FFXIV: Endwalker Melee Role Actions Guide



Unsure of yourself? Don’t know what these do? Think you just aren’t a Melee Job? Think again!

Here we go over your Melee Role Actions to teach you a bit about them. They are both in-depth and surface level overviews meant to give you a starting point of how to use your toolkit! These are some very important skills that give you quite the edge in progression. Don’t ignore them, you’re going to see lots of use!

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Timestamps:
Intro: 0:00
Important Note on Role Actions: 0:53
L8. Second Wind: 1:16
L10. Leg Sweep: 3:48
L12. Bloodbath: 5:33
L22. Feint: 7:05
L32. Arm’s Length: 9:16
L50. True North: 11:29
Outro: 14:32

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#FFXIV #Endwalker #melee

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10 thoughts on “FFXIV: Endwalker Melee Role Actions Guide”

  1. If you play multiple jobs, my advice is to keep these skills in the same spot on all your hotbars. You want to have the muscle memory to hit these skills reliably, so always having them in the same spot will save your bacon when you need to. This includes similar skills in other job roles like Surecast (Arm's Length) or Addle (Feint)/[insert Physical Ranged Raidwide Mitigation here]. I don't see it often discussed but it is immensely helpful.

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  2. Doesn't feint also reduce the damage of enemy auto-attacks? Most of those are physical, so if the tank is being pummelled by those (and that can be as scary as busters) you can help the healer keep up with that too

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