#finalfantasy14 #ff14vswow #wowclassic
Playing Wow Classic Has Changed My Outlook On Final Fantasy 14
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The Problem with WoW and why i don't play it anymore are all the bots and goldselling and Blizzards complete lack of interest in doing anything about it. As good as Classic WoW is as a MMORPG, the game has lost all integrity
14 could really do with putting DPS stance back on tanks so you actually have to manage aggro.
Tanking around 9:00 given when you mentioned the time you've played FFXIV that makes sense, you never got to touch it before the big overhaul to threat generation. It was definitely a lot harder in the ARR-StB era, wouldn't say quite as tightrope as WoW, but a Medica II pre-pull could prevent a tank from getting aggro for 10s, and not AoEing consistently would cause you to lose parts of a pull eventually. While I agree with why they made it easier, they did overshoot that change by a good amount. Tanks in FFXIV atm could have their threat bonus dropped by 25-50% and probably not notice anything if they are halfway decent.
Although ffxi isnt what it used to be i went back to it, started a linkshell, were growing and we plan to progress end game, even with the QoL ffxi just still feels like a better mmo in comparison to 14.
FF14 just sounds like retail to me. Never tried it, can't stand retail, but I'm just so convinced I won't like it lol
Vanilla WoW in my opinion is the best WoW. Love the travel time, love the dungeon difficulty,, love the class differences. Vanilla forever.
The first mmo that I really got into was SWG pre-cu and just to do combat, you would have to travel to one of the major starports such as Coronet and wait in line for around 15 minutes to buy 3 hour buffs from a player doctor and then you would have to go to a popular cantina and join a player dancer/musician group and watch them for around 6 minutes to get their three hour buffs. The game was a complete player driven economy so it was very interesting, because players made the best gear in the game, which depended on very rare resources that only the best crafters would acquire through their own network of industries/player connections. To travel to other planets in that game sometimes you would have to wait 10 minutes for the Space Shuttle and then go to another Starport on another planet and wait another 10 minutes to finally be able to travel to the planet you want to travel to. The most fun I ever had in pvp though was in SWG pre-cu hunting player jedi as a Bounty Hunter and tracking down what planet they were on and how I was going to take them out. You could also down them and bribe them for you not to kill them if they wire credits to your account and then after you received the payment you could still kill them and receive the Bounty and essentially get paid twice as much.
Tectone changed
I played Final Fantasy 11 online from 2003 to 2009, and I still remember those days for better or worse. Because of this, I still count my blessings with FF14 and tolerate many things more than others even after a decade of playing it.
I think XIV needs to roll back some of the aggressive streamlining that's happened since Shb. The oversimplified gameplay coupled with the vapid slop MSQ content of the last 3 years really has it feeling like the McDonald's MMO.
Without travel time and an immersive world, quests feel like a list of chores to check off. Just my 2 cents.
Felt like more appropriate to compare classic WoW to FF11 instead of FF14, coz many points there more comparable to older sibling.
ff14 is not a mmo! its a standing simulator
WoW is where u play game, FF is where game plays you.
FF is too linear and takes angecy out of player its equials to watching anime, where wow is breathing world sometimes unconvenient but its your world.
I don't understand how grown adults, presumably with jobs, I hope, prefer games making you waste time doing something as mundane as walking.
Its about the journey, not the designation.
If you want even more of a shock, check out EverQuest in May. Every year they do a couple Time Locked Progression servers giving the player base a chance to start over fresh and experience an old school 1999 MMORPG. Raids and dungeons are completely different than even WoW.
7:25 Yeah I mean.. there is literally no difficult content in 14 below Extreme/Savage difficulties. As someone who grew up with WoW (and with the other FF games) it was my most disappointing part. Like you said there is only casual and hardcore content, nothing in the middle. That's one of the biggest reasons why I dislike retail WoW. There needs to be some challenge if I'm expected to spend hundreds of hours in a game.. teleporting from one MSQ node to the next was not very fun. If I wasn't such a big FF fan I would not have made it to the end of the MSQ and Endwalker was an absolute slog.. but at least HS and ShB were good stories.
The Overworld in FFXIV is just glorified set dressing and even that has gotten less immersive and complex since ARR, seriously, you had a dozen small settlements in ARR with doors that actually open, meanwhile newer zones have nothing to really explore because its so empty.
ff14 feels like an AI created it. too much of the game feels designed to be easily beaten till u hit end game.
