FFXIV Endwalker Content CALAMITY! PLAYERS QUITTING! [FFXIV 6.48]



THE CALAMITY IS UPON US! CAN WE PLEASE STOP PRETENDING FFXIV IS IN A GOOD PLACE CONTENT WISE! At this point why is no one asking what casual players or midcore players are meant to do in Endwalker? If someone does not raid and have been playing since Stormblood what content is there for these players? WE NEED TO TALK ABOUT FFXIV AND ENDWALKER!

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Timestamps:
0:00 FFXIV Canary in the Coal Mine
0:10 Endwalker Expansion Problems
0:31 Playerbase Numbers Revealed!
2:00 A Year of No New Content
4:04 Reward Structure Concerns
4:30 Rewards get people to try new things
5:12 Item level is a bad reward
7:17 Content Longevity
8:41 Relic is Gone
9:39 Exploration Zones in Dawntrail Bozja and Eureka
11:07 FFXIV Endwalker Content Drought
11:22 What content is there for casual players

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44 thoughts on “FFXIV Endwalker Content CALAMITY! PLAYERS QUITTING! [FFXIV 6.48]”

  1. I LOVE this game and my goal is to do all the ultimate raids, literally looking for TEA groups in the background. I love the developers! I say this very clearly in the video but I do NOT want my genuine love and care for this game lost in me feeling the need to discuss this.

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  2. The player count is down because there's an onslaught of amazing games being released right now and the expansion is nearly a year old.

    Adding more grinds won't help because most people figure out how to complete them in a week or two.

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  3. I will probably skip Dawntrail, the graphical update i was awaiting since Yoshi-p said it was on the table in Stormblood is super dissapointing, it looks like a G-shade preset and a couple of mods, i was expecting them to dump the engine that has been holding back the game for years.

    There is so many features i have heard from interviews over the years that yoshi-p said are limited or not in the game at all due to engine constraints, the list is very long if you include QoL things, not to mention the reason i didn't care for the current state of the game was because i thought they where hard at work transitioning to a better engine.

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  4. i simply have not played frequently in the past year, hop on for a week or two each major patch and for lil pvp for the rewards but is so fast to get. i used to call this my fave mmo and dabble in gw2. but gw2 is now my go to game lol everything in that game is wortth doing and rewarding haha

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  5. I mean… What's the actual difference between the content cycle of Endwalker and previous expansions? I mean, it's always the same thing:

    Story;
    New Classes;
    Some new dungeons;
    3 Aliance raids;
    3 Savage raids;
    Ultimates;
    Some improvements to basic game, coding and ETC;
    A few permanent mini-games or game modes;
    Relics;
    Crafts;
    And more.

    It's the same as it was in Shadowbringers, Stormblood and Heavensward. I do believe it's not about CONTENT, it's about the lack of novelty.

    It's been 10 years already. Just like WoW, the formula is getting boring. Let's state a fact: point and click games are not that stimulating anymore. Same thing happened to Diablo 4. It was what? 8 years of development to give a overpriced unfinished graphics update patch of Diablo 3. Combat is REALLY bad, story is short, there is no sense of achievment and you'll get a reset as always… Nothing new.

    There is a reason gamers are playing Lost Ark, PGR, Honkai Impact, Genshin Impact, Honkai Star Rail and even Tower of Fantasy: more engaging combat and possibility to show off how good you play, plan or just how lucky/wealthy you are. Not to mention the husbando/waifu collection.
    Aside from LoA, all these other games don't have deep combat mechanics but it's more engaging than point and click stuff. Also, NONE of these games is actually OMFG more successful or accessible than FF14. These games don't have incredible endgame content, but people are still playing it.

    Wouldn't be awesome if FF would change into some kind of action based game? With the same graphic quality, story and all the content that is already in the game? Just a simple combat change would make the game shine a bit more to everyone, something that don't makes us fall into sleep.

    I also love FF14, but since I started playing LoA I'm not playing FF14 that much. I did the first tier of Savage Raiding and I'm keeping up with my relic weapon, which I'll thank Yoshida forever for the "buy items and deliver to NPC" kind of progression. I wouldn't take on another Eureka, Bozja, 2.0 relic grind again…

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  6. It's the long waits between patches and the achievements aren't worth it. It's the fact that they put most there prizes on Mogstation. They should implement a reward system for logging in daily and sometimes that makes your characters more diverse and not look all the same. All the content was fun but there is a problem with the drop rate it's way too low. YoshiP thinks he is doing a great job but y'all give him too much praise. Don't get me wrong I love the game but it's missing a lot.

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  7. I don't bother with ultimates dont really care about the weapons but i did get the morbol mount last year with my FC that was a blast took us about 2 months but we got it and when Blu mage got expanded we were so hyped to go do all the raids with 80 blu only for the mount to show up in mog shop… It was so disappointing.

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  8. Yeah, I can't say that I do content for the iLVL specifically. Sure, I try to level up my jobs' iLVL, but I don't chase after it. I tend to look at what is going to make a glam that I like. I still use the healer's coat from Bozja for my Scholar. I love it

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  9. For me it's the lack of meaningful and engaging combat. I was hesitant during shadowbringers about the more simplified direction they were taking classes, especially healers and tanks, and now post-EW I can't play either roll without falling asleep at the keyboard. all dps practically play the same with a noteable exception to dancer and blackmage. all tanks play the same to the point all tank mains are omni-tanks since the only meaningful difference between the two is which flavor of active mitigation you'd prefer, and healers are fundamentally invalidated by encounter design that it's just a matter of which healer can provide more to the whole group rather than their healing numbers.

    the fact that during interviews they stated they were happy with shadowbringers designs and sought to do more of the same down the line has me absolutely dreading the future paladin and dragoon reworks if they're going to make them just as gutted as dark knight and scholar after their "reworks".

    I'm back to playing WoW, especially after the talent revamps to that game making classes have engaging gameplay again

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  10. People are afraid of finishing a game, feels odd, be proud you beat it all and go play something else or just chill in game if thats what you want but otherwise i dont get it.

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  11. After .5 drops im likely going to unsub for a little while until dawntrail is way closer. I love the game, but the social aspect is really dead for me given the time i can actively get on and play. And that's the Grand buffalo in the room that no one is addressing. Content is great, and yea Endwalker patches have been less than stellar. But the reason Eureka and Bozja kept people around was because they were a locus of social interaction. Go back now to the almost empty exploration areas they are not fun.

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  12. My guy, this has been a crazy good year for AAA games being released, which also happens to be an in-between year for FF expansions. This, combined with players returning to WoW (as you pointed out), makes the downtick in active players make perfect sense. I love your enthusiasm and share some of your apprehension, but I don't really think the downtick is specifically due to lack of content, but rather the reasons I listed above. I still log in and play because my FC is lovely and we don't need a carrot on a stick to enjoy each other's company.

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  13. ffxiv content has been garbage for 8 years. Do savage just to do more savage. It’s so pointless since crafted gear is enough to clear it. There has always been a content drought between x.4 and the new expansion. And some people ask for a grind, but what’s the point? Grinding in ffxiv is like the worst as everything will be obsolete in no time, there is nothing meaningful.

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  14. You're right about the cash shop and the shadow dog mount.
    I had a team ready to do blue mage raids with and I even managed to convince people that do regular savage to jump in because of the mount.
    But once it came out in the cash shop, poof! The team dissolved that very instance. :/

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  15. I legitimately believe it's just because there's been lots of good games this year. Less grind will have an effect, sure, but This has been one of the best years for games in half a decade

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  16. If it wasn't for my alts, I wouldn't even be playing. Not even for the recent moogle tomestone event with all the rewards you get from them.

    I have almost no reason to log in with my main. FFXIV needs to make better long lasting content that keeps players wanting to log in. Bozja, Eureka and Firmament are great examples. Varient/Criterion could have been that if the rewards weren't so abysmal and easy to get off of the market board.

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  17. bozja2 where 🙁 but as someone who spends most of his nights with mommy omegaF, big froggo and ken i have enough content for now. (if i didn't do ultimates id quit the game until next expansion tho)

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  18. Still have from October to July. Currently around half of my gear are already BiS.
    Though I can just do older content for now till next year, the problem for me will come around post game of the next expansion after I drained all the older content.

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  19. I agree with you (and Zepla too) but be aware that core design seems to be working at least a year and a half ahead of live, likely to give time to the production teams (art, level design, music, engineering, etc.) to make the content. For example they said that Save-the-Queen was in the pipeline for 20 months when Bozja shipped. So even if they 180 and go back to Stormblood-style releases, we might not see any change until well into Dawntrails and it will look like they're ignoring feedback whether they are or not. If the game is nosediving right now (and it appears to looking at my FC) they probably can't do much about it.

    I just hope that next time they decide to skip a field zone for an expansion, they at least pimp Eureka up to whatever the level cap is, make it drop current tomes and throw in Eureka weapons for the jobs we didn't have in Stormblood. This is important content for the game.

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  20. They gave us Variant/Criterion and Eureka Orthos in place of Bozja because people complained about Bozja. Bozja was not universally loved. Personally, running from fate to fate in a zone full of brown mud made me log out and read a book. I checked out Variant and Orthos this time and enjoyed them both.

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  21. I intentionally left myself something to do during the drought between 6.5 and 7.0, jobs to level.. relics etc, that said.. I'm not a fan of the FOMO aspect of the PvP Series Pass Rewards.
    I login to mostly check my submarines and attempt to drum up the motivation to even queue for PvP, end up AFK'ing in Limsa.. talking to friends and switching games again.

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  22. I'm mixed on this stuff. I very much DO love Eureka and Bozja and WANT ANOTHER ONE in the future. I think not having that kind of content in an expansion is showing to be a mistake.

    …however, people are misusing statistics a lot to support this narrative of the game falling apart (which seems to have "broken out" with Zepla's video a couple weeks ago). As you note, the numbers are still absolutely healthy. There are a lot of caveats. The short list being that Lucky Bancho numbers only count people with public achievements (meaning it will ALWAYS be undercounting the total), and that we're comparing against a drop from a 10 year high fueled by a global pandemic (people being laid off, going online due to lockdowns, etc) simultaneously with WoW first crashing and burning but then launching an expansion that seems popular (drawing some of its players back), and when you are at a higher spot, you have further to fall. It's a bit odd to consider that FFXIV would sustain the inflated numbers indefinitely, and we may be seeing a reversion to the mean, like in Civilization games when the "Golden Age" status ends and city production returns to normal levels.

    It's entirely possible that this could be a data point portending a future trend line, but something everyone has to remember from high school algebra: You cannot plot a line with only one point. We really need more data points (as you point out, the very last one seems a data error of some kind) before we can plot out a trend line. And imo, we really have to wait until DT, specifically to see if we're just going "back down" to "what the line would be without the covid/post-covid inflation" or if we're actually dropping farther and in a permanent decline.

    On the one hand, I don't think that it's wise to say there's nothing to address – I think that would be foolish – but on the other hand, I think a lot of people are being far too quick to shot doom and gloom. While there are some new voices, there are a lot of people that have been down on the game for a while (even while it was hoppin') that are insisting this justifies their long-term negativity, which it really does not.

    So…I'm taking a measured approach. Asking for the changes I think are important – again, I REALLY think we need an Exploration Zone each expansion, and Criterion/Island are NOT it – but also not declaring doom and gloