FFXIV Housing market in a nutshell | FF 14 community clips



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27 thoughts on “FFXIV Housing market in a nutshell | FF 14 community clips”

  1. Housing is easily one of the worst systems in the game, and I don't say that lightly. It's basically a mess, and unfortunately there's no easy way to fix it.

    Here's how the housing system works: there's a finite amount of houses in the game, in an instanced housing ward. New wards are opened on an irregular basis, but there are not nearly enough houses to go around because it would put too much strain on the servers (blame them having to remake the game in two years and cribbing 1.0 code to make it work). You can have two houses for personal and free company use, which is actually a fix to the housing system they had to implement because originally there was no limit and players could (and did!) buy up entire housing wards to themselves. Free company housing and player housing is mixed. There are also three sizes of houses: small, medium, and large.

    In order to help sate the demand for housing, Square gave us two things: Free Company housing and apartments, which are functionally the same thing. Little small rooms that you can put furniture in and decorate. But they're small and you can't have outdoor decorations or furnishings (some of which help with crafting and gathering). You can also run out of apartments, but those are much easier to generate and are usually added into the game pretty quick.

    So, despite all this, you want to buy a house, right? How do you do that? Well, just like in the video, if there are no empty plots available, you have to deal with the invisible housing timer. The timer lasts 24 hours and the housing plot will become available to purchase randomly within that time frame. People have studied the timer, however, and it follows a bell curve. Statistically, the plot will become available around 6-8 hours into the timer. But that's still a ton of clicking to do. It's basically an endurance test: how long will you wait for that house? And if you're lazy, you can definitely get an auto clicker bot to click on that placard for you.

    But here's the thing that rubs even more salt in the wound: if you already have a house purchased in one housing ward and want to move to another house, YOU CAN IGNORE THE TIMER. Yes, if you are relocating your house, you can just stroll up to that placard, click on it, and buy it. Players will be very angry and may flame you, but the house will be yours.

    So, what's the best strategy for buying a house then? You have two options.
    1. Wait for Square to add more housing wards into the game. When a housing plot is newly opened, it is first come first serve. So it's essentially a foot race to get your house. You have to be quick, speedy, and very lucky. Make sure you also pre-downloaded your patch updates, because the second you can log in, you'll want to. And heaven help you if you didn't log off next to the housing ward aetheryte.
    2. Buy a house in a less popular housing district (like Goblet) and relocate to your desired housing district when a plot becomes available.

    "But when do plots become available? Don't players get to keep their houses forever?" Oh no, my sweet summer child. In order to keep your house that you put blood, sweat, and tears into buying, you have to log in to the game every 45 days and step foot inside that house. If you don't, it's demolished so other players can buy it. A necessary evil, but a painful one. I should note that in cases of natural disaster, SE will remove the demolition timer (they stalled I think for 6 months when COVID started up), but once the moratorium's gone, so is your house if you can't access it.

    Now, the good(?) news is that changes ARE indeed coming to the housing system. The devs are implementing two plans come Endwalker to hopefully make it slightly less painful. There will be wards added specifically for free company houses only and for private houses only, so the two groups aren't fighting with each other for houses. There's also going to be a lottery system added where you can petition to buy the house and don't have to camp at the placard. But housing is the true ultimate endgame of FFXIV, more difficult than even the most grueling of Ultimate fights. Housing strips your soul from you, utterly decimates your will to live, and once you've "won" you are now a slave to your property, perpetually remodeling and remaking your house so that you can get those gpose pictures and flex on your neighbors. You do not own the house. The house owns you, and you are but a conduit for its will.

    Which is why, of course, I will be shooting for a house in 6.1 when Ishgard housing opens up.

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  2. Even if you get one, just a small house is usually quite expensive even if you have a couple million gil lying around and you better never stop playing from that point on, as otherwise you always run the risk of losing it again. I've been toying with the idea of getting one for 5 years now, but I always end up skimping out because I tend to take a couple months long breaks in the middle of the expansions the patch cylces (even if I let the sub itself stay active). I really wish they'd had some persistent ones that all players can share (essentially a WoL story based house), so you can at least do some basic stuff, without having to constantly worry about it.

    I was really disappointed in Mr. G in the First, he could have easily given us a room in his giant abode that we could at least decorade ourselves.

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  3. TBF. This is the housing after market/rebuy market. Buying a house is easy as hell. Having housing and plots available and keeping scalpers/upsellers out is what ruined the housing rebuy system.

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  4. The randomized timer sucks but was added to curb house flipping. Before the timer, plots went up for sale as soon as they were vacated, making it very easy to trade housing between players. Simply pay someone to demolish their house and then buy the newly vacated plot. So players would log in the second new wards go up, buy up as many good plots as they can get their hands on, purely for the sake of selling them to slower players for 2, 3, 4, 5+ times the price or worse, real money. PF used to be filled with house sales advertisements. The random timer makes it much harder to guarantee that your "buyer" will be able to get the plot they paid for which disincentivizes both selling and buying.

    But it's still a terrible system and the lottery system has been a long time coming. What's weird though is that apparently only some wards will be designated "lottery wards" and others will keep the current system. Who actually wants to keep the sign clicking?

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  5. Honestly it should be just an auction system; the sign will say "This house will be up for auction at 11am on the 29/10/21." People will then turn up to speak to a NPC auctioneer who will ask you if you wish to participate in the auction, upon confirming your brought to a area with an action bar specific to the auction event. The actions on the Auction hotbar will be multiple BID* buttons, OFER BID** and LEAVE to leave the area if it's got too pricey for you and you don't care about the outcome. These buttons will have cool downs on them to prevent spamming.

    If you can't personally attend the auction you have the option with the Auctioneer outside the plot to put forward the amount of gil with one of your Retainers to bid for the plot for you. They will outbid the current standing bid by the smallest amount to ensure you'll get change if the bid doesn't reach your amount.

    You might be thinking "But that could be exploited" and I say maybe, but it will be difficult as I'd have the camera focused entirely on the auctioneer and the bids will pop up as those speech bubbles with zero indication of who is betting. No one will know if it's a retainer or a actual player bidding so I would think it'd be hard to co-ordinate but the system will just improve as it goes along.

    *fixed amount like 1K , 5K and 10K gil bid buttons.
    **allows you to bid a specific amount within 100k gil of the current bid.

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