Dungeon and trial spoilers used in the clips used in the video! if you have not finished the Dawntrail story do not watch the video! You can still listen though :D!
Here are my first impressions for Astrologian (AST) at level 100!
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Intro 0:00
Initial Overview â 0:33
Card System â 1:30
Oracle â 6:30
GCD Potency (Malefic) â 7:08
Essential Dignity â 7:44
Sun Sign â 8:27
Astrologian Overview â 10:27
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would changing astral/umbral draw to 55 second cooldown help with the drifting. also hope they change light speed to 60 seconds instead of 90
I'm still bitter about the HW cards being gone and it's been 6 years.
I like the idea of the cards but they needed to be different buffs they just seemed so generic and bland
Is Astro strong? Yes. Is it fun? Not for me personally. I came back to the game when astro released because I loved the card fantasy. Now, as you mentioned, it feels tacked on. I may adjust to it over the expansion, but right now I don't enjoy it
Was hoping for more like, defensive/dps/other for cards. So like one card could make the target move fast (like an extra sprint), one card could extend the buff time of your buffs, including cards. That plays nicely into the time mage feeling too…
Would trade an ED charge for a lightspeed charge…
i gave these changes a chance but damn after reaching lvl 100 im already kinda bored of the job…..the healing cards are giving they don't know what to do with astro
The thought of the cards is pre 50, You gain so much more kit lower level. After 70 it hits drop off cause your getting more and more stuff that is just the cards you had 30-70.
I don't get why they added 1s CD between cards, the fact that you can't double weave them felt so clunky to me.
ucob mentioned!!
spear being a ranged buff now gives me whiplash everytime i see it
10 bucks says he never makes the sage and white mage videos just like last time
casual players never necessarily hated the cards in a bubble, so much as they generally dislike single target ogcds on party members that you have to press, because they usually end up drifting their gcd from not being able to select a party member, press the button, and tab back quickly enough (which is why PF white mages sometimes act like pressing benediction requires like three seconds of downtime). this version of AST not only doesn't solve that, it actively made it worse!
Pour one out for the chocobos that can't be buffed by the Balance or the Spear currently.
My biggest problem is how bad it feels when I don't have a reason to use the utility cards. At some point you either just throw them out for shits'n'giggles or overwrite them (as you already do in the opener). I think this would only get worse the more gear everyone has.
So bottom line, the class requires you to pay more attention, and losers and bad players are the ones who will be complaining about it. Got it.
I am not a fan of changes, just switched over to playing white mage and sage
They probably chose this version of the card system as a crutch for people who couldn't play around the "time mage" parts of AST's kit. If you get a bunch more instant ogcd healing and mit tools then its not quite as punishing when you don't know how to use Earthly Star properly. (That, or they didn't really think about these changes before finalizing, which also seems possible).
Yeah Iâll stick to to my wmh/sage this exp đ
Not only do I give spear to melee because of reflex but I also instantly still draw at the beginning of instances. Overwriting both Lord AND Balance. Like i would have rather they just give us sleeve draw back.
The class feels adjacent to how it felt in stormblood. I personally enjoy the class as a whole in Dawntrail since what drew me to the class was how it was set up in stormblood.
I'm crossing my fingers. On release in ShB Astro was *rough*, but the tweaks it got really helped it.
I mean right now it really works, but it feels like MacGyver put it together with a thumbtack and a potato. Russet, in case you were wondering. đ
Differents of opinions or conversations
I swear they increased gravity's range.
Prepatch enemies had to be kissing for gravity to hit more than two. Now I am nuking entire groups without having to prod the tank to geoup them tighter.
Bring Time Dilation Back!
Compared to before, it feels worse recovering mana after dying. Before I would usually be able to draw right away (sometimes even twice), now with bad timing I have to wait almost a minute to draw for mana.
It really just feels like AST gets more OGCDs, as opposed to anything really interesting requiring card weaving.
I love the effects, but it feels so bland…
Can't believe they pushed back the "Overhaul" multiple patches and then a whole expansion and this is what they came up with..
waiting for SGE
bit of a bummer to hear. I have not raided with astro, but I enjoy playing it, and while I liked the idea of cards with different effects instead of just damage buffs, its unfortunate that their usage doesn't feel particularly interesting.
4:50 I understand what you mean with the arrow, but come on now, it's tedious beyond belief for a 10% healing increase on 3 actions every 2 minutes
wait but sun sign is level 100. you wont be able to use it in TOP and DSR
Appreciate the balanced (no pun intended) coverage of this from a thoughtful perspective with detailed examples to back up what you are saying.
Surelly the next rework will be the one! Copium
It's slower and clunkier now. Cards don't feel like a core component, more tacked on. This was my main for healing, but no more. It feels awful now.
Is there any case where stacking both the balance and spear one dps better than using it on different melee/ranged?
The only card that feels moot with 2 stacks of noct already existing is the spire, although I'm not sure what form of mit could take its place. Maybe a proc when the shield breaks?
I levelled AST to 100. I was kinda looking forward to the changes before I played it, but now after leveling I think theyre just ok, maybe not really worth the effort of changing the job lol. For now I would really like Draw to be 55ish sec instead of 60 because the drift was my biggest challenge in trials. Also side note on SGE – people were kinda meh about Philosphia but I love healing people from far away now. This was a pain point for me on SGE in anabaseios .
The true crime is the "gravity" that is the disparity between WHM and AST. All of this functionality loaded, yes arguably you need to be good with it, but the potential of what is available in comparison is believable only due to the lack of faith in their ability to line up class balance. I think its awesome Momo was able to point out the theoretical effectiveness of mitigation and its something WHM has been sorely lacking in comparison. While the doubled up mitigation might not be "needed" in said comparison, the fact its there doesn't sit well with me. I think someone in the office really loves AST and just wants to overload them or keeps dipping their hands into the pure healer pot leaving WHM with the scraps lol.
Im kinda tired how people complain abt the class where i feel bad for the devs trying to please the community when they changed ast like they reworked the class probably 3 times now? Including DT release. Bunch of whiny bbies man.
Is it true that they literally had no decent healer designer to manage this stuff
I was a long time astro main, with dawntrail i fully dropped astro. Maybe some like the change, but its not for me. Its sad but thats what they decided to do, so i simply play a other job.
They should remove the damage cards to give us freedom to hold or choose when we want to use the cards. Because the DMG cards, we need to keep draw on CD making us discard some utility.
Will somebody tell me something AST is better at than the other healers so i can cope please
I pref the new cards makes things a little more interesting. But also its better than the last two expantions for me as i miss my old gutted stormblood astro. Its a welcome change for me. đ
Pre-DT Asto was more fun, I miss it
I don't hate Arrow for having a 'increased healing received' effect
I hate the Arrow because it should have been the Ranged damage card instead of the Spear
Man at the rate theyâre designing jobs, next expansion all cards are gonna end up targeting all allies
Nice, i can listen to this đ
Im seriously not trying to be a shitter but it's yoo-er, not oo-er. like a female sheep (ewe = you). Know its pedantic but I was sooo distracted by it every time it was said đ
Im gonna have to watch it again so I guess momo really won here lmao
what monitor do you have?