Simply FANTASTIC, Gearing Differences between WoW and FFXIV!



Sometimes less is more and in Final Fantasy 14 this is not only obvious but shows you just how well Yoshi P and the FFXIV developers understand their community

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25 thoughts on “Simply FANTASTIC, Gearing Differences between WoW and FFXIV!”

  1. Torghast is fun now, renown grind is no thst hard , raid is fun , pvp is fun , daily wq aren't that forcing anymore .
    Issue is this can be fix since first 3 month of shadowland ,not 1 year later

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  2. And there are multiple ways to get that Materia, too. You can get them in the end-game dungeons, you can purchase them using one of two different currencies, or you can extract them from a fully bonded piece of gear (and they've even made that better by not needing to sacrifice the piece of gear to get that Materia; you just drop back to 1% bond). One currency is two types of crystal, each for a different "rank" of that expansion's Materia. These are rewards for using the Duty Roulette as an "Adventurer in Need" and as part of the multi-currency rewards of hunting "A" and "S" Rank Marks. Those Marks also award two types of tomestones, the uncapped and the current capped tomestones. You also get yet another special currency for hunting Marks of any rank, which are exclusive for the Hunt Guild; these can also purchase gear, mounts, Materia, and (usually) Aetheryte tickets.

    Honestly, the best way to farm all of these currencies is to "ride" the Hunt Trains. Every server has one, and they are usually well organized. Just shout in Limsa to join a Hunt LS (which let's admit is always the most populated location), or ask long-time players in your Free Company. They're a lot of fun, even if they can be incredibly crowded.

    Oh, almost forgot! You also have a flat 40% chance to remove Materia from a slot without losing it, too.

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  3. you are not wrong but the big problem with gear in ff is the fact that no matter what job you play, Crit is King (BLM being the only exeption that needs a certain high ss cap). ALL Jobs get to the ss cap and go Crit-Hit-Det….wich is sadly just boring to me but makes it realy easy to understand for new players.

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  4. Love a lot of your commentary and opinions. Also I understand that this is a clip channel and clips come from live streams but the sudden shift to thanking for sub a lot of times detracts from the point that is being made. Personally this is why I have a hard time watching streamers because I came to watch some one either play a game or talk about a specific subject and when "70%" of the stream/video (not this one just an example) is them talking to chat (not about the game or subject) or mid sentence stopping to thank someone for a sub or donation (and then forgetting what their talking about) makes me instantly go "yea I no longer care what you have to say"

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  5. I think this is why I enjoyed WotLK so much. While it wasn't the best version of the tier set you could at least buy each pieces with a currency, there was a finite and measurable level of progress week to week without RNG bending you over.

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  6. My only wish for ff was that you could save materia sets in a gear set, then remeld and save it as a separate set. This would help for people who play multi role like all casters. (Since black mage and red mage have incompatible meld styles)
    Fortunately you can remeld anytime and materia is easy to get, but it would be a nice qol change

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  7. I'm not a WoW player, but from what I can gleam from the various WoW content creators that I watched.
    It looks like the main principle behind gearing in WoW is "Player Retention", that way the executives at ActivisionBlizzard can report "great numbers" for Wall Street.

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  8. What is even better is in FF you don't have to always get the tokens to get the gear. In the extreme primals in shadowbringers and I think HW and beyond they drop tokens in addition to gear. You have to run a primal 10 times to have enough tokens to get your weapon if the weapon doesn't drop. There are a variety of ways to gear with each being for whatever play style. FF in its systems shows that it respects your time.

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  9. Actibliz need to just change and knock it off with stuff that doesn't work. Also people who play wow and that's it need to try other games and have fun, it doesn't need to be a mmo just go out and have fun because damn some of them are super cranky.

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  10. Not sure how much you know about the FF14 current content gearing, since you didn't touch on a lot of things. For old content, yeah you use use tomestones and get good stuff, but for current content you need certain gear and materials from certain bosses to be BiS. It's still waaay less RNG, the books or other boss-specific tokens are there as a failsafe which guarantees youll get a piece you want eventually.
    As for materia, yeah theres some options, but usually people aim for a specific skill speed tier and then most classes have a priority order of which stats are best. Most of the time theres very little actual variety between builds (though i don't think that's a bad thing, i prefer knowing which exact gear and melds to go for).

