Final Fantasy 14 Heavensward Playthrough Part 12 (Final Patch, 3.5)



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11 thoughts on “Final Fantasy 14 Heavensward Playthrough Part 12 (Final Patch, 3.5)”

  1. Very glad you are play ff14 my friend. Hope you are enjoying all the game as to offer to in free trail! Here’s to hoping you continue with the sub content!

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  2. Blue mage cannot do main quests WP, you cannot accept or turn in any on that class. It's not only locked out of max level content, it's locked out of a number of old content as well, like palace of the dead, eureka, heaven on high, etc.

    And I definitely won't mind watching an ESO vod here, I was always curious about it, but not curious enough to start it.

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  3. 4:06:35 Shinryu first appeared in FF5 as an optional superboss, while Omega was the OTHER superboss in FF5. Their fight is a homage to how both of them appeared in FF5 as superbosses – they also look similar to their FF5 counterparts.

    As for the splitting of the final patch SE does this to drag it out long enough to maintain subs till the xpack – they have been doing this for every final pre xpack patch. That's all there is to it – they literally have the entire thing already made at launch, but split it on purpose so that people don't get bored too fast and unsub too soon before the xpack.

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  4. 5:34:00 Anet screwed up royally after gw2's launch in 2012. I've always felt Blizzard was legitimately worried about gw2 during the pre launch hype, with the no sub fees, horizontal progression, no trinity, etc that anet promised, and were worried that they would take a lot of people away from WoW. Then they saw the Zaithan 2 spamming fight followed by barely any endgame after that, and they roared with laughter and knew their game was safe (in 2012, at any rate). Anet needs to know that being different for the sake of being different doesn't always work. I'm a little more positive than you are about end of dragons as I've only recently started playing again after stopping for about 2 years so I'm probably less jaded right now, but people have repeatedly warned anet on reddit that only focusing on the casual, easily triggered GW2 playerbase that refuses to try anything remotely requiring braincells or cooperation won't end well. SE isn't scared of adding hard shit, and not only that, they are NOT afraid of locking unique cosmetic items behind those difficult content, and look where it got them – WAY higher than GW2 ever has, or had. Anet can still turn it around – but if they do not by EoD, I'm not sure if it can ever be turned around anymore.

    5:39:46 I found those fights extremely dull, because they give you like 3-4 skills only to use and it is designed, like most story instances, to be very hard to fail, and even if you did there's an easy and very easy mode.

    5:55:20 For casual content, yes, tanks stack with the group, for savage/ultimates, it depends on the fight. That boss you fought, proto ultima, only appears if someone took a weekly quest at idlyshire. If no one out of the entire 24man instance takes that quest, you actually get a different succubus boss that is actually slightly harder than that. Nowadays its very rare to see that boss because someone usually has that weekly quest. That weekly quest was added later, after a fanfest, as the proto ultima fight was actually a fight only available to people who attended the fanfest, and SE added it into this raid later via the weekly quest.

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  5. Bit confused by some of the early patch discussion here. We absolutely knew during S3 that an expansion was coming! We didn’t know it was called PoF, or that it was in Elona (until the leaks anyway), but one of the first things they announced after HoT was that they’d split the devs in two, and that half of them would work on the next expansion. The silent omission of not doing the same thing again after PoF is what I’d consider ANet’s only genuine betrayal.

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  6. As always watching these VODs, I don't know whether you've already learned what I'm about to say but – on the nature of powercrept duties:
    When duties come out, they obviously have a new, higher minimum item level than prior content. So, again being obvious here, the content for patch 3.5 has a higher item level than 3.0, even when they are both level 60 duties. However, when you are revisiting this content as a higher level content, it doesn't scale you back to a different item level for each of these duties – it simply scales you to the highest item level possible for level 60, at least as far as I can tell. In other words, the content at the beginning of an expansion is considerably more powercrept than at the end of it, because you are fighting like a 3.5 character in a 3.0 duty, for example.

    This goes double for level 50 content, because going from item level 50 to 130 (a 160% increase) has a higher impact than, for example level 60's 150 to 270 (an 80% increase). Though, as a disclaimer I will say these are just my observations, and I haven't really thoroughly studied this or anything. Not to mention I think the upcoming stat squish in 6.0 has already been confirmed to affect this, iirc, though it sounded like they were trying to downplay just how much different it will feel. And a noticeable amount of power creep is simply from jobs being changed so there's at least some even if you're at minimum IL.

    EDIT: Lmao, I was paused right before you read someone mention this next bit in chat. I'll leave it in case any of it is further clarification to you: "Another topic, and apologies again if I'm late in saying this, but starting in Heavensward (actually maybe somewhere like 2.1?) the standard way a cooperative duty tells you if you fucked up is by giving you vuln stacks. If you ever get hit by something and wonder "was I supposed to avoid that?", typically the answer can by found by checking if you just had vuln applied to you. Sometimes it won't be pure vuln; sometimes it will be vuln to specifically either physical or magic damage. This isn't a completely immutable rule, but it does apply for the vast majority of encounters. It's a sort of soft mechanic to stop you from brute forcing your way through fights with pure stats, because with enough stacks just about anything will be enough to one shot you (there's no maximum to how many stacks you can have if you manage to survive gaining them). That said, as a tank, you can afford to have a bit more vuln than the rest of your group can. Just bear in mind you'll be putting more strain on your healer(s).

    …Though they'd probably appreciate it. Healing is incredibly boring when everything is going right."

    Oh, one last thing – Weakened and Brink of Death are penalties from being raised. I just remembered you asking how you got it in a fight once and I don't remember if anyone actually answered.

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  7. Honestly shadowbringers vs icebrood. Icebrood has just better solo story gameplay instances and map exploration still. SB doesnt change the bad story gameplay format, just has a good story.

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  8. Since you questioned whether people want you to do this kind of content; I definitely do. I love to watch you get super into worlds and try to consider and explore the lore. I heard you say you were worried about not doing GW2 Content, but for me, while I like to watch you GW2 stuff, I sometimes find it hard to watch when you are clearly burnt out and aimless. As long as you are engaged in what you are playing, I think you can't go wrong. I like how in depth and involved you are with the playthrough of this game and the FFXII playthrough. For me at least, that is your biggest appeal, the constant considering of the context that each story beat you get gives you. It's very different than most streamers who just blankly gloss over the stories, or just take everything at a facile face value.

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  9. Bro this episdoe REALLY highlights how BAD english VA is. I play in Japanese and feel most of the VA there is much more inspired. they seem to save on the budget here and there if I'm honest and the actors just seem to turn their characters into stereotypes and overact at every turn. it's so jarring… GW2 def has better ENG VA. This might be born from the fact the original creators can't do quality control on the other languages as it's not native to them but you'de think SE would have someone guard the quality of it all. So either they don't or that person is awful at their job…

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