FFXIV Ultimate Raids vs WoW Mythic Raids: Comparing Hardest Content



Quazii compares the hardest PVE raid content in World of Warcraft versus Final Fantasy XIV. Ultimate raids in FFXIV vs Mythic raids in WoW.

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48 thoughts on “FFXIV Ultimate Raids vs WoW Mythic Raids: Comparing Hardest Content”

  1. "His or her goldfish is drowning"

    or rolling out the window with the bowl

    edit: about song copyright at least for FFXIV, iirc song accompanied by relevant gameplay should not be problem.

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  2. Only thing I disagree with in here is the points involving Cactbot. Cactbot is extremely powerful; from your examples it sounds like Cactbot can do everything weakauras in wow can. The main difference, though, is FFXIV raids are designed to be done WITHOUT cactbot, letting everyone be able to clear them. Also, world first raiders in ff do sometimes have someone making custom triggers for the teams, but i dont think its that common.

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  3. If you talk about difficulty, with the condition that players are at the best possible ilvl that they are in for the highest level of raiding, then in my opinion Mythic Raiding is Easier than Ultimate raiding. And it's simply because Mythic raiding there is Weakaura and a whole bunch of addons added into the mix to make things easy for you. While there are external addons in FFXIV too, but it's not actually like WA or DBM etc.

    FFXIV is also visually hard to distinguish some mechanics, like you can actually miss some mechanics because of your positioning, even if you are warned to move out of it before hand.
    As such, i think FFXIV is much harder compared with WoW for raiding.

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  4. Perhaps WoW Mythic is more similar to Delubrum savage instead of ultimate?
    Though I don't know which one is more chaotic, progging ultimates or Delubrum savage

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  5. I am not buying it. An FF14 8man should frankly be compared with a 5mam in WOW, it is really not comparable with the dedication and logistics that go in to clearing 20man mythic raids. And 5man mythic plus WOW dungeons are really entertaining and can be as difficult and challenging as you want with no ceiling.

    I enjoy and play both games BTW!

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  6. FFXIV static drama…
    (*Proceed to remember that time when a love triangle happened where this guy tried to get in between a couple ended up with static disbanding)
    …yeah FFXIV static drama is horrible

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  7. There is actually instances (historically) of mechanics in FFXIV that can be cheesed if you have a certain job in your group – e.g. the falling meteors in The Chrysalis (which was meme-ingly hard for a story fight at release) were a joke if you had 1-2 PLDs popping Hallowed Ground before being sucked into the rift, since they could just soak them all on their own without taking damage due to all status effect durations being multiplied by ten when entering, while, when not having any PLDs, it was a frustrating wipe-risk near the end of the fight that – paired with the "need" of a melee LB3 to kill the fissure in time – made a lot of players instantly leave when being rouletted into Chrysalis. Also doing Ifrit nails in Ifrit (hard) was considered nigh-impossible in Duty Finder, if you didn't have a BLM or SMN for caster LB3.

    The biggest difference between WoW and FFXIV on that department though is, that you can just leave duty, change job, go back in, if necessary, while in WoW you need a dedicated, equipped and prepared alt for that.

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  8. As a player who raided in mythic and savage / ultimate (UWU and TEA also delubrium savage) i can tell who ff14 savage and ultimate are by far more hard they have more mechanics adjusted dps check and if someone mess it up can end on wipe meanwhile on wow u can kill a boss whit half of the party dead.

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  9. When you started talking about how in WoW you need to bring specific classes for the buffs they bring but not in FF14, I was thinking "damn you're lucky you started during Shadowbringers" lol.

    I'm sure you've been told already, but before 5.0 some physical jobs could apply debuffs to enemies which would increase their slashing, piercing or blunt damage taken. Each physical job does one of those three types of damage. However not every physical job brings the debuff for the type of damage they deal. Most notably, Bard and Machinist dealt piercing damage, but only Dragoon had the piercing debuff. So if you wanted to bring a BRD or MCH, you automatically also had to bring a Dragoon because it was 5% of their damage (10% in Heavensward and ARR). You also needed at least one job which brought the slashing debuff (Warrior, Ninja or Samurai) because Paladin and Dark Knight did not have it, and since there were only 3 tanks back then, your comp would always have at least one of those two jobs. Blunt debuff was irrelevant since only Monk does blunt damage, and it had the blunt debuff.

    On top of this, aggro management was a thing back before Shadowbringers. Turning on tank stance used to reduce your damage dealt, so tanks wanted to be out of tank stance as much as possible to maximize their DPS, but this also lead to the need to manage aggro. Ninja had a buff which could redirect its own aggro onto another party member (basically Tricks of the Trade from WoW), as well as a buff which could reduce the aggro from another party member. So bringing a Ninja was essential for giving your tanks maximum DPS time, but you wanted a Ninja anyway because Trick Attack was broken af.

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  10. If nothing else, this video is a prime example in the difference in overall philosophy of the two dev teams.

    Your examples highlight the fact that Yoshi P's team design their game to be a hobby. Whereas Ian's team want their's to be a lifestyle.

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  11. The "must-bring" specs/class/job issue was more prevalent in stormblood

    Most common example was Dragoon + Bard due to their synergy. Must-Have Ninja for its Trick Attack was another big one.

    Thankfully Shadowbringers doesn't really have that anymore

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  12. Generally a nice comparison, lots of the stuff mentioned is very factual. As for the addon side I will just mention WA and DBM/Bigswigs (or other external tools) are not needed to clear mythic, thing is right these tools are used cause 'path of least resistance' (either have to think or can smash red button choice is yours), a lot of these tools are generally being used as a lot of people A. Do not trust their co raiders to play flawlessly B. Managing 20 people to do the same thing is rough (even in business) C. The Era of pure raiders/pvp players in WoW is mostly gone, making is so that to have an 'equal' playing field people want to use the same advantage others got.

    An everyday example: If you would need to do the dishes and got choice out of two options 1. Doing them by hand or 2. use the Dishwashing machine, what is the choice you will pick, more oftendly then not most people will choose for option 2 why? cause its easier does it for them and they don't need to care about it anymore. same rule of thumb goes to the addon part of WoW

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  13. So using those AddOns is like becoming a meat bot for an AI that solves the actual challenge of an encounter? So what is the reason for doing the raid than when the group actually doesn't it but a piece of software? This is a genuine question. Why should someone participate in an inhumane puppet show instead of doing a fun and challenging raid where everybody could mess up and has an equal amount of responsibility for success?
    I get that it is fun for the programmer to see if the AI can be up for the task, but for the actual participants in the raid following blind orders given by an AI? I doubt that.

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  14. Good vid but a few things:1. ffxiv raids feel like it’s just a dance, move here now move here with way to many different ones. 2. There will always be people doing old mythic raids in wow for mog, mounts, and achievements. 3. An last is battle rez. Wows gos on cd, where ffxiv they can just free cast a rez if they wanted to.

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  15. Gotta be really hard trying to maintain a neutral stance when doing these comparisons. I've given up on it already. I can no longer pretend FFXIV isn't just objectively better than WoW in basically everything at this point.

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  16. You cant do Ultimate raids unsynced in ff14 you are forced to sync so the titel and the weapons will allways be a challenge to get.
    Becouse of this the BIS gear for lower lvl Ultimates are not the same as your BIS for your current lvl, some Ultimates even have dungeon gear as part of the BIS set.

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  17. Really fair, truthful coverage of both raiding scenes! I didn't do any mythic raiding in WoW, but I experienced normal and heroic a lot so I can generally understand the points you are making from both sides. The way I see the two is that WoW's raiding difficulties fall too often on the wrong things like roster and gear gating, which really takes away from the experience that I personally want which is having fun fighting bosses and getting loot. FFXIV is in stark contrast where those issues are often a lot less crippling and there are just more challenging things to engage with across the entire history of the game.

    Oh and the music is no contest. The FFXIV team actually spends a lot of time syncing fights with the music, sometimes even down to the millisecond for important plot moments, and it just adds so much to the experience for me. The energy and excitement is never missing, and I love farming bosses just to listen to the themes more.

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  18. It's also worth noting that WoW raids are constantly buggy (even with a ptr). Also WoW doesn't have to have a high barrier of entry, the devs just like wasting your time on garbage systems that don't need to exist.

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  19. As a veteran of the 40-man raid era… it was a disaster. I got Horde-first MC/BWL clears in vanilla and there was no night where getting 40 people together wasn't a massive exhausting undertaking. I hated it so much. It really taught me how much better a smaller, tightly-focused raid is than managing a battalion of people.

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  20. That was something I didn't really like about WoW was trying to keep up on all my addons for optimization, and you were basically ostracized from raiding if you didn't have them. FFXIV doesn't make you rely on outside help to deal with mechanics

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  21. I myself find it fun to be able to optimise comps to make the fight easier, its like picking the best Pokémon to fight a specific gym leader :D. However, I can see arguments against it as some guilds may not have certain classes/jobs thus making the fights unbearable.

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  22. It's tough cause the one thing that people continually say about wow is that their raids are still good. The biggest thing for me, is that in wow you HAVE to have addons. You can't be in most heroic groups without at least DBM or big wigs. FF14 not being full of addons like weak auras makes it significantly more fun to play all levels of a raid or trial

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  23. My biggest issue with Savage and ultimate raiding is that you need to schedule your game time. Which many people simply can't do. What if you enioy raiding but you simply can't raid regularly? You're screwed. That's a big issue in MMO Endgame across all games.

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