Final Fantasy 14 Heavensward Playthrough Part 5



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20 thoughts on “Final Fantasy 14 Heavensward Playthrough Part 5”

  1. People are hyping you way too much on Shadowbringers.. its barely better than what youre playing right now, people just love the new characters but the actual game quality barely changes.

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  2. Regarding the last 15 or so minutes.
    The only time there is a noticeable dip in quality regarding the post-x.0 quests are in the ARR patch cycles.
    Heavensward onward there is almost no difference quality wise, the story continues in a logical manner tying off loose ends and building up to the next expansion, in some circumstances people think the X.3 patches are higher quality than the base expansion stories and for a lot of the community, the post stormblood quests 4.1-4.3 are vastly better than the base 4.0 story, with the post shadowbringers(5.1-5.3) storyline being one of the most well received arcs in the games history.

    Seeing how well produced and received the post expansion patches manage to be makes me kind of sad that guild wars 2 never managed to figure out a consistent content schedule, their hesitancy to decide on either only living world or expansions with living world in between and their flip-flopping on how they will deliver content has hurt the quality of the game and story.

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  3. Who's the keeper of the seventh gate?

    My guess is no one. Cid is a Garlean, not raised in Eorzea and thus not completely familiar with Twelve worship. He has adopted the sayings (mostly the swearing), but not much more I’d reckon. If anyone was 'the keeper' it would probably be Nald'thal, and I'd suspect a Dunesfolk Lalafell, or any other adherent of Nald'thal, would tell you as such (specifically the Thal aspect, whom I interpret to be similar to Grenth⁠—not evil, just doing their job).

    Worship of the Twelve is very fragmented, as each city-state has a patron deity who is considered to be their guardian, and significantly affects their interpretation of the religion. But, all Eorzeans believe that there are 6 elemental heavens and hells, each associated with different virtues and sins, and a seventh final heaven and hell. It is believed that when a sinner dies they first go to their corresponding elemental hell, and suffer there for some time. Eventually their soul travels through the other five hells, to witness their peer's misdeeds. Finally, they arrive at the seventh gate, where their heart is weighed. If it is found to be heavy with sorrow, they go to heaven (not sure which), otherwise they pass through the seventh gate, to suffer for all eternity. I suppose this suggests there should be a keeper, but I’ve never seen any specifics on this. So Cid assumes there’s a “notable bastard” who serves as keeper of the seventh gate into the final hell. I wouldn't be surprised if Cid thinks about this a lot due to his guilty conscience.

    Speaking of gates, it is actually believed that there are gates to each heaven and likely each hell in the corporal realm. The gates to the elemental heavens are each represented by constellations, and the final heaven represented by the pole star, which the constellations rotate around. As for the hells, I’m aware of two places which could be considered to be gates into the elemental hells.

    One is likely the gate to the Hell of Fire (only described as “the underworld”, so I could be wrong). The Hellsguard Roegadyn hail from the mountains of Abalathia’s Spine and have a village near a volcano, which they believe to be the gate to the underworld. There they make sure no soul comes back out of the underworld, thus the name Hellsguard.

    The other gate is to the Hell of Water. You haven’t seen it in this game yet, but since you know Dalmasca and other things lifted from FFXII are integrated in this game, you might be able to guess what it is.

    I suspect some of this information will be outdated once Endwalker is out.

    A bit of Geography, since people always get this mixed up. Eorzea is a nation, like classical Greece. A collection of city-states with a somewhat unified cultural identity. The continent is called Aldenard, which is a part of “The Three Great Continents”. The other two continents are connected by land. The central one is called Ilsabard which has been entirely conquered by The Garlean Empire, and the eastern one is Othard (they aren’t having a good time either, just ask Yugiri).

    The whole Sharlayan/Old Sharlayan thing is completely bizarre to me. Why call a colony (supposedly your only colony) the same as its founding nation? My theory is that the city of scholars developed a more efficient method of aetheryte travel allowing the city to magically expand beyond the reaches of its Island in the Northern Empty.

