FFXIV: Endwalker Dancer 1 to 90 Leveling Skills Guide



New? Got too many skills? Made the mistake of using a level skip and have no idea what anything does? Just hate reading? Try this guide out!

This guide seeks to teach new Dancers how to Dancer properly, without getting too deep into optimization. I’ll be showing off and explaining some openers but not delving too much deeper beyond that and general skill usage. Endgame is a long way away and there’s lots to learn along the way. Start slow and work your way up one skill at a time! Then, graduate to more advanced guides.

Ranged Role Actions Guide: https://youtu.be/QiSyibWe0IU
Guide to my HUD: https://youtu.be/GgXOHas9GyY
Dictionary of Terms (if you need): https://youtu.be/Oi8-myAY-Uc

Rotation images: https://imgur.com/a/V5fwIWR

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Discord: https://discord.gg/mbZkAgy3ej
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Timestamps:
Intro: 0:00
Playstyle Summary 1:52
Requirements: 2:49
Role Actions: 3:11
L50, 60. Increased Action Damage I and II: 3:30
L1, 2, 20, 40. Cascade, Fountain, Reverse Cascade, and Fountainfall: 3:51
L30. Fourfold Fantasy and Fan Dance: 5:50
L15, 25, 35, 45, 50. Windmill, Bladeshower, Rising Windmill, Bloodshower, and Fan Dance II: 6:43
L60. Closed Position: 9:03
L15. Standard Step: 11:05
L52. Curing Waltz: 14:36
L56. Shield Samba: 15:56
L50. En Avant: 17:03
Quick Recap: 17:54
L60. “Opener”: 18:10
L62. Devilment: 18:41
L66. Fan Dance III: 19:32
L68. Enhanced En Avant: 20:45
L70. Technical Step: 21:11
L70. Opener: 22:32
L72. Flourish: 24:30
L76. Esprit: 25:37
L76. Saber Dance: 26:56
L78. Enhanced En Avant II: 27:41
L80. Improvisation: 27:54
L80. Opener: 29:37
L82. Enhanced Technical Finish and Tillana: 31:03
L84. Enhanced Esprit: 32:02
L86. Enhanced Flourish and Fan Dance IV: 32:22
L88. Enhanced Shield Samba: 33:11
L90. Enhanced Devilment and Starfall Dance: 33:28
L90. Opener: 34:25
Outro: 38:15

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#FFXIV #Endwalker #Dancer

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22 thoughts on “FFXIV: Endwalker Dancer 1 to 90 Leveling Skills Guide”

  1. Eyyy, my Main gets a Guide. It's been a crazy ride mastering this class. From learning how to Double Weave/Pool your feathers to understanding that you can't double weave a Standard/Tech Step. Been using it for this tier of Savage as my first time doing it. Having a blast

    I honestly love this class, my only gripe is Improv because I can't use it too many times. I feel like it should have been a Step but instead we can choose to do 4 moves like a normal Tech Step but each one gives some HP restored rather than standstill for about 4 seconds to get the first proc.

    Reply
  2. I think Nin even isn't A tier at the moment, it's S tier. Supposedly it's only one that's even ahead by any amount that might be worth caring

    Reply
  3. Um excuse me, I'm a Dancer who does the Lali-Hop.

    No, but seriously, what a great vid about my main. Thanks for all of these guides! They've really helped me on the jobs I've struggled with, especially as I continue my grind to 90!

    Reply
  4. Oh, I've been leveling up this class, and I've been liking it. Feels more like an aggressive support that annoys a foe to death rather then a proper dps, and that's fine by me. That's what I often find myself playing in other team based games anyway.

    Reply
  5. My main for most of 6.x now, i do wish they would double down on support classes, being lowest dps is fine but i want more buffs for party, buffs and such in FF14 vs say wow are very few and far between, id like to have constant utlity and pre pull buffs like other mmos but thats just not the style. Also Improv needs a rework, its so pointless

    Reply
  6. One thing to mention with Technical Finish since it is the big one I have seen doing level 90 8 man stuff – It doesn't stack if there are 2 dancers at the same time so if there is another dancer get space your technical step by 20 seconds to get a 40 second buff for the whole party.

    Reply
  7. Hey it’s my old main, I think it’s low skill floor is very good and friendly for new players along with the extremely high mobility, but I do miss how flourish worked in shadowbringers a lot, I loved having to think more about positioning, and having to plan procs so flourish wouldn’t overwrite them was a lot of fun and rewarded planning and understanding how to maximise your procs, now the skill ceiling is a lot lower and it feel just “push the glowy button” but I am happy for people who still really enjoy this job.

    Reply

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