FFXIV Historian MrHappy & Quazii rates every expansion



π—ͺ𝗔𝗧𝗖𝗛 π—§π—›π—˜ 𝗨𝗑𝗖𝗨𝗧 π—©π—˜π—₯π—¦π—œπ—’π—‘ 𝗔𝗗-𝗙π—₯π—˜π—˜. 𝗦𝗨𝗣𝗣𝗒π—₯𝗧 𝗒𝗑 𝗣𝗔𝗧π—₯π—˜π—’π—‘: https://www.patreon.com/quazii

Quazii and MrHappy debates how good each FFXIV expansion was.

π—™π—’π—Ÿπ—Ÿπ—’π—ͺ 𝗠π—₯𝗛𝗔𝗣𝗣𝗬
YouTube: https://www.youtube.com/@Mrhappy1227
Twitch: https://www.twitch.tv/mrhappy1227
Twitter: https://twitter.com/Mrhappy1227

π—™π—’π—Ÿπ—Ÿπ—’π—ͺ π—€π—¨π—”π—­π—œπ—œ
Twitter: https://twitter.com/imquazii
Instagram: https://www.instagram.com/imquazii/
Discord Community: https://discord.gg/8kjGw7xmKM

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00:00 MrHappy Truth Bombs
1:07 Who is MrHappy
1:48 How MrHappy became the man who made the most FFXIV videos
4:48 FFXIV 1.0 and the First Ever Yoshi-P Post
8:12 Was 1.0 really that bad?
10:26 Player response seeing A Realm Reborn 2.0 announcement?
12:36 A Realm Reborn 2.0 Laucnh – Was FFXIV Back?
14:05 Was there a firm turning point in ARR?
16:11 How was Heavensward received as the first FFXIV expansion?
19:29 Were there more FFXIV players in Heavensward than ARR?
21:33 How did Stormblood as an expansion do?
24:22 Why Eureka saw mixed receptions
26:06 How did it feel after Shadowbringers Fan Fest annou
31:30 What was Shadowbringers 5.0 launch like?
34:12 Post 5.0 Launch Shadowbringers Patches – were they any good?
36:35 How FFXIV exploded in popularity in Shadowbringers
38:40 What the influx of FFXIV players meant for FFXIV Veterans
42:42 THE SCOTTZONE INCIDENT – Witch Hunting Tragedy
48:19 When FFXIV consumes you in a negative way
52:17 Endwalker Launch and servers being β€˜on fire’
55:23 MrHappy on Midcore Content
58:32 Why is FFXIV so careful about changing the way rewards work?
1:01:03 Has FFXIV Gotten Too Easy?
1:03:56 MrHappy’s Take on Job Homogenization and the 2-min window
1:07:01 MrHappy on Island Sanctuaries
1:08:45 MrHappy on the future of FFXIV and whether we can expect changes
1:14:24 What are some of the FFXIV improvements MrHappy wishes for
1:15:38 On Server Ticks and Snapshotting
1:17:09 Yoshi-P CRAZY Ideas that didnt happen due to spaghetti codes
1:19:20 FFXIV vs Variety Games
1:23:44 On FFXIV Reactions, MSQ Streamers and Content Creation Advice
1:35:14 Shoutouts

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34 thoughts on “FFXIV Historian MrHappy & Quazii rates every expansion”

  1. π—ͺ𝗔𝗧𝗖𝗛 π—§π—›π—˜ 𝗨𝗑𝗖𝗨𝗧 π—©π—˜π—₯π—¦π—œπ—’π—‘ 𝗔𝗗-𝗙π—₯π—˜π—˜. 𝗦𝗨𝗣𝗣𝗒π—₯𝗧 𝗒𝗑 𝗣𝗔𝗧π—₯π—˜π—’π—‘: https://www.patreon.com/quazii

    π—™π—’π—Ÿπ—Ÿπ—’π—ͺ 𝗠π—₯𝗛𝗔𝗣𝗣𝗬

    YouTube: https://www.youtube.com/@Mrhappy1227

    Twitch: https://www.twitch.tv/mrhappy1227

    Twitter: https://twitter.com/Mrhappy1227

    π—™π—’π—Ÿπ—Ÿπ—’π—ͺ π—€π—¨π—”π—­π—œπ—œ

    Twitter: https://twitter.com/imquazii

    Instagram: https://www.instagram.com/imquazii/

    Discord Community: https://discord.gg/8kjGw7xmKM

    Reply
  2. For mid-core content I personally think Extreme is at a perfect level of difficulty, it's jsut that extreme level is not used anywhere else outside of the main trials.
    I would personally do alot of Criterion, but the difficulty goes to savage and I honestly hate that. there is no reaon for that content to be on that level. But now it has to be because they introduced the weapon upgrade on it.

    If dungeons had an Extreme version with extreme level gear as reward, it would be so nice. but instead we have this weird hole in the game where the only extreme you will ever experience in the game is trials and most of those you do unsynched so really you only have like 6 extremes and even those you start to out-level too quickly.

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  3. Idk I started in January of 2015 (I got to experience the majority of ARR before Heavensward in June), roughly, and I was around for every expansion between my wow time. I think I first noticed the FF14 "forum" community being a bunch of vultures sometime in 2017 when the ultimate(s) came out. I never did them, but I could tell some people were starting to come across like their shit didn't stink. Weird times.

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  4. Gotta love how giant man children FF14 can be if you critique anything about the game ESPECIALLY if you come from WoW for some reason. For a community that thinks so highly of itself they certainly are quick to attack people. lol Different kind of toxicity over there.

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  5. The Scottzone incident was so sad. The FF14 community would make fun of the WoW community for being toxic, but the FF14 have their own pocket of extremely toxic people people in it.

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  6. I feel like the Scottzone stuff really gets blown out of proportion.

    It is a fact that he got attacked for his opinions, but it wasn't that it chased him back into being a WoW Refugee. He simply realized that after he'd caught up to the game he wasn't really a fan of that type of content flow and slowly started to fall out of love with both it and streaming in general. The backlash to his video certainly didn't help nor was deserved in any way, but there seems to be this lore that he was chased away when that really was not the case.

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  7. I think being able to synch burst windows together is reasonable, but at the same time the jobs shouldn’t be homogenized as much as they are ever so slightly.

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  8. In my experience, in regards to starting being a content creator, consistency is key. Whether it's a game, a genre, or a playstyle.

    Few examples:
    Thor from PirateSoftware – Dude can pull numbers no matter what he is doing, because people are their for him, his experience, his knowledge and insight.
    CallMeKevin – Variety content creator that has really good engagement as you know what you are getting when you watch his videos, pure unfiltered chaos.
    GiantGrantGames – Only real-time strategy games (mostly Starcraft II), but it's something that he has knowledge and expertise in (along with puns).
    MaximillianDood – FIghting games, but can also pull numbers on other games as his whole thing is recreating and reliving the classic arcade feel that he grew up with.
    Ryan George – Does a lot of skits where he talks to himself, mostly about the absurdity of things that seem mundane, like swimming or boxing.

    The trick is to give people a reason to watch you, not what you are doing. It's extremely difficult to do and not something that can just be transitioned into easily. It's easier to do once you get larger, but if by getting larger you pigeon-hole yourself into a specific brand, it can create issues down the line. Also don't be afraid to have a shorter stream or video. Better to have a 2 hour great time than a 6 hour slog (looking at you The Hobbit movies), or separate your streams with a break in the middle, and do different things in each time slot.

    Whatever you do, just remember, be consistent. If you branch out, make it tangential. It'll be a hit to viewership, but those who stick around are how many people you can actually rely on, those who are there for you, not the game. Get to know those people for they will be your subscribers and supporters, the core of your audience. Everything else is naught but vanity.

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  9. Asmongold wasn't the trigger, it was Bellular. They were talking about ffxiv almost every video for months and more and more WoW content creators decided to give it a try. Accolon- a wow lore guy- was also really talking about it a lot then too. I think even Taliesen made a video or two talking about it before Asmon jumped in. Asmon joined a bout a 2 months after the big wow immigration started.

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  10. As Yoshi-P has said: WoW is the best thing that happened to FFXIV.
    When WoW is bad it sends players to FFXIV, when WoW is good it gets more players who come over to FFXIV when WoW is bad.
    FFXIV is good enough to hook most players with fond memories and a good experience, so even when they go back to WoW they will return to FFXIV when WoW is slow, ping-ponging back and forth.
    Meanwhile, WoW's meta is fairly unappealing to those that started in FFXIV, so WoW doesn't really aquire FFXIV players that try it out.
    Personally, as a legacy FFXIV player that also played WoW from day one…I still play FFXIV and don't play WoW.

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  11. It was rough for lines at Fan Fest 2014 Vegas but Mr. Happy saying not able to do several things is not accurate. Me and My friends did several things but what did happen was one of the registers did go down for cards, so it slowed down unless you had cash. The afterparty was fun. I did meet Mr. Happy and was much easier to meet Yoshi-P, Soken and Koji-Fox. I was able to do 4-5 events each day.

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  12. I was there for beta of 1.0. I vividly remember the slideshow of a game it was. And the frustration of terrain where you think you could walk up on but you can't. And you quickly realize there is no jump button either.

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  13. Im one of the few who prefer HW, SB and EW story. ShB had excellent writing but the overall plot is not as big as the others and after playing EW, I feel that ShB story is a prologue to EW instead of its own story

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  14. As a semi-WoW refugee (kinda just playing random priv servers rather than retail) who was obsessed with FFXIV for solid 1.5 years I realized I started losing interest by 6.4, by the time I beat p12s a couple times I just kinda checked out mentally and unsubbed a month later because BG3 and Armored Core 6 were insurmountably more fun.
    Doesn't help that all that time I was playing WOTLK Classic for over half a year (Ulduar, TOGC) and I realized that WoW Classic despite not being as challenging or as mechanically intense, is far more dynamic to both progress and "reclear", and a big part of it is because how "tight" FFXIV want to make the savage fights with how "tight" they want to have 90% of the jobs' rotations to be, I think the 2 minute meta is cancer and while I know HW had it's issues with skills being all over the place, I hope that Yoshi-p and team find it in their hearts to unsync the 1/2min loops again, add far more procs and other dynamic additions to jobs, because when you can map out the job's actions for a 10-15 minute fight perfectly as long as you have perfect melee/ranged uptime, then it's really, really sad and static in my opinion. Still, I'm going back for Dawntrail in june/july and while I know there won't be any groundbreaking changes for 7.0, I hope in time they shake things up for longevity of the game.

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  15. About saying what you think in FFXIV vs WoW:
    I personally play wow and ffxiv both simultaneously. I raid cutting edge in wow and ultimates in ffxiv, and whenever I get asked to compare the two in terms of raiding, people dont really want an honest answer. they just want to hear positive things about the game they chose to play. God forbid that I say "healing in FF should really take a page out of wow's healing" or "wow's fights should be more about the cinematographic spectacle than about mechanics nearly requiring weak auras".
    On the next level, if I actually say what I think, people get soo defensive. E.g.:
    "Imo, WoW's classes are 10 times harder than FF's, since rotations in FF are way too streamlined and dont have any proccs or changeups midcombat. The only thing you need to take into consideriation are buff windows, downtimes and kill timing." –> the responses I get in FF: "Lol wow classes have only 3 buttons kekw" . It gets so exhausting talking about this topic because you cant have a normal conversation anymore…and that is as a player! I can only imagine how awful it must be as a content creator.

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