    One of the many things Sharlayan is known for is the construction of aetherytes, which all of Eorzea relies upon for teleportation. However, the spell is quite taxing on an average individual, and requires the invoker to be attuned to their destination ahead of time, so no normal aetheryte would be suitable. Perhaps then, some special point-to-point aetherytes were developed, with a constant flow of aether being channeled through them, creating a sort of magical transit system. You just ‘hop on’ and are carried by the flow to a predefined destination. Then, it could be said that the two cities were actually considered one. Of course, during the Exodus this system would have been turned off.

    The Demon Book has been transliterated, but not translated, as it is mostly gibberish. A mix of fake Greek words, some Dragonspeak words, and otherwise just nonsense. Maybe there is a secret message buried in there, but as far as I know nobody figured it out. Most Eorzean script can be read as English, but for things like that, it is usually fake.

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  4. 23:20 The tab targetting issue I have is mostly with a large amount of people. It's ok when you're out in the wild alone, it feels particularly bad in PvP frontlines when you are trying to burst one target down among a bunch of other people. Fortunately in your regular pve SE skirted around this issue by making you just use your AoE with 3 or more and targets (and a number of classes have point blank AoE that don't need a target – sucks if you're an astrologian, warrior, dps caster, bard, machinist or a dragoon I guess since they still need a target) and 8 man raids rarely have more than 1 or 2 targets now.

    As for limsa its probably more accurate to say they were former outlaws – they are trying to be more civilized but they're still kind of not entirely there. You will – and here's some stormblood spoilers, just FYI – find that this actually becomes a point of contention that the garlean emperor raises when they were negotiating with him way way later.

    30:05 He comes back during the pre stormblood quests and has a lot of involvement with the 8 man raid story in stormblood – but not as much with the stormblood story itself, nor for shadowbringers although that's in another world so it's understandable.

    31:55 Don't you worry every xpack has them. People complain about it all the time though, but SE doesn't care about the complaints, they will keep doing it.

    56:10 Arm's length is used more in stormblood and shadowbringers 8 man raids more because as far as i recall, it was added during stormblood. Before that as far as I recall only surecast existed, and that didn't have anti knocback until stormblood. During ARR/HW you have to pre position yourself for every knockback if you don't want to be blown off.

    57:44 When you get ressed, you have an approximately 3 or 4 second window where you are invulnerable to most damage (some rare things still kill you, mostly instant kill zones in raids). As long as you don't perform any action that involves a skill you can put on your hotbar (this includes sprint), you will be invulnerable. You can still move around, it will not remove the invulnerability – just don't press sprint or any skills.

    1:07:35 Since no one in your chat seemed to have mentioned this, the story of dusk vigil is that the commander inside went insane (possibly due to the cold or perhaps something else) and believed he was talking to halone via the gem in the statue. Some men were about to mutiny due to hunger and such, but the commander "had a vision" of halone telling the ones still loyal to him that they would have plentiful meat soon. That meat, however, was basically eating the former soldiers whom they killed when they mutinied – cannibalism. The last message was one of the guys (I think the 2nd in command) saying he can't face his family anymore knowing they have committed this atrocious act, even if it was in desperation. One comment below explained about halone and the 12 gods probably better than I could have.

    1:26:10 You can pick the other 2 heavensward classes which start at 30 if you don't want to level from level 1. You will have bonus exp for those classes however because you have 1 at 60. As long as you have 1 class that's higher level than another, the lower level class gets bonus exp from all sources – quests/roulettes/kills/etc.

    1:36:05 Everytime I see abyssal drain I lament how nerfed it was compared to it's stormblood version.

    1:42:00 Heavy gw1 nostalgia there, man I wish anet didn't abandon it entirely. FF14, at least, has no target caps.

    1:44:40 Mike O brian even designed a great deal of the backbone of battle.net back in the early Blizzard days. He was actually featured in a PC gamer article about "game gods" way back when – and article that's funny to look back at now considering how nearly all of them have either fallen from grace or have faded into obscurity.

