FFXIV Endwalker: Level 90 Sage Guide Opener, Rotation, Stat Priority & Playstyle (How To Series)



Final Fantasy XIV Endwalker Sage Guide, includes Opener, rotation, stat priority, gearing and playstyle.

0:00 Intro
1:16 Abilities & how to utilise them
16:05 Role Actions
18:05 Opener & Rotation Breakdown
18:54 Dungeon Example
20:46 Raiding as a Sage Talk
23:40 Stats & Gearing Sage
26:36 Outro & Closing thoughts

Welcome to the 5th entry of my “how to” series, in this series we will be covering EVERY single job Final Fantasy 14 has to offer and I will be personally challenging myself to learn all the jobs to the highest level and provide guides for you guys during my journey. So join me on my journey and together we shall learn them all to the highest level!

If you have any feedback or need any help with these guides then please do leave them in the comments below and I would be happy to reply.

A lot of this is my own research but I couldn’t of done it without the help of the resources provided in the Balance discord, so props to the brains over there.
https://discord.gg/thebalanceffxiv

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14 thoughts on “FFXIV Endwalker: Level 90 Sage Guide Opener, Rotation, Stat Priority & Playstyle (How To Series)”

  1. V neat guide!

    One thing I will say re: gearing is that Det is defo the primo stat over D.hit rn damage/output wise for a variety of reasons, but I've always found that the 'Det boosts healing though' argument…is kinda a placebo at best? I recall the math being done about it for healers in Shadowbringers before the numbers and Det change, so this may be more drastic now, but back then the difference was like…1% more damage for more D.hit melds and 3-4% more healing-ish. Which sounds decisively in favour of the latter…until you sit down and actually think about 'wait, how many times would +3-4% healing have actually changed the amount of heals I do'. I think a lot of people making the mistake of comparing defensive numbers like HP directly with offensive numbers like DPS and treating them both exactly the same, but the difference is more DPS is literally always a good thing, whereas you can and should have Enough HP/mit/etc. And SE/CBU3 are never going to design (modern at least) fights where those kinda small heal power increments are actually going to matter outside of hail mary damage RNG luck in situations where, lets be honest, you should've been pressing more mit/healing in the first place. It's like Tenacity for tanks; basically no-one has ever actually actively noticed a tank being more durable bc of going Tenacity simply bc those kinds of slim constant margins aren't really what this game is about outside of big dungeon pulls at most, which stuff like melding is always overkill for anyway.

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  2. I don’t know if you hear this often to the point where it just sounds like I’m saying this just to say it but.. You’re a really good YouTuber, and this guide has definitely helped me become a better sage and I feel a lot more comfortable playing the class, so thank you very much for this 🤗 ! Keep up the good work!

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  3. Haima is an amazing skill but I think a single tank buster will only break one stack of haimation and effectively only prevent that much damage. A shield move will probably prevent more damage when it comes to a tank buster?

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  4. Good stuff!

    As a suggestion, for the next healer video you do, when you go over Esuna, point out that you can Esuna any debuff that has the little white bubble over the top and you can't Esuna any debuff without it. I've had healers in the level 89 dungeon tell me that I was the first one to teach them that, so it's definitely the sort of thing I'd want included in a guide like this.

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