Preach Reacts To: FINAL FANTASY XIV Documentary Part #2 – "Rewriting History"



Mike watches the NoClip documentary on FFXIV. You can find the documentary here: https://www.youtube.com/watch?v=Xs0yQKI7Yw4

All rights for the documentary belong to NoClip, give them a follow!: https://www.youtube.com/channel/UC0fDG3byEcMtbOqPMymDNbw

Catch us on the links below!

Website and Merch Store:
www.preachgaming.com

Preach
Main Channel: youtube.com/Preachgaming
Twitch: https://www.twitch.tv/preachlfw
Twitter: @Preachgaming

Emma:
Twitter: https://twitter.com/Misspreach

ChunkeyNinja
Twitter: https://twitter.com/TheChunkeyNinja
Twitch: https://www.twitch.tv/chunkeyninja

Nupss:
Twitter: https://twitter.com/Nupss_

Methuzahla:
Twitter: https://twitter.com/Methuzahla

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27 thoughts on “Preach Reacts To: FINAL FANTASY XIV Documentary Part #2 – "Rewriting History"”

  1. For those who don't know, at 25:47, that's Minfilia and her adopted mother (the barkeep at Rising Stone).

    The FFXIV team did a amazing job with restarting the narrative for new players in ARR, but still continuing the story from 1.0 for the legacy players.

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  2. Tehy DEFFINETLY Lost several millions fo dolars making 1.0.Then lost another several millions on maintaining/patching old 1.0 (keeping the servers up,electricity,paychecks) while also creating 2.0 (additional cost aka paychecks,dev server maintanence,electricity/utility bills).
    It DEFFIENTLY COST THEM MINIMUM around 20-50 Million and i dont have dougbt about that MAYBE EVEN MORE cos REMMEBR PEOPLE THEY WHILE DEVELOPING THEY STOPPED SUBSCRIPTION AND BASICALY RUN THE GAME ON A HUGE LOSS GAVE GAME FOR FREE WHIEL COMPALY SPENT MONEY ON TEH GAME AND SERVERS RUNNING.SO THEY DIDNT HAVE ANY MEANS LIEK SUBSCRIPTIO TO OFFSET SOME OF THE COSTS ATLEAST COSTS FRO PAYCHECKS OR UTILITY BILLS.People QUICLY FORGET about those sides of things that are behind the scenes.

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  3. I've said this on other retrospective videos and reactions, but i was there from alpha phase 2, and i'm still playing now, 10 years later.

    I was there on that final day, fighting off hoards of deepvoid demons, atomos at the aetherytes which had changed from their gentle blue to a fiery orange, i stood in the goobbue wall on Balmung server, and i stood with my friends in those final minutes, listening to the haunting echo of answers as dalamud raged in the sky.

    We were sad, we were excited for 2.0, but didn't know if it would truly be what we all hoped. We were sad because we had made friendships, become like family, and we knew that some of those standing beside us might not be there with us when Eorzea returned in a Realm Reborn. Some of us, myself included, had friends who were critically ill, and literally didn't make it to ARR's launch, having died in the intervening time.

    It was an intensely emotional day for everyone, as we said goodbye to the game, to friends, and then held on to hope for the new version.
    I wish those friends lost, had a chance to see what the game would become, and to be there with me as we re-explored the rebuilt world. But it was them, and not 1.0 itself that makes me look back on that year fondly.

    Here's to you, ye warriors of light, fallen but never forgotten.

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  4. The great gobbue wall that the players did was actually inserted into the 2.0 lore. And nod to said players theres a deceased gobbue that has overgrown plants in eastern thanalan thats part of the environment (Legacy players also have access to a special gobbue mount too i believe.)

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  5. What's interesting about the Tsunami event is they went through this and still were able to improve their game. They did not use it as an excuse for their poor game decisions like another company and their fans seems to do. When they make poor game design decisions, they own it and try to correct their path – they don't blame other events like law suits or pandemics.
    Letting the devs do whatever gave them freedom to be innovative and creative. Amazing how so many businesses are afraid to take a chance – even ones that claim to create new technologies can be stuck in these creative ruts based on limitations imposed on their research and development groups.

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  6. It’s for the commitment to do the right thing in rebuilding the game, earning back the trust of the players and doing all those things in continuation in the years since that YoshiP and his team has very much earned the trust of the FF14 Community overall. That’s much unlike that other MMO that shall not be named. But they too can try to do the right things too, but that is to be seen how that all will play out.