    1:48:40 No wonder your twitch chat gets lore wrong if you have crazies like that in it (I'm joking, obviously). And I'm Chinese and I can tell you I'm not offended by that at all. People get way to triggered easily and call everything racist nowadays.

    2:07:50 You will, in the stormblood dark knight quest, which continues with the anime edgyness. Not exactly in the way you're talking about however.

    2:14:01 that's FF14 speak for "using your healer spells noob". Conjury is what the people in FF14 refer to for healing spells, hence why the starting class for white mage was "conjurer" before it changes to white mage at 30.

    2:26:30 That bit was amusing to listen to even if I agree with you, but hey, it seems the general audience wants it.

    2:33:30 Like I said WP, its not a sophisticated story. They were covetous – most humans are – and that's it. They will never go into more detail other than that.

    2:45:55 This is why FF14's story gets so much praise – they take the time to go into the details and expand on it, something not a lot of MMOs do. It is also why nightfall feels so good for GW1 – and why GW2 feels so diluted compared to GW1 because it's over so quickly, for me at least.

    Bismark appeared in FF6 as a summon, I know that much as I played FF6 a fair bit.

    4:01:20 There is a GIGANTIC plot twist about the garlean empire and their goals as you play the story after stormblood.

    4:08:15 There isn't anything special about her other than being the sister of Livia. After this bit she becomes an EXTREMELY minor character all the way . The FF14 community just has an obsession for treating every little minor thing about the story as if like spoiling it is the greatest sin ever, and your twitch chat simply reflects that. Heck people cried a ton when a title hinted at a particular character dying on the lead up to stormblood and SE changed it so people won't get triggered. Granted it was also the fault of the English localization team on that because there wasn't actually a spoiler in the other languages.

    4:36:20 SE has an extremely solid plan for their story and how to go about it, and they plan in advance how to proceed. Contrast to gw2 where you've mentioned before how they change the story "on the fly" – and gw2's story suffers for it.

    4:41:40 You're correct. I think I might have even heard it in a movie or anime somewhere.

    4:44:10 PvP has an entirely different balance as well as, for some classes, skills not available in PvE.

    4:48:08 Padjals are hyurs (i.e. humans) with horns that never age beyond their child/teen years. They are all white mages with exceptional power and can commune with the grindanian elementals. They actually start off as normal humans that are born normally, but their "powers" manifest as they go through their childhood and eventually grow horns, signifying that they are padjal. The grindanian conjurer's guild will then remove them from their natural parents to prepare them for their power as without guide from "older" padjals their power spirals out of control and attract voidsent (for convenience sake lets just call them evil spirits even if they are not really). The stormblood white mage quest deals with a padjal whose mother hid her away in a remote location because she does not want to lose her.

    As for the dragonstorm moment, I don't think FF14 has one if you're talking about a really terrible story beat. Stormblood was lower quality than Heavensward, sure, but I personally don't think it's as bad as people make it out to be, it was just not as good as heavensward. Granted i can't compared it to dragonstorm as I only came back to gw2 about a month ago and I've not unlocked icebrood saga at all – I'm waiting for the free week.

    5:09:29 This is the problem with the FF14 playerbase regarding spoilers that I mentioned above, and you basically explained why it's stupid.

    5:15:45 I'm amused at how much you dislike tataru because I don't like her either. However you will find that we are in the minority.

    5:42:35 It didn't phrase it that way possibly because that narration you're hearing is by edmont, who possibly did not know about the sharlyan mainland. And a more pragmatic reason is probably because SE hadn't thought that far ahead of the story yet. This was possibly written 7 or 8 years ago before heavensward was even released during the planning stages, I assume, and they probably hadn't thought that far ahead.

    5:50:20 You're talking about the hunting log (your chat made a mistake confusing it with clan centurino hunts), that's an abandoned concept, it will never return.

    6:10:00 The engine didn't change – in fact, yoshida OFTEN gives that as an excuse about why they can't do something. I mean its great what they did back then, but the engine didn't change as much as people often claim. There's a lot of technical debt due to the 1.0 engine, in fact. And you are correct – people often over exaggerate the rework into ARR from 1.0. It's impressive, but not as crazy as everyone thinks. its like the chinese whispers thing you mentioned – the tale gets more and more exaggerated over time.

