FFXIV Retrospective Patch 4.2 – The First Exploration Zone



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19 thoughts on “FFXIV Retrospective Patch 4.2 – The First Exploration Zone”

  1. Does anyone have more info about these submarine gil methods? Is there an item people are selling on the market (which doesn't seem like it would be inflationary), or is it directly brining in gil? Haps has mentioned this a few times and I've never been able to find details.

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  2. Ok the contrary
.when I skip the cs in prae I end up taking out the boss to 60% if I had someone with me we dam near cleared the fight before the others got out of the cs
 saving a few seconds is an understatement

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  3. My only issue with exploration content is the level sync… I have almost all jobs at 90, and enjoy playing with their level 90 skills. I wish they'd just sync down player power rather than the actual level. (Not for other instanced content, level sync is fine there)

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  4. always great videos, brother. this is no exception. I cant imagine the boon to storage, this must have brought! I started ff in 5.2, so. Ive done 2 weapons in eureka, after I finish my pteranodon grind, gonna go back and do em all. I did all the shb when it was live, so, ya, good achieve grind too. thank you Mr happy!

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  5. For all it's faults the transition for Kefka was done beautifully. Though that tier will leave me with some sad memories, as the static i was in disbanded as we were getting close to the kefka kill because the other raid grp in my FC poached 3 of our members. I still remember the one leaving the discord the night of our last raid, sayin "see ya space cowboy". Kinda weird what came in Stormblood, that i didnt realize like the plates and dresser.

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  6. First day of Eureka was my favorite memory in FFXIV of all time. Seeing 100+ people all fighting the water mobs, players at level 5+ were slowly pushing out further into the zone, finding the first aetheryte, but being way too underleveled to actually attune to it, seeing NMs spawn but having no idea which mob spawns what…never have I felt more connected to the community, and never has the game felt more like an MMO than it did when Eureka was current content

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  7. With Stormblood now being accessible on the Free Trial, Eureka has livened up a fair amount again. Recently went through it on an alt for armor glams and lots of people in the zones.

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  8. I remember Anemos being a bit boring and grindy at first, but eventually it was kinda comfy chill content where you could take breaks while waiting for stuff to pop with lots of social chatting. The recent Songbird seasonal event meant that lots of people had cheering light stick emotes, so you'd see huge groups of lowbies cheering on the higher ranked people working to pop a fate, with the mutual understanding that they'd pay it forward to the next group of people when they could. There was also a real sense of danger that was missing from most of the game. It also helped that Anemos was very pretty.

    It was far from perfect content, unlocking the port area had some really unfortunate restrictions at first, but it offered a different dynamic, and in the end I got all 15 relic weapons to their first stage. The train system certainly wasn't how the content was intended to be run, but by the end of the first week even the JP servers were doing it that way. The zone also had secret rewards like the Speed Boots (which I still use and appreciate), and it practically spat out Grade 6 materia, as well as glamours, materia, and furniture (I kept the first few furniture pieces that dropped and then vendored the next 200, but it was a nice little chunk of gil at least). And the afforementioned T-Rex Mounts and the rare platinum piece, or a demimateria III. In the end it was a great source of materia, a decent source of gil and tomestones.

    It's very unfortunate that the devs were unable to take any lessons learned from Anemos to apply to Pagos 4.35, because in the nearly 8 years I've played this game I do not think I've seen a more hated piece of content than the release version of Pagos. I think it may be the only piece of content post-1.x where they felt the need to actually apologize for it, or at least make a formal promise to improve it. Which to there credit they started working on it pretty quickly.

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  9. I reckon the devs realised the effect they had on the in-game economy with submersibles. The items that are the main offenders, the salvaged and extravagant salvaged accessories, are mostly found on the first map, and only in 1 location on the 2nd map, they haven't made them available as loot on the most recent 3 maps, so they've clearly realised they can't just have them everywhere.

    The obvious side effect of that is that no one really does the other maps outside of the release of a new map to see what's there, other rare loot (which is generally less valuable and relies on the market board, unlike the salvaged and extravagant salvaged accessories), and Cryptomeria Logs for sub upgrades. That first map still prints as much money as it used to, and SE doesn't seem like they're going to do anything about it.

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