FFXIV Multhit Project Vol.1 Preview-[DRG/NIN/SGE/WAR/MCH/BRD/DNC]最终幻想14多段伤害第一弹预览



The skill effects in the video and the presets are based on the basic enhanced vfx modpack I previously created for all jobs.

Vol.1 pack includes Dragoon,Ninja,Sage,Warrior,Machinist,Bard and Dancer.
Besides it also includes Automaton Queen pack.(both G-warrior and freedom versions)
※Multhit will not affect the actual damage you cause.

For the best experience,you’d better use this multhit pack with these vfx mod packages I made :

DRG:
[SHB]https://www.xivmodarchive.com/modid/32853
[EW-DLC]https://www.xivmodarchive.com/modid/47778

NIN:
[SHB]https://www.xivmodarchive.com/modid/32825
[EW-DLC]https://www.xivmodarchive.com/modid/47964

SGE:
[EW]https://www.xivmodarchive.com/modid/49279

WAR:
[SHB]https://www.xivmodarchive.com/modid/32795
[EW-DLC]https://www.xivmodarchive.com/modid/65804

MCH:
[SHB]https://www.xivmodarchive.com/modid/32792
[EW-DLC]https://www.xivmodarchive.com/modid/50723
[AutomatonQueen-G Warrior]https://ko-fi.com/s/65a66ec833
[AutomatonQueen-Freedom]https://ko-fi.com/s/d971cd398c

BRD:
[SHB]https://www.xivmodarchive.com/modid/32805
[EW-DLC]https://www.xivmodarchive.com/modid/49452

DNC:
[SHB]https://www.xivmodarchive.com/modid/34298
[EW-DLC]https://www.xivmodarchive.com/modid/50605

视频中的技能特效和预设采取的是我之前为所有职业制作的基础加强版特效包。
第一弹包括龙骑,忍者,贤者,战士,机工,诗人和舞者。此外机工的自走人偶也包括在内(同时包含G战士和自由高达版)
※Multhit 不会影响你的真实造成伤害。

Timestamps:
0:13 – Dragoon
1:27 – Ninja
3:17 – Sage
3:48 – Warrior
4:44 – Machinist
6:24 – Bard
8:02 – Dancer

source

43 thoughts on “FFXIV Multhit Project Vol.1 Preview-[DRG/NIN/SGE/WAR/MCH/BRD/DNC]最终幻想14多段伤害第一弹预览”

  1. The animation work is great but I already have most effects off for the reason that it gives me a headache to see a lot of flashy effects going off on the screen. I hope that everyone else enjoys this.

    Reply
  2. Nice to meet you, I'm Japanese and I use a translator.

    Papachin's VFX makes playing FFXIV even more fun

    Do you have any plans to make an EW version of SMN's VFX?

    If it is released, I would love to use it.

    Reply
  3. That is so awesome !

    I remember one thing you had done before, so correct me if I'm wrong.
    Once you showed Multi-hit experiments with the number bloating instead of a "combo" effect, where throughout a single attack the number would grow and visually pulse for each hit until it reches the true hit.
    Is it possible or is it completely impossible for the Multi-hit to hope achieving this awesome effect ?

    Reply
  4. THey done it again! Love all the stuff this person does. I have to admit, due to how they did the warrior skills, is what is making me play the job religiously. KEEP UP THE WORK!!

    Reply
  5. Turn on player damage numbers in Alliance Raid, sudden Maplestory #'s. Memes aside this does a good job of making unimpactful jobs like Bard seem like you're actually hitting the target.

    Reply
  6. So, question (I have a very limited understanding of modding, so apologies) Is it possible to install this mod, along with something that changes the animation of, say, Dagger throw or Spear throw, or other individual moves, and not crash the game/pick which of the two animations/FX you'd like? To be clear, im not suggesting mixing the mods at all, im just wondering if i can have everything other then a move or two from this mod, while having another mod.

    Reply
  7. Hello! I'm using your great and cool vfx mods. I got to know your YouTube channel by downloading other vfx modes. Now I've even purchased Virgil and Nero's vfx mods and I'm still experiencing great gameplay. It's all thanks to you! Thank you! But there's one thing that's too bad. Are you not willing to rework Monk's vfx by any chance?

    ※This article is written using the best translator I know and my worst English knowledge. The context can be very strange. Please excuse me.

    Reply

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