    7:21:10 I doubt any company will do that in an MMO – there's a slight chance for a single player game, but MMOs? It would take too much effort to make all the animations for it, plus all the loss of money from cash shop stuff for armor skins.

    7:45:50 Your chat is correct, you skipped the phase where the book closes and you have to side to the opposite side of the boss on the ice, otherwise you will be instantly killed if you're on the side you are currently at when the book reopens.

    For the last bit, yes, people who play FF14 who are story focused will have the expectation that SE will deliver a good story for the "living word" parts as you call it. The story never ends in FF14 each expansion (endwalker might be different because it's the conclusion of the entire arc from 1.0 to endwalker, they are going in a new direction after) and people are confident enough that SE will deliver on the story – which is a level of confidence that I can say anet never manages to inspire.

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  5. Not sure how i feel about this, can't at any moment someone turn around and say "it was a primal all along" and not the real version! Maybe im not understanding it. Though you could still have a creature manifested from your stories, you go "oh it was a primal", but that means the original version of the creature could still be about?

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  6. They take the power away from you when they acknowledge the rough story parts. its like when something embarrassing happens and you own up to it so bullies cant harm you

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  7. Around the middle of this vid you were asking for people's opinions on what the lowest point of FF14's story was. For me, it's something you've already seen – I didn't like the reveal that Nanamo was actually alive and, well, generally everything surrounding that.
    If you think back to just before HW starts proper, a lot of shit goes down that makes you think "oh shit, they're probably aware that their writing up 'till now hasn't been good, so they're really trying to shake things up and kick things into high gear!" It was those last cutscenes that made me think I wasn't wasting my time afterall.
    But so many of those shocking plot twists are just kinda mildly walked back. Nanamo isn't dead, Raubahn loses an arm but is otherwise fine, Lolorito isn't even a bad guy, we get un-exiled before we're even done in Ishgard without having to lift a finger to prove ourselves… The only lasting consequences are to the other Scions, really.

    People say Stormblood is shit and Heavensward is great, but I pretty much have them both on the same level of being just OK, with highs and lows. In fact, I like Stormblood maybe just a little bet better. It's not until Shadowbringers that it starts to feel like they know what they're doing.

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  8. Personally, as someone that played from 1.0 (the dogshit part) through Shadowbringers, I would say that the storylines and music and are by far the best things the game offers. I did enjoy many of the boss fights as well. In particular I found the Nier raids extremely fun, despite the fairly so-so storyline. But it wasn't until the Shadowbringers story that I would have ever considered FFXIV to have one of the best stories in the series. There are some good short stories outside of the main questlines as well, like the Edea stuff and some job quests. The game isn't without faults but when this game shines, it shines bright.

    When it comes to the 'fanboys' of FF it's just like any other game. You will have a very loud minority over-praising the game but you have plenty of critics as well. Some will hate on it for being popular or for it not being the MMO that they prefer to play. As I'm sure you're well aware, it's the internet and people love overstating their opinions. You will have people out there calling this a "weeb game" declaring that they will never touch it but it's no different than the people that hear GW2 and throw out the tired old "dead game lol", or WoW players being called "neckbeards", etc. The best thing to do is to try and shut it all out and try to let your own experiences with the game inform your opinions.

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  9. Chinese Whispers (Telephone in the USA) doesn't seem to have any known reason for the name. At least not that I can find.

    I wouldn't say the name is inherently racist but I guess you could interpret it as the Chinese culture being difficult to understand by Western standards? Or maybe that Chinese people are unreliable or something? I don't know, just seems similar to the saying, "it's all Greek to me" imho.

    And yes, that person talking about Covid seems to be crazy.

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  10. The Roegadyn race lore is pretty much that the Sea Wolves (the ones you see more commonly in Limsa) were essentially vikings.

    The Hellsguard are a bit cooler. They are originally from a volcanic region and are named such because the volcano they lived near was believed to be the gate to underworld and they were the 'guards' stopping souls from escaping.

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