FFXIV – The Epic Of Alexander (Moebius) | Reacting To Video Game Music!



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43 thoughts on “FFXIV – The Epic Of Alexander (Moebius) | Reacting To Video Game Music!”

  1. In Ultimate fights, they use alternate versions of the songs to save on dev time. The first three are band versions of Locus, Metal (Brute Justice Mode) and Rise. I don't think you've heard the first two before so I'm not surprised you didn't recognize Brute Justice mode there lmao

    The song title for the final phase is Moebius (Orchestral version), that's its name ingame and on streaming services as well! The original plays in the regular Alexander fight's first phase (right before Rise), but this fight has the orchestral version playing in the final phase. If I remember correctly, it's because Moebius is Alexander's theme, while Rise is like a gobby victory song (the ones who summon Alexander in 14).

    This is the first ultimate fight I cleared so it means a lot to me, took my group six months to kill it due to roster issues so finally getting the kill felt INSANELY good. Glad you enjoyed the music!

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  2. In some ways it's my least favorite Alexander track, because it's so appropriately grandiose but I had gotten used to the silly tone of the raid with all the gobbies and power rangers.

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  3. AHHH I'm so glad you watched the full Ultimate version of this. As others have stated, they tend to do remixes for these fights (and I'm sure your chat let you know during your Stream of this video…) and these remixes are the PRIMALS versions of Locus, Metal, and Rise specifically. Moebius I believe wasn't a PRIMALS remix but a remix explicitly done for the final phase of the (at the time) pinnacle fight of the game. Non-canon, of course. I could watch TEA videos all day! And yes, they absolutely transition like this in the fight, they all sync up for all 8 players perfectly.

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  4. I love this track and this fight, after the intense rush that is the end of phase 3 you get about 1 minute of the transition cutscene to catch your breath. During that time when Moebius kicks in my heart starts to race every time! Its the last push to finally clear and its such an inspiring and motivating track for the situation

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  5. In the initial Alexander boss battle, Moebius is played first for the epic sounding setup into Rise about half-way through the battle. Here it's done in reverse. Rise fits a lot better in that context rather than by itself.

    This is an Ultimate fight, which is the hardest content in FF14, which is basically a boss rush where if you die, you have to start over at the first boss. Most 14 fights are a single boss and take significantly less time than Ultimates do. There are currently 5 Ultimate fights in the game, which has lasted 10+ years.

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  6. You posited that they don't transition like they do in game. That is incorrect. These tracks are straight from the fight you're watching, timing and all. The transition at 8:00 happens because Alexander stops the players in time and Cruise Chaser and Brute Justice execute a series of checks to see if the players positioned themselves correctly prior to the time stop. That's when the music drops and sounds muffled, and the little beeping tone happens.

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  7. Man I hope there are other requests for the full Ultimate soundtrack videos, pretty sure he's heard everything from UWU already but the UCOB and DSR vids would be great

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  8. I've waited so long for this! Welcome to Ultimate Alexander, my favorite fight which is a pure 18 minutes of no stop mechanics at the highest difficulty in the game. It's essentially a boss gauntlet featuring the hardest bosses of the Alexander raid series with the final phase being the newly formed Perfect Alexander unique to this encounter. While the transition between tracks is jarring there's normally sound effects to break it in; Brute Justice/Cruise Chaser dropping in at the start of Metal, a time stop to progress into Alexander Prime with RISE, and lastly the transformation cutscene backed by the beautiful orchestra version of Moebius (it normally has sound effects too). I'm with you on RISE not being the best song, but it certainly grew on me the more I listened to it. The rush of all these tracks all timed to mechanics so I always know where I am in the fights along with the powerful orchestra in the final phase… It's excellent, the pressure of no deaths or you start all over! Years have gone by, seasons have changed, and Alexander remains the ultimate fight written into my heart. Any of these tracks and just like that, I'm reliving the 7 months I spent learning this fight to beat it once. ♥

    P.S. I think someone misinformed you about the ending; the bird cages is the enrage if you fail to kill Alexander, he sounds a loud church bell once everyone is frozen one by one and the screen fades to black, sending you back in time to the start of the fight… so you can try again!

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  9. I think Rise is the weakest of them in a vacuum just listening to the songs but in the context of how it is presented in the fight it brings maximum hype to the point where it is easily my favourite, and that association makes me still feel the hype even just listening.

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  10. Now that you've heard all of the Alexander raid songs I do recommend going back and watching some videos with the in game sounds on. XIV has this fantastic habit of making in game mechanics line up with the music tracks.

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  11. "This fight seems like a chore" lmfao

    19 or so minutes straight from start to finish with no checkpoints, and yes, the songs do just cut off like that due to different killtimes on each boss. These Ultimate fights are typically done in a race at the start and the first clear was after…72 hours or something? So yeah. lol

    Also yes, in this video they show them dying. He's the god of time, and the end of the fight is him locking each player one by one in a cage of time, as the 8th player gets locked up time stops altogether.

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  12. The Epic of Alexander (TEA) is my favorite fight in this game. I had a whole series of emotions as you went through the songs to the point of tearing up on Moebius. It reminded me of the anxiety, the fear, the relief during and finishing the fight. The part right as Rise starts is where that time stops is actually part of the fight! The music of this fight actually syncs up with the mechanics of the fight so there were certain sound cues that let me know the timing of when things happened.

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  13. Important to note that the Epic of Alexander (also known as TEA) is one single fight in which several bosses from the raid series (3 tiers of 4 fights each, 12 in total) are fought in a boss rush. As such, the music is all remixed versions of the tracks from the original raid series compiled into one, so technically its the first time you've heard all of these. This is also why you don't hear Metal: Brute Justice, even though it is part of the original raid series and why you felt that some tracks were slower when you first listened to them–they were!

    These videos are made by turning all the game sound down except for the music so its all in time with the gameplay footage like others mention.

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  14. Most ultimate fights have a time period that you have to kill them by or it's game over. This one slowly traps all 8 players 1 by 1 where they have to stand in a circle. Another one just straight up kills you 1 by 1. It is truly a last push for damage and is extreme hype in the moment as you've probably spent nearly 50-100+ hours progressing to that point.

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  15. Yeah, I love Rise and the others but Moebius… Its honestly one of my favorite songs in the game. Though I will say, the transition you said 'wouldn't be in game' definitely is in game, and is why Rise even can compete with Moebius to me! Man. What a great sequence of songs.

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  16. This being an ultimate fight (a fight revisiting an old raid series, here Alexander, but the highest difficulty in game), it does try to go through most of the songs of the series but doesn't use them all (no Forward and Back here for example, or the OG Metal, just a faster remix of Brute Justice from the Primals). Moebius is what they do for all Ultimate fights, which is an orchestral remake of one of the songs of the raid series they're revisiting and it's used in the final phase of the ultimate version. Moebius actually has an OG version that plays in phase 1 of the last boss in the OG raids, phase 2 being Rise.

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  17. Rise is a hard one to rec because it almost NEEDS the live version or the actual fight with its mechanics. Without the time stop mechanics it's kind of "meh"

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  18. The version of these songs are all actually remixed, non are the same as their originals. I never heard much difference with Locust, but the Brute Justice part is faster and has some elements of Exponential Entropy mixed in the backing and Rise has different guitar entirely.

    Also the difference between Metal and Metal(Brute Justice) are the addition of trumpets, the children's cheering, replacing the chorus with Locust's chorus, and changing the key a bit for brute justice's version. Metal is much more focused on industrial sounds and the chorus was a screaming metal chant.

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  19. Just call it TEA, like us :^). But yeah it's an ultimate fight that is meant to be very long and punitive, I've done TEA when it was released and believe me, with the number of time you are hearing the songs when you are doing the fight: you surely are remembering them after years :'D

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  20. Alexander is the 8 man raid content of patch 3.X, it has 12 floors, released in sets of 4 containing a separate boss that you navigate to experience the story.

    Most of the Alexanders have a small prologue ambient section that plays before you get to the actual boss called (Sins of the Father, Sins of the Son)

    As far as the bosses themselves

    1-3 is Locus
    4 is Metal
    5 – 7 are locus
    8 starts out with Metal ( a4 version ) and then transitions to Metal ( Brute Justice Version ) the one that sounds like an old 70s super sentai theme.
    9 is Metal ( a4 version )
    10 is Locus
    11 is Exponential Entropy ( the forward and back song )
    12 starts out with Moebius, and after the phase transition happens it goes to Rise.

    Rise is interesting because it's a multitrack song. The boss stops time at certain variable parts in the fight and the game turns off the foreground track and just leaves a muffled backing track that keeps pace with the original.

    In patch 5.11 an ultimate version of the fight was created. Ultimates are long haul versions of specific notable fights that last about 15 minutes and are very unforgiving of any mistakes of any of the 8 players in the group. You will not clear an ultimate without basically flawless execution. Ultimates are optional content aimed at players who feel that the rest of the game's content is too easy, and their framing story is that there's this guy who is describing the easier fight the character had and is embellishing. A lot.

    The ultimate version is called "The Epic of Alexander" or TEA, and it contains reprises of all of the themes of the prior ones, and as you've noticed, some of them are faster paced, some of them are covers.

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  21. Hi Jessie! I love your content. There is one great mmorpg with great soundtracks, called guild wars 2. I really like these tracks:

    Fear Not This Night – Asja Kadric

    The Tengu Wall – Jeremy Soule

    Dragonflight · Maclaine Diemer

    The War Eternal · Maclaine Diemer

    Episode 1 – Daybreak · Maclaine Diemer · Brendon Williams

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  22. The transition of the songs are actually like that when you do the fight. It's a amazing feeling to prog the fight and after first transition to hear the trumpets go off 😀

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  23. The thing to remember is the version of the songs playing in this fight are The Primals versions that they play live at Fanfest. That's why Brute Justice for example is so much faster. That's how they played it live.

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  24. Probably not that important, but if you were curious about the names:
    "Ultimate" is the difficulty level of the raid
    "The Epic of Alexander" is the name of the raid
    "Perfect Alexander" is the name of the boss at the end

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  25. The songs DO transition like that in the game, and that was indeed Brute Justice, it's just that ultimate raids use the live music instead of the original in-game versions. Ultimates are essentially really extremely tough endurance runs through different phases of a whole raid series or several bosses associated with the story of the raid's end boss. They're pretty much the optional superbosses of the game.

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