oldschool Runescape has these and it's nice to have a smaller story, but takes you on an adventure. Quest chains like Dragon Slayer, Desert Treasure, the Elf Quest line with Regicide to Mourning quests, Monkey Madness, etc. It's really cool. I do wish we had more control over how we interact with the environment, like it is in Runescape too. I'm still interested in what both game's stories and gameplay bring in the future.

    Both do need a Eureka/Bozja content, each expansion or so. It's great content to do in downtimes and between patches, upgrading other relics for your other classes, unlocking gameplay related player mechanics, alternate form of leveling, small or big group events, talking casually with everyone in the instanced zone is quite common, experiencing more boss fights with new mechanics, etc. The only issue is that if we start getting too many, like around 5 or 6, I think we'll have players spread out too much. Discord can probably alleviate this, but there will definitely be a "there are too many" moment.

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  7. If there one thing I think wow should think about doin but I know they won't it to much work but with classic being a thing get rid of alot of the old content and put alot of focus on the new stuff and flesh it out so it better to understand and hook in new or even returning players with what goin on. Also redo the new starting zone it so bad and doesn't really teach you anything.

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  8. one of my biggest wishes for wow is to make players around quest givers invisible like how ff14 did in dawntrail. I'm so fucking tired of talking to alleria while she's getting stomped by 50 player mounts at the same time, its so immersion breaking and makes the story experience feel unserious.

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  9. My favorite reaction from a new player was a dude who went to BFA after Exile's Reach, saw Jaina, and said, "I guess the chick from Frozen is in this game."

    It's kinda sad, too, because Jaina and Arthas are my two favorite characters, and their stories were really good at one point, but got ruined to varying extents. I think BFA kinda salvaged Jaina for a bit, but then she got shoved off to the side and didn't really get to interact during the "Arthas" scene during the last raid in Shadowlands. New players don't get to experience any of that for better or worse though.

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