Xeno talks about, analyzes and reviews the new job actions for Warrior in the upcoming Final Fantasy 14 Expansion – Endwalker. In this video he goes over the ability tooltips and gives his take on how Warrior will play at level 90.
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CHAPTERS:
00:00 – Part 1: Warrior in Endwalker
00:25 – Part 2: Things I wish would’ve changed
01:56 – Part 3: Offensive Actions
06:49 – Part 4: Defensive Actions
10:51 – Part 5: Traits
11:18 – Part 6: Final thoughts
Channel Editor: Leo Coman (Discord: Leo#9926)
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Drk……..
Like some people mentioned, and I feel alot of people missed it, me included, is that Primal Rend has a fucking 20y RANGE. YOU FUCKING BAYBLADE TORNADO FUKIN SWING UR AXE TOWARDS SHIT LIKE A TORNADO OF RAGE FROM FAR AWAY ITS FUCKING AWESOME.
I really hope Bloodwhetting still functions as damage done = healing done in PvP, otherwise WAR will no longer be able to go balls deep into the enemy pack in Frontline (unless you're one of those lames that can only play with pocket healers)
Reaper is what warrior should be with all the crazy uptimes and thinking ahead.
Overall, good changes but not happy with others.
The part about dungeons, and nascent being weaker now isn't really that big of a deal. Warriors healing right now with nascent is much more burst oriented, wheras with bloodwhetting, shake, equilibrium buffs you're just going to have much more sustained healing over time. I'm in favour of this, Warrior is looking really strong.
War, Gnb, and Pld changes look pretty sweet imo. My favorite, Dark Knight, got fucked for the start of this xpac. ShB Drk is good don’t get me wrong. But leaving it mostly unchanged/as is going into 6.0, while War, Gnb, and Pld get some cool stuff, is weak sauce.
Still looking forward to War, Gnb, and Pld in EndWalker tho.
too much cutting this bald old man talks a lot god help the editor
Inner release gave storms eye duration extended 15s and now it's surging tempest 10s.
When you keep reading "Bloodwhetting" as "Bed Wetting" and i just-
I need a nap
Change storms path animation to butchers block animation.
So happy they didn't ruin warrior, bit worried It wouldn't be the first 90.
Really sucks that Xeno wasn't in Media Tour, I always felt like he asked some of the best questions for tank players and I always appreciated him letting Square know Living Dead sucks. Feels like one of the only content creators who actually cares about Dark Knight. Hope you do this content for the other tanks, I like your analysis. Warrior looks like it's gotten some really nice stuff.
Man orogeny has the same potency as the gap closer … UGHHHHHH
Now talk about reaper
Can't wait for Xeno to rip into 6.0 DRK.
I don't like Bloodwhetting and nascent flash simply because the tooltips are so overly complex. what the heck is that.
When I left, WAR had an ability called fracture…I kind of would liked it back! 😤
Sick editing on the video yo! Looking forward to more content from Instructor Xeno
9:38 Fucking A.
You're the Tyler1 of FFXIV now. Sadge.
Raw Intuition giving three 400 potency heals is (I think, unless math is funk) equal to an Equilibrium. And that is really good.
Overall I really like what they did with Warrior. 10/10 really Ungas my Bunga.
Had to go for the 69th comment.
I’m stoked for the WAR improvements, but jealous at how much more improvement they seem to have received compared to DRK….Just a first impression, though
Won’t knock it till I play it!
Not enough microphone boom squeaking, 1/10 MADGE!
my favourite part about the warrior changes is the fact i get to see my character using the bloodwhetting animation every 25 seconds which is definitely stonks
IDK man, I think you're over estimating a 400 pot cure. While it is better mechanically, as it is far more convenient so that you're not waiting for burst, it's definitely less interesting and less engaging. And a lot of people care about dungeons, lol.
But there's a big issue here with the WAR kit (unless it was addressed and I just missed it?). Nowhere on the tooltip does it say that Inner Release is not able to be used outside of combat….
Using inner release makes all attacks crit+dh. Does that mean you can use inner release and do a few GCDs (which will have crit+dh guaranteed) before using the last fel cleave that removes the buff? So it acts like a 20 second buff to normal GCDs and you can use 3 fel cleaves at the end of the buff?
so the bloodwhetting/ nascent flash will be more for tank swaps? basically im OT, I Nascent flash MT, Provoke. If im MT, I Bloodwhetting + other mitigation tools, shirk.
Main reason I like simplifying Nascent Flash vs Raw Intuition is that NF was better in 90% of all situations (including dung/roulettes). If an attack is not going to kill you than NF was straight up better. Over time the same TB could go from RI required to using NF due to outgearing it. It almost felt punishing to have to RI since being able to NF was a "reward".
Your editor going fucking hard in this video. I like it
Still havent made the FC ranged attack, but at least we got a confi with 20y range like pally
As I say they need to have something else to give next expansion lol. I can say war changes look amazing. Not perfect but it feels like the job will feel so so so much better overall! Actually excited to use war this expansion instead of sticking with gnb/pld. Still super sad about drk but hopefully next expansion things get crazier and more interesting like gnb/pld have been
Stop with the elite mindset. The largest percent of the community runs only dungeons, 8man and 24 man raids
WAR went from least amount of gap closer to most amount of gap closer.
Melee Mastery seems to be one of those 'well, we had nothing else to give you at 84' kind of things.
So, this may be a noobish question. But didn't you make a few "quitting FF14"-Streams or were those just memes? Good video 🙂 Finally someone not crying and saying good stuff about warrior.
idk I find dugneons way more fun
The Kingdom Hearts 2 music had me double taking for a moment given I was JUST playing it. Good taste, Leo.
HATRED, IS SUPREME. NOTHINGNESS IS A TURTLE.
wait, why they dint invite you for Media Tour? Wtf?!?!
"Who cares about dungeons" Well, those people who like to run dungeons, of which there are many. But to re-use your argument : Why not keep NF as a mass-life-leech like it was in SB? It's only really useful in areas with many monsters, aka not endgame, so who cares if NF is super fun and strong in non-endgame content?
Just double checked with the Gamespot video titled: "Final Fantasy XIV Endwalker Tower of Zot Warrior Gameplay". At the 10:15 minute mark you'll see Bloodwhetting being used to receive a heal per enemy struck by a single gcd. Dungeon enthusiasts can rest easy. Speculating further; assuming Raw Intuition follows the same rules then anything from level 56+ will now be even easier to self heal through.
I'm sad we only get 3 fell cleaves to spam when we pop IR, I loved being able to squeeze in 5 fell cleaves and the 2 ogcd's, it makes my smooth brain very happy and less fell cleaves makes it less dopamine rich and that's no bueno lol
Hey Xeno: nascent/bloodwhetting still heals you for each target hit! You can see this in a gamespot video of Tower of Zot with warrior.
Me, who gives a fuck about dungeons: 😭
I just wanna hear you shit on darkknight
The healing proc from Bloodwhetting also procs for EACH enemy your weaponskill hits, so in AoE, it's each target hit. It's even more ridiculous! 😀
Let's hope Nascent flash stays the same as level 80 version in … Frontlines.
Xeno: who gives a fuck about PvP?
I've seen media tour footage that shows you still heal for each enemy hit so even in dungeons bloodwhetting is gonna be fucking nuts
Happy for you Warriors out there, still going to stay my least favorite tank to play. I totally agree about making Inner Release a damage buff instead of guaranteed Crit / DH, because it would make being an Omni tank better, not having to gimp your Warrior or remeld every time you wanna be optimal. Make it a guaranteed crit and add 20% extra damage for its duration, making it even stronger because you can even direct hit for additional damage. Which should offset the extra Det you would no longer meld.
Its just like, what are the devs doing that they think tanks need tools like this? What i mean is what does content difficulty look like.