Original Video – https://www.youtube.com/watch?v=X79CeOQ2Lqs
Rinon – @RinBanana
Twitch – https://www.twitch.tv/serenaya_carrin
Twitter – https://www.twitter.com/SerenayaCarrin
source
Original Video – https://www.youtube.com/watch?v=X79CeOQ2Lqs
Rinon – @RinBanana
Twitch – https://www.twitch.tv/serenaya_carrin
Twitter – https://www.twitter.com/SerenayaCarrin
source
I like the arr lower level dungeon changes.
They made those dungeon a little less boring than they were in their antecedent iterations, and they go quicker.
They also need to change those 24 man lvl 50 dungeons, those are god awfully boring and easy too. I don’t even have to watch what’s going on, I just hit buttons, doesn’t matter the order, and we win. In between I watch youtube or some shit and when I look up from the video, dungeons is over. That’s terrible. XD
You should have your fuill rotation way earlier than max level. Ofc people will be saying "but give beginners more time to learn their rotation" but thats actual bullshit, because they forget that there are people out there who just wont learn shit at all. No matter how much time you give them. Also that gives them more time to practise the full rotation before getting max level as well. Im not even talkint about min/maxing it. Im just talking about the roughly executed max level rotation loop.
Also we have these new player arenas in the game that teach you the basics of every role. But there is nothing like that for the actual rotation. Im not saying you should put the optimal rotation in there but just teach them how to use it. For example NIN: explain them that they should use strong skills like Raiton, Hyosho etc inside of their TA window. How to prep. your TA before a burst.