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Game Description:
Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, as a replacement for the failed 2010 version of the game, with support for PlayStation 4 and macOS releasing later. An Xbox One version is in development. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original 2010 release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods’ blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.
The original Final Fantasy XIV, released in September 2010, was a critical and commercial failure. In response, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release’s criticisms. This new game, initially dubbed “Version 2.0”, features a new game engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012 and was followed by an alpha test for Version 2.0.
The game released to largely positive reception; critics praised the game for its solid mechanics and progression, and they commended Yoshida for turning the project around. After a poor 2013 fiscal year, Square Enix executives attributed the company’s 2014 return to profitability in part to the game’s strong sales and subscriber base, reaching a total of over 20 million registered players by 2020. Since release, the game has had a number of content updates produced for it, including three major expansion packs: Heavensward (2015), Stormblood (2017), and Shadowbringers (2019).
Gameplay
Final Fantasy XIV is an MMORPG and features a persistent world in which players can interact with each other and the environment. Players create and customize their characters for use in the game, including name, race, gender, facial features, and starting class. Unlike in the original release, players may only choose to be a Disciple of War or Magic as a starting class—Disciples of the Hand and Land are initially unavailable. Players must also select a game server for characters to exist on. While servers are not explicitly delineated by language, data centers have been placed in the supported regions (i.e., North America, Europe, Japan) to improve the communication latency between the server and the client computer and players are recommended to choose a server in their region. Regardless of server or language, the game features a large library of automatically translated game terms and general phrases which allow players who speak different languages to communicate.
REVIEWS
“a great MMORPG experience”
8.6 / 10 – IGN
“One of the best takes on the MMO experience I’ve ever seen”
92 / 100 – Ten Ton Hammer
“rounds up every great MMO feature we’ve seen in the last decade”
9 / 10 – Machinima Inside Gaming
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Okay, that second glam plate is great. Almost makes me want to go back and mess with a few more of mine, but I have enough things to do today.
finally caught up.
The normal binding coils are basically akin to Savage tier raid content, which is absurdly frustrating content that a minority of XIV players tackle.
The mechanics are pretty bullshit and part of the "fun" is learning them by dying over and over apparently… not my cup of tea personally. The later expansion ones reward cool mounts and armor, but its largely ignored by the playerbase.
I do hope you guys do some of the extreme fights (especially the expansion ones), because they can be challenging but still enjoyable. None of this "5 hours of dying to untelegraphed bullshit" in the coils lol. They also can offer cool glowing weapon glamours if mounts/minions arent your thing.
A few tips:
A lot of the blue quests are, in fact, useless… but there are some valuable QoL stuff, as well as other fun side-content and dungeons (particularly HW onward) you might miss out on. Especially because more dungeons would help break up the mass amounts of dialogue. I would maybe suggest having one of you (or a viewer/etc) maybe make a short checklist of which ones you want to tackle, and which ones you can safely ignore. I'd volunteer if necessary.
I do see you using the cross hotbar, but you will need more of an emphasis on it as you continue to learn more skills. I personally suggest having it always visible so you can see cooldowns, and to maybe look ahead at some skill you will learn in the next 10 levels and plan out your hotbar layout accordingly. That way you can settle on good spots for your rotation and it becomes second nature, rather than having to slot in new skills and rearrange.
For the dances: a lot of them are locked behind daily beast tribe quests (days of doing 3 fetch quests per day)… but the gold saucer ones are very easy to get! Once a week there is this thing called fashion report which rewards 60,000 MGP for just dying your clothes certain colors and buying cheap lv10 gear in uldah. You only need 70k MGP per dance. Bees Knees and the Gold Dance are pretty popular among my friends, even for people who have the beast tribe/mogstation dances.
I just recently finished Shadowbringers, and it was actually really good. An mmo has no business being this good. Can't wait until you get out or ARR.
Whoever is very calmly explaining the boss during the first wipe. Can he speak more, excellent calming voice.