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  7. There were about 100 to 200 thousand players in 1.0. Which seems like a lot and they could have made the game profitable with that number count but it wasn't gaurenteed that they would be able to hold on to that player count as most stayed because of the promise of 2.0. Player counts rose slightly during most of 2011 and 2012 due to the promise of a unique storyline that will be gone once 2.0 launched and the fact that 1.0 actually was becoming a decent and playable game with alot of fun content to do. But 1.0 was a farcry from what ARR eventually became and while 1.0 could have become a moderate success ala Fallout 76…. it never was going to reach the heights ( or anywhere close for that matter) that XIV has now…. about to de-thrown the king in the MMORPG space.

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  8. There was always mouse and keyboard support. But it used an outdated layout similar to FFXI which was a modified version of Everquests control scheme… not good. Not good at all. The game was almost unplayable unless you had a game pad. The mouse and keyboard support was expanded and altered considerably afterwards. Like i've said before. 1.0 was altered so much under Yoshi P ARR should have been branded version 5.0 or 6.0 XD

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  9. @20:00 it was fun but not for everyone XD The original version…. before Yoshi P took over wasn't though…. not even FFXI players like that version LOLZ People loved it after Yoshi P took over (the people that would enjoy it… again not for everyone XD )

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  10. Fun Fact : The Moogle primal fight was added to the game in order to bring joy to the people affected by the Tsunami/Earthquake of 2011… Originally they were planing to add Leviathan and then add Titan but they scraped both and found themselves with no content so they pieced together the moogle mog battle at the last minute using alot of pre-existing assets and clever game mechanics.

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  11. The funny thing is that we started to see signs of this in Shadowbringers after 5.3 too. If you look at some parts of the world, there are hints as to what's going on at the time and it's feeling awfully familiar now.

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  12. Dungeons in 1.0 were open world and just part of the questing. I miss the open world dungeons… one thing I wish they would add to FFXIV ( not as a replacement to the instanced level dungeons ) they did released 4 instance dungeons in 1.0.. an experimental low level dungeon for 4 players at level 25 Thousand Maws of Toto-rak and 3 endgame dungeons for 8 players that have difficulty comparable to raids at level 50 Dzemael Darkhold… Aurum Vale… and Cutter's Cry. The final boss of Darkhold Baatral at one point was the hardest fight in the game when it released. (the mechanics of that fight are absolutely nothing like they are in ARR XD ))

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  13. We can literally change the documentary name as "how Blizzard fcking up, step by step documentary"
    It feels like, at past middle east was home of science while europe was lagging behind then it became exact opposite. None of those mfkers realized that "yo we're fucking up quite bad and we have an incredible example here, lets study it and fix our ways." same as Fuckthisvision Blizz-hard.

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  14. Half my fc are 1.0 players that stayed because they knew square would fix it. They have fun stories about crazy quests and when you got to throw moogles are people and other stupid funny stuff. There was also the white raven fight ans they loved how hard the fight was. It's really cool to hear.

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  15. Kinda funny that wows 6 mount subscription mount is going to come and bite them in the ass. They still dont think there is a problem despite numbers having plummeted but they havent even released 9.1.5 year and it looks like that patch might not even release before the 1 year anniversary of the expansion…… If you think about most people probably bought in at a 6 month sub at launch to save money. First 6 month sub con job came out and they might have decided ok Ill give it one more sub fee……. The shit storm that has happened since then and the fact they are more focused on removing sex jokes, delaying the patch till all the filth in the game is removed… Thats all so they can feel better about themselves internally. Only thinking about their own situation. Who cares about the paying fan base… The state wow is in now they should have gone free to play a long time ago but enough suckers are still paying. But during this whole using covid as an excuse for bad game design and lead times…. then make then give people a free year of game time.

    their sub numbers are going to plummet even further come november im sure im not the only one whos sick of the company force feeding us shit. They dont even care that the game is dying. Its like they are in a burning house that had a nude painting on the wall and instead of just leaving and letting that nude painting burn they need to paint over it first and burn to death in the process

    they think classic fresh will regain the magic of classic… most classic players got bored fast, a lot of people just wanted to experience the game in a state they never got to in the past. that magic is gone very few people will go in on freash

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  16. When it comes to the project management part, it's worth noting that Yoshi-P has said the way he did it, micromanaging the tasks of the dev members to such a degree, was an awful experience and one he doesn't want his team to go through again.

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  17. To the meteor survivor, thank you for staying loyal and supporting the dev, I highly believe without you guys support and love, 14 would be dead even with Yoshi-P and the team effort.

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