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  11. Each boss should have its own currency. If you're gonna allow people to buy gear after they beat the boss that drops it. Make it soo you can't just buy a raid escourt once and then spam first wing. Each boss should have its own currency and it should take atleast 8 weeks worth of raiding to raise enough tokens to buy a peice. That way, if it doesn't just drop for you out of 8 tries.. you can buy it.

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  12. your talking about a streamline way of obtaining gear as you're leveling but relic weapon farming for the current expansion is even more exciting because you can manually adjust your stats; it'll allot you a set amount of points and you can place them in crit, dmg, speed yourself.. I think personally the issue i find with wow is tons of players feel as if the they have gear is never good enough but in ff you can literally use the base endgame gear and play nearly any dungeon and raid and be a viable part of the party and have a great time.. maybe you can do the same in wow but fundamentally i think its been instilled in the players to 'no life' top tier gear and that mindset just shits all over them especially the way wow trolls players with drops and rolls.

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  13. Borrow from what works? This is the system that FF took from WoW… We've had that, and it was amazing. Pvp was fun because we got a set amount of currency to trade in for more power. That's gone now, so..

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  14. I don't even Savage Raid, but between the VERY useful crafting, Alliance Raid coins, and tomestone gear, I never feel like I'm falling behind.
    My only complaint would be that it can be very confusing to know where and how use some tokens (for example, you can upgrade you i510 crafted pieces to i520 but I've met a lot of people that didn't know or didn't understand how to).

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  15. Not onyl did FF14 take from earlier wow and improve upon it, early wow a lot of its ideas were just ripped straight from EQ and other games. There is very little in wow that was actually original. They had taken stuff from other games and then improved upon them.

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  16. I don't think it's boring. You do the content, you get the gear. Everything you get is earned in one way or another.

    BiS is straightforward making it a satisfying goal you can simply obtain and once it's done you can gear up another job (since they're all on the same character) or take a break or do something else entirely.

    There are lots of different ways to get gear so if you don't feel like raiding or grinding or whatever you don't have to, the different types of endgame gear aren't too far apart in terms of power level. The focus in FFXIV is being able to do what you want and you're rewarded based on your time and effort spent.

    I find WoW gearing system irritating as all hell. You can put in work and get nothing or put in almost no work and get something amazing, and you're all but forced to do chores every week for a chance at an upgrade, it's stupid. I once did a bloody world quest and got Mythic raid level titanforged gear, talk about not earning what you get. That wasn't fun it was ridiculous.

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  17. Small caveat about FF gearing, the game does offer a questing set, a job quest set, and even dungeon and raid sets for transmog farmers. Not everything is on a vendor or picked up with a token. The big wow amazing looking stuff is on the vendors but some other nice pieces can be traditionally grinded out. That said, somehow I still get more joy from completing a set in WoW and it's probably because of the stupid RNG. Although I was happiest when the Trail of the Grand Crusader vendor was in the game.

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  18. As a Samurai, there are those who stack crit and deal a ton of damage slowly.. then there's me, going full sks so I feel like I'm always doing something. I remember I finally quit WoW for good in BFA when it took me a MONTH to get a heroic 2H for my Ret Paladin so I could start mythic dungeons. Even on the world quests, we didn't get one for several weeks after launch. The RNG was just too much to keep me interested. Add it Titanforging RNG on top of that and it's just a horrible system that rewards the lucky. Don't regret quitting. I was maining FFXIV since ARR anyway. WoW was just a side game by then.

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  19. I love the gearing system in FFXIV, and yeah it’s heavily inspired by WoW’s back when they did tokens. I’m glad they stuck with this, though. It works and it’s totally fine. I can take a look at all the gear at the vendors, note the stats and make a BiS list for myself, and then decide what goes first, second, third, how many weeks it’ll take for tome gear, and which tokens I need from the regular raid bosses at first and what needs to be crafted (first week of the raid tier), and what drops I’ll need to target from the savage raids. For example, if I don’t need earring this tier from savage I don’t want to take it from someone who will need that earring from savage for their BiS.

    It just works.

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