Comments of The Week | FFXIV Community Feedback



Diving into your comments regarding bots, bans, and add-ons in this episode of Community Feedback Final Fantasy XIV Edition
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9 thoughts on “Comments of The Week | FFXIV Community Feedback”

  1. Content like Eureka, Bozja, and Ultimate are all a result of letting a handful of people control fight design. These are things that a majority of the player base don''t even touch. When Eureka was relevant content, less than 5% of people who started Eureka actually reached Hydatos. Bozja is a significantly better number, but still fairly low. Less than 20% of the people who started Bozja cleared the Dalriada at the end of Shadowbringers. Ultimates are for the 0.1% as well.

    Susano Extreme also has a bit of RNG based on who is targeted by the lightning and the stone.

    Hardcore content in general is highly scripted with only a few seconds of difference by the time you reach the enrage. You can apply timestamps to most things with only a second or two of difference. However, modern bots are a little more advanced than that and are able to identify attacks at the moment they are being cast by looking at a few other factors. If you want to see how scripted a fight can be, the easiest one to look at is Deltascape 1.0 Savage due to how the fight is mostly designed around moving in and out of the center.

    A good example of how you can utilize RNG would be the Titania fight. Have her wings up (get out) and wings down (get in) be a 50/50 chance of either one. The bramble growth is also a 50/50 chance of which corner pairing it starts from even though the results are the same. The flame rune generally targets the healer, but you could make it target a random healer and a random dps/tank. Just small changes like this introduces a bit more complexity that doesn't change the strategy other than needing a potential back up pairing while making it a nightmare for bots to deal with.

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  2. Can you do a video on the Plus one pvp weekly tournament? Or like a recap video? It’s so much fun to watch and I think it’s well done. Personally I think it’ll be beneficial for you both. Plus I’d like to hear y’all’s take on it.

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  3. We have the option to select how hard we want to run certain instanced solo content, but only after we die trying it. Why not just make all content selectable in this way, so if I as a "filthy casual" just want to clear so I can keep moving through the MSQ, I can solo the duty and eventually beat it. Trust kind of goes that way, but a lot of content can't be played via trust.

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