This is the BEST alliance raid in a long time | FFXIV



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48 thoughts on “This is the BEST alliance raid in a long time | FFXIV”

  1. About the Ark Angels, Ark Angel EV was Paladin/White Mage in FF11, Ark Angel GK was Samurai/Dragoon, Ark Angel MR was Beastmaster/Thief and Ark Angel TT was Dark Knight/Black Mage (Yes Dark Knight could use scythes in FF11)

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  2. I'm so glad the group reactions are back too. Always been fun seeing how groups of friends tackle new content in XIV and I feel it's even more special now that the DT combat design is so much more fun to play too!

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  3. The only problem is the HP values are so low, we're already skipping mechanics in teams without significant new player counts. This thing is going to be Syrcus Tower length or even faster by 7.4.

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  4. Wait, the donut AoE is called Light's Chain? That's actually amazing lol

    So, Samurais were popular in XI for being able to self skillchain back when TP gain was kinda tight to do. Skillchaining was when a Weapon Skill had hit an enemy, it started the chain. If another Weapon Skill was used with compatible elemental properties, they would result in a Skillchain. And Self Skillchain just meant that one person was able to use weapon skills back to back in order to skillchain solo, rather than the normal way which was 2 or more players using weapon skills in sequence.

    The first weapon skill to go off from Ark Angel GK is Tachi: Yukikaze (Induration(Ice)/Detonation(Wind))
    The second weapon skill was Tachi: Gekko (Distoration(Ice+Water)/Reverberation(Water) ); the Induration and the Reverberation would chain to create a Level 2 Skillchain of Fragmentation (Thunder/Wind). Fragmentation is shown in this fight as that crystal that shows up that does those conal AoEs coming out from it.
    The last weapon skill used was Tachi: Kasha (Fusion(Fire/Light)/Compression(Dark)); Fragmentation was active from the previous skillchain, so combined with Fusion, it results in a level 3 Skillchain Light (Fire/Light/Wind/Thunder). Which results in that donut aoe you have to run to lol

    They put a lot of love and thought into keeping true to FFXI's gameplay

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  5. Doing this day 1 was the BEST. It took my raid an hour to finish, we wiped to every boss except the last one. Mechs were fun and music is fantastic, really excited for the other 2 raids!

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  6. It is always so much fun for me to do new ARs blind and its everyone's first time. Chaos in every mechanic. The wipes are so so fun because it served as a breather from so many deaths and an opportunity to unpack what you just saw before the tank pulls it again. The fight design team in DT has been phenomenal this expansion. From dungeons to extremes to savage (def not the mariokart bs bees omfg) and now this. I hope they keep surprising us with chaotic but fun mechanics.

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  7. I played XI from 03-11. Ran two linkshells. Had lots of fun until the friends list started to grow dark. I'm still friends with people I met in XI–some 20 years now. Some of them even play XIV with me (quite a few from my linkshells are scattered all over the data centers while a huge chunk of them are on Hyperion because we started XIV together!). I'm 45 now, and I have a feeling I'm going to know these goobers another 20 years. The social aspect of FFXI was extremely different from XIV. Basically, even while in combat, you could be communicating by typing. Raid groups used voice chat, but I'm talking about the kind of communication that was very chatroom-esque. Just imagine discord rooms but in the game. People don't really do that (as much) in FXIV. I mean, of course, people still chat… but in XI, it was constant. You'd chat with your LS while crafting, fighting, questing, raiding, idling, whatever. Because of the completely different combat system, you can't really type conversationally in a duty unless you just sorta stop moving for a sec and risk getting left behind. It didn't make socializing in XI better; it just made it different. I suspect people who met in XIV will still talk 20 years from now.

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