Go and try FFXI. Start some place like San d’Oria and make the journey to Bastok. Get murdered by a rabbit b4 you make it out of the starting zone. Figure that out and make it to the Dunes (finally) and white-knuckle it across with the murder-train behind you. Keeping in mind, when you die you lose xp and can even lose your newly acquired level. Join an xp party in a completely hostile zone (Yuhtunga Jungle for instance), and make your way to the chosen camp without dying and having to start over. Try tanking and get hate ripped off of you by the Dragoon because you happen to be fighting mobs weak to piercing damage and you didn’t do a perfect rotation.
Lots and lots of exploration coupled with lots and lots of beat downs. Lots of great memories too! Even simple things like going to a zone like The Sanctuary of Zi’Tah and just hanging out to get lost in the zone music. Feels like a lifetime ago, but I’ll never forget it. After being spoiled by FFXIV I’m pretty sure I’m no longer tough enough to do it again, but I have the soundtracks and the memories.
running simulators got old years ago.
shrug7:50 14 used to feel like this, tanks actually having to tank by thinking about aggro, purposefully keeping track of the enmity list and snapping aggro back with a provoke or your enmity combo. Go watch any 2.0 beta footage or even any ARR footage and you will see tanks struggling to maintain threat in a good group, ofc enmity wasn't just a tanks role, dps using enmity reducing abilities like diversion or the samurai specific third eye (rip) would make a significant difference and you could really tell when a tank was good or not in how they dealt with pulls and enmity.
You also mentioned earlier in the video that you picked up the game in Shadowbringers and that was the expansion that really put the nail in the coffin for tanks being tanks and not just being blue dps that gets hit. So many people i know who were afraid of tanking because of the different aspects of the role are now avid tanks 'mains' because they don't die instantly or get punished hard for failing a mech. Sad to see how the role (and healers) got shafted expac after expac, i loved HW/StB Warrior and seeing it now just makes me sad lol.
Anyway great video, loved the perspective since during the 2019 classic launch i played hunter and quit mid BWL.
If you want fear in FFXIV dungeons, try Deep Dungeons. PotD, can get especially wacky.
I feel like it's very unfair to compare modern ffxiv to classic wow. Have you tried tanking with a palading where your aoe skill takes 30% of your mana? Have you tried managing enmity then? How about melee classes not being able to sprint because it took all their sp? Or how about ARR where there was no dungeon finder? Compare it to retail wow. Have you tried doing Eureka in its initial state? FFXIV also had a lot of those uncomfortable moments that have been filed away to a crispy mmo we see now.
This video is so funny because you started at Shadowbringers. All the things you talk about tanking and dungeon design in WoW classic used to also ve in FFXIV ARR. Tanks used to have mange agro the ARR days and physical jobs had TP, (physical equivalent to MP) and AOE attacks were super expensive and didn't add to a tanks agro. It was much more stressful to keep your party members safe. Dungeons used to have multiple paths to get lost in but they patched them out during EndWalker.
Ff14 is easily the worst mmo out there, also most toxic community outside of the game.
Even if I could get into WoW playstyle, which I can't see happening after multiple attempts, the shitty outdated Scooby Doo graphics would eradicate any enjoyment.
Because 14 is mainly designed to be played in short sessions and for people who want an MMO but have irl responsibilities and jobs. It’s not a no life type MMO.
The open mmo world is the weakest part of FF14 which is kinda sad.
My brother wanted me to try WoW Classic when it first came out. My response, as someone who played in BC and WotLK? "Bro, that shit didn't even have Group Finder. I had to stand in Orgrimmar shouting for RFC/RFG/RFK for an hour to get a group. Fuck that noise." Like… Sure, maybe I do have some nostalgia watching an RFC group, but I am absolutely not going to deal with how slow leveling actually is in Classic. Keep in mind you don't have Heirlooms to keep your characters geared, so you gotta spend gold on that. You don't have Account-Wide Mounts so they need to buy not just Training but the mounts themselves. Mount Speed itself is an abysmally small 60%, and 100% when you do finally manage to GRIND the money for an Epic mount. You can completely forget Transmogs, those didn't exist until Trial of the Crusader in WotLK so you're also at the mercy of whatever gear you find being good looking or not.
Why would I throw away tens of thousands of hours I've put into retail to make my experience as smooth as can be to play a game with the philosophy that everything past level 20 should automatically aggro onto you if you so much as glance in their general direction? I want to play a video game, not have the London Backstreets Experience.
This is a good video. Voiced some of my own opinions about the current state of FFXIV as well. I love XIV to death, so I hope we see some positive changes to spice up the levelling but I'm not optimistic we'll ever get it; there's just too much of a difference in outlook between a Japanese game studio in 2025 and a Western studio back in 2004.
FF14 overworld is incredibly bland and empty with almost no other players. U very rarely see other players doing the Fates