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Hello everyone I am Jmulls of Jmulls Gaming and welcome to my little corner of the internet!
Walkthroughs, First Impressions, Critique and Reviews for all things video games, by someone who loves video games!
In today’s video, I give my impressions on the newest raid in Final Fantasy 14 Dawntrail… THE TOURNAMENT ARC THE ARCADION!
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I unironically think the Arcadion story somewhat pokes fun at how… off the MSQ actually was. Like they identify 'hey, you're the hero!' and WL is nowhere to be seen. Writing feels much closer to older FF quality, and the fights are super creative and fun/fast.
arcadion has saved this expansion for me….there is hope
They could use raid's way of story telling through battle to replace some of cut scenes in MSQ
The Mists of Pandaria of FF14.
The MSQ's way of worldbuilding feels way too artificial i think. It feels like a guided tour (and they often are). The way they did it entire first half except maybe mamook is basically just tural history lecture classes. Wuk didnt help either because of her repetitive dialogue about learning culture and stuff.
Unironically, for me the most natural worldbuilding they did in the msq is during the western section with erenville. Yeah it's filler. But we learn about the area through things happening, not being told by some dude yapping about history lesson before he hands us some rock candy.
I really hope the post story focuses a great deal on Solution Nine and we get more crazy ideas and gameplay like in the Arcadion
The greatest thing in those raids is truly the commentator, he is great and I hope SE will continue having more voice acting and dynamic responses within the raids.
The fights itself, well i'm actually not as enthusiastic as most people i believe. In my taste it's a bit too much "Dodge left side aoe, dodge right side aoe", it feels they overdid it this time. it's literally the 4th boss only real mechanic and she has that 2 times, one with the gun, one with her hand. The first and third boss also use that mechanic pretty prominently.
I also was a bit disappointed about the visual design of the bosses, it's 4 humanoids, a bit too similar for my tastes, would have wished for at least one abstract, beast-like or monster boss.
Also something minor: kinda weird that they acknowledge that we enter the ring as 8 guys vs one but we're being called "the one who doesn't use bullshit to win fights".
Story actually feels like it's gonna be Paper Mario TTYD Chapter 3, lol
Definately the best part of Dawntrail so far, but honestly wasn't enough to not let run out my subscription today, but i'm happy at least there is something people start enjoying this expansion.
I totally get a feeling that the Arcadion president is going to be a Kuja like character. With all the short lifespan and soul stuff just makes me think Trance Kuja is gonna be A12 with Nercon being the savage phase after he loses it and blows up the soul containing thingy of Arcadion.
Raid story and combat design was PEAK
What makes the Story even more interesting to me, the whole 'Immortalized' concept is quite the opposite of how the people of Solution 9 do things usually. They got spare Souls to revive themselves until old age or sickness kills them, then getting turned into a digital version of themselves…while those Fighters not only just die, but they even die early. Alexandria really is messed up when you look at how it treats Life
The first thing I said to my brother was: this storyline was better than a lot of plots of DW MSQ. The thumbnail fits perfectly.