ClaireAi reacts to the drama surrounding the casual content being “too hard” in DawnTrail on the Final Fantasy XIV Official Forum.
⬢ Claire’s Twitch: https://twitch.tv/ClaireAi
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#ffxiv #finalfantasyxiv #drama
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Your thumbnail is absolutely on point ahahahaha! World: Entitled… that sent me xD
i like to think the ff14 forums is a master plan used for free content because the shit on there sometimes is ridiculous
Claire back on youtube dropping truth bombs !!!
Yes the lv 97 and 99 dungs and the last trail are to annjoying and to badly design .it mean to be casual content it mean to have clear mechanics.THE IDIOTIC ARGUEMENT SHOULDNT THEY ARENT THAT HARD THEY SHOULDNT BE HARD TO BEGIN WITH.DŽSOME CONTENT IS MEANT TO BE EASY AND RELAXING ENOUGH TO ENJOY FOR THE CORR PLAYERBASE AKA CASUALS THE 80% OF THE PLAYERBASE THAT KERP FFXIV ALIVE.dying is misrable it anjoying
If you're constantly running content with a group of people, everything is easy. Pugging things makes things more difficult. There are fights in game that are especially difficult for players.
You cannot view content from the lense of an experienced player, fully dexterous player. You need to view content from the lense of players who simply cannot deal with certain content because they lack reaction time or because some physical ailment prevents them from being able to handle it. Difficult content being reserved for extremes and the like is acceptable because it's optional content.
I'm not saying every non-extreme fight needs to be a cakewalk, but there are some mechanics that need to be toned down a bit.
For example, Last boss, first dungeon. When he does that star shaped thing that travels. Getting 2 of those at once, along with that AoE that drops on each player after a time, can create a situation where a player's only choice is to just accept death. Most pug healers aren't up for handling it. DPS self heals aren't enough to put you back into a safe range after taking one of the above mentioned abilities before the second one hits. You just die. There's not enough space in the arena for you to move to safety without endangering another player. Sometimes you just end up on the wrong side of the circle. This is one of the few mechanics where I actually nearly died while running it with Trusts. Trusts are programmed to handle mechanics. If they can't do it properly, how can I expect lower skilled players to?
It's not hard, but some of the telegraphs are really poorly designed and it's not fun to be caught out by a poorly telegraphed mechanic.
The revelation that she can't read made💀wasting bandwidth yapping at the wall
You will never be a girl just fyi hella cringe.
The normal content is not even that crazy difficult….i thought the trials and dungeons were actually a lot more fun than usual
Only difficulty I've had during the new raids is keeping uptime (am caster). The telegraphs are easy enough to figure out after seeing it the first time that you shouldn't be getting hit the second time
I went through the entire Dawntrail msq with trusts just fine. These people complaining that the gane is too hard just want everything handed to them. They don't want to use their brains.
Hi bestie
Dawn trail is not that hard holy hell
I think the group that complains about too easy and the ones that say too hard are two different groups. tbh I think they hit the sweet spot this time
??? It wasn't even difficult!!! And I'm a BLM main!!!
“ WHAT, I ACTUALLY HAVE TO PLAY THE GAME?, JUST GIMME MY SHIT “, the thread.
I was not seeing or feeling the difficulty. The only thing that was getting me, was the last boss with the front back cannon blast, because it was hard for me to see shit.
Other than that, everything was easy.
Couple of things here. Obviously the guy never played ARR during release. They truly had unfair mechanics from invisible telegraph, Food falls of upon death, Skill doesn't reset upon death, and etc. Back then, dying had legit frustration attached to it. Second of all, his insight in dying in the game is skewed. He forgets that because of our unique rez system, dying and reviving is part of the mechanics in all grand scheme of things. The poster needs to stop and thinking first about why dying to mechanics is such a big deal to him.
Damn this forum post just gettin farmed 😂 poor fella
I love you already!! I love your look too!! <3
Meanwhile I keep running back in to heal them, grinning like a madwoman seeing first timers.
People complain about Stormblood and other Normal content because this stuff used to be created with the intention of preparing you for Savage content. The gap between Normal and Savage raids is so much wider than when I first started playing this game, but it has been more than frustrating to see people jump into Savage from Normal on a whim that it's just higher HP and the mechanics they ignored in Normals can still be ignored in higher content. They've even gone back to door bosses in Endwalker because Shiva's prolonged fight in Shadowbringers kicked too many people's teeth in. With how creative these Normal fights have been, I'm hoping this is the return of having to actually sweat a bit to earn these extra perks of doing higher level content. I also hope this bump in Normal difficulty makes the Savage PUG experience a lot more bearable than it has been lately. I'm completely ok with the gatekeeping that Normal is proving to be again. Also, learn your rotations. There's no way you should be level 100 at this point and still not know how to press/click your buttons.
It’s not hard but it is more complex in some ways. However saying that all you have to do is stop attacking and observe for a little to figure stuff out in normal. And the rest
FF14 is healing. Most of the people replying in this thread are RIPPING on these guys and the kicker is most of the people defending the current “Difficulty” are CASUALS!!!
I find it insanely ironic that players were demanding harder difficulty, got said difficulty, and now no longer want harder difficulty.
Jesus, this community is competing with the Destiny 2 community in terms of who can be the most bipolar with difficult content. The only difference is that Destiny 2 clings to the champions while the FFXIV community (at least on the forums) prefer not to learn basic mechanics.
Me personally? I love the difficulty, but I'm also a Soulsborne player so difficulty comes naturally. I hope they continue to move forward with harder content. I've had fun with bosses this expansion, Endwalker bosses put me to sleep at this point
trust is super easy. just follow the trust npc for all mechanics. you'll never get hit. its just slow is all
Before I start talking about things some of you may disagree with, I should mention I love the higher difficulty of "normal" content this expansion. Was so tired of dungeons and trials where dodging AOEs are unnecessary because a healer can outheal all mechanics. My favorite might be the gigantic mess of AOEs in the 100 trial, though aesthetically it is definitely the rapid fire tank buster in EX1.
I do think there are motes of truth to the complaints. Mainly the unconventional snapshots. It really felt like SE was trying new things with how some of the snapshots work, and they just did not work properly.
FF xiv usually relies on choreographed AOEs, so the game shows precisely what areas got hit and what didn't. The worst examples of not doing this are the army of humanoids that spawn to grab you on the first boss of Strayborough Deadwalk. The hitboxes for moving projectiles such as this are incredibly prone to misinterpretation. The heart projectiles in the bee norm raid have a similar issue. I think the mechanics would be fine existing, but need some more visual clarity to tell what is supposed to be being hit.
tldr; difficulty level is excellent, but there are definitely mechanics that need work for clarity's sake.
Your average FF14 player:
I've been playing since ARR beta and I am glad for the harder difficulty. This is what everyone needs not just for the sake of it, but for the developers to exercise more creativity in fights of all difficulty tiers.