NEW Dawntrail Benchmark (FFXIV)



Is it a bit short? Or am I trippin’? xD

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38 thoughts on “NEW Dawntrail Benchmark (FFXIV)”

  1. Don't get me wrong the graphics look alot better but when you compare it to the capabilities of unreal engine 5 the graphics really still lack behind. I really hope they port the game to a proper engine some day where they get much more advanced graphics with minimal compute cost increase so they can actually future proof the game.

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  2. like new video trailer means anything… meanwhile the game doesn't have basic social features like chat bubble sort voice chat for better social interaction, outdated action combat with 2.5 second global cooldown timer… so many problems… all Japanese gaming studios know how to make great games, but not how to make complete games… u have one of the best franchises in your hands yet u waste all its potential… monster hunter, final fantasy, elden ring… jesus christ man… that's what happens when u don't lsitent o criticism… u get 20 year old outdated games and wasting isnane potential.. all we wanted from you is to make a dream game for us… but instead u are wasting all these potential… that's the most toxic thing u did,…

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  3. Skills so far
    Paladin: Gets a new ground slam AOE 2:30
    Warrior: A new mitigation, it seems 4:52
    Dark Knight: A type of Cross Slash
    4:34
    Gunbreaker: Slams the gun into the ground and fires 2:00
    White Mage: a new type of Buff/Heal 4:32
    Scholar: A debuff, possibly something to do with time 4:36
    Astrologian: A new type of buff 2:39
    Sage: A new AOE attack 2:04
    Dragoon: Summons what I assume to be Nidhogg 2:01
    Monk: Seems to summon all their energy into a single attack 2:09
    Ninja: Appears to be a new frog summon. Could be wrong though 2:40
    Samurai: A flip slash 2:33
    Reaper: A new attack that looks similar to Plentiful Harvest and Communio 4:39
    Viper: Mostly the same skills from it’s own trailer, but we do get what I assume is the LB3 4:48
    Bard: A new arrow that splits into smaller arrows, looks a bit like Oschon’s arrows 4:41
    Machinist: Summons a giant ass Beyblade and lets her rip 2:36
    Dancer: It looks like a more powerful version of Saber Dance 2:11
    Black Mage: A new thunder based spell 2:05
    Summoner: Looks to be a thunder based spell. Possibly Ramuh, Shiva and Leviathan 2:08
    Red Mage: looks like a new AOE attack, but couldn’t get a clear look. Possibly a whip? 2:31
    Pictomancer: The same moogle attack we saw in it’s own trailer 4:29

    Feel free to comment if you noticed anything I missed.

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  4. All I want from this expansion is compelling reasons to go out into the open world and do things there. I feel like we’ve been missing that lately.

    Just let me get my weekly tomestones through fates and hunts at a decent rate. That’s an easy solution, but I would like them to go even further. Maybe make side quests worthwhile idk.

    What’s the point of such beautiful zones when we spend most of our time inside dungeons and raids after we finish the story content.

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  5. gnb,drg,sage,blm 2:00 -gnb fated circle continuation? -drg wyrmwindthrust2?ogcd -sge toxikon 3? -blm high thunder
    smn,mnk,dnc 2:08 -smn ramuh?hopium -mnk updated snap punch finally -dnc saber dance 2
    pld,rdm,sam,mch 2:29 -pld requiescat 2 -rdm moulinet filler? -sam tenka goten 2(Ryutsui Shosen from Rurouni Kenshin reference) -mch drill 2
    ast,nin 2:38 -ast macrocosmos rework? -nin hellfrog large
    whm,drk,sch,rpr 4:32 -whm medica3?had cast time -drk edge 2 AND flood 2 -sch chain strategem 2? -rpr another enshroud finisher?
    brd,war 4:41 -brd third arrow finisher?maybe pitch perfect2 -war cover/vengeance2?

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