Warrior Changes in Endwalker – Xeno's Take (Final Fantasy XIV)



Xeno talks about, analyzes and reviews the new job actions for Warrior in the upcoming Final Fantasy 14 Expansion – Endwalker. In this video he goes over the ability tooltips and gives his take on how Warrior will play at level 90.

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CHAPTERS:

00:00 – Part 1: Warrior in Endwalker
00:25 – Part 2: Things I wish would’ve changed
01:56 – Part 3: Offensive Actions
06:49 – Part 4: Defensive Actions
10:51 – Part 5: Traits
11:18 – Part 6: Final thoughts

Channel Editor: Leo Coman (Discord: Leo#9926)

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50 thoughts on “Warrior Changes in Endwalker – Xeno's Take (Final Fantasy XIV)”

  1. Like some people mentioned, and I feel alot of people missed it, me included, is that Primal Rend has a fucking 20y RANGE. YOU FUCKING BAYBLADE TORNADO FUKIN SWING UR AXE TOWARDS SHIT LIKE A TORNADO OF RAGE FROM FAR AWAY ITS FUCKING AWESOME.

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  2. I really hope Bloodwhetting still functions as damage done = healing done in PvP, otherwise WAR will no longer be able to go balls deep into the enemy pack in Frontline (unless you're one of those lames that can only play with pocket healers)

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  3. The part about dungeons, and nascent being weaker now isn't really that big of a deal. Warriors healing right now with nascent is much more burst oriented, wheras with bloodwhetting, shake, equilibrium buffs you're just going to have much more sustained healing over time. I'm in favour of this, Warrior is looking really strong.

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  4. War, Gnb, and Pld changes look pretty sweet imo. My favorite, Dark Knight, got fucked for the start of this xpac. ShB Drk is good don’t get me wrong. But leaving it mostly unchanged/as is going into 6.0, while War, Gnb, and Pld get some cool stuff, is weak sauce.

    Still looking forward to War, Gnb, and Pld in EndWalker tho.

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  5. Really sucks that Xeno wasn't in Media Tour, I always felt like he asked some of the best questions for tank players and I always appreciated him letting Square know Living Dead sucks. Feels like one of the only content creators who actually cares about Dark Knight. Hope you do this content for the other tanks, I like your analysis. Warrior looks like it's gotten some really nice stuff.

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  6. Raw Intuition giving three 400 potency heals is (I think, unless math is funk) equal to an Equilibrium. And that is really good.
    Overall I really like what they did with Warrior. 10/10 really Ungas my Bunga.

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  7. IDK man, I think you're over estimating a 400 pot cure. While it is better mechanically, as it is far more convenient so that you're not waiting for burst, it's definitely less interesting and less engaging. And a lot of people care about dungeons, lol.

    But there's a big issue here with the WAR kit (unless it was addressed and I just missed it?). Nowhere on the tooltip does it say that Inner Release is not able to be used outside of combat….

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  8. Using inner release makes all attacks crit+dh. Does that mean you can use inner release and do a few GCDs (which will have crit+dh guaranteed) before using the last fel cleave that removes the buff? So it acts like a 20 second buff to normal GCDs and you can use 3 fel cleaves at the end of the buff?

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  9. Main reason I like simplifying Nascent Flash vs Raw Intuition is that NF was better in 90% of all situations (including dung/roulettes). If an attack is not going to kill you than NF was straight up better. Over time the same TB could go from RI required to using NF due to outgearing it. It almost felt punishing to have to RI since being able to NF was a "reward".

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  10. As I say they need to have something else to give next expansion lol. I can say war changes look amazing. Not perfect but it feels like the job will feel so so so much better overall! Actually excited to use war this expansion instead of sticking with gnb/pld. Still super sad about drk but hopefully next expansion things get crazier and more interesting like gnb/pld have been

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  11. So, this may be a noobish question. But didn't you make a few "quitting FF14"-Streams or were those just memes? Good video 🙂 Finally someone not crying and saying good stuff about warrior.

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  12. "Who cares about dungeons" Well, those people who like to run dungeons, of which there are many. But to re-use your argument : Why not keep NF as a mass-life-leech like it was in SB? It's only really useful in areas with many monsters, aka not endgame, so who cares if NF is super fun and strong in non-endgame content?

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  13. Just double checked with the Gamespot video titled: "Final Fantasy XIV Endwalker Tower of Zot Warrior Gameplay". At the 10:15 minute mark you'll see Bloodwhetting being used to receive a heal per enemy struck by a single gcd. Dungeon enthusiasts can rest easy. Speculating further; assuming Raw Intuition follows the same rules then anything from level 56+ will now be even easier to self heal through.

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  14. I'm sad we only get 3 fell cleaves to spam when we pop IR, I loved being able to squeeze in 5 fell cleaves and the 2 ogcd's, it makes my smooth brain very happy and less fell cleaves makes it less dopamine rich and that's no bueno lol

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  15. The healing proc from Bloodwhetting also procs for EACH enemy your weaponskill hits, so in AoE, it's each target hit. It's even more ridiculous! 😀

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  16. Happy for you Warriors out there, still going to stay my least favorite tank to play. I totally agree about making Inner Release a damage buff instead of guaranteed Crit / DH, because it would make being an Omni tank better, not having to gimp your Warrior or remeld every time you wanna be optimal. Make it a guaranteed crit and add 20% extra damage for its duration, making it even stronger because you can even direct hit for additional damage. Which should offset the extra Det you would no longer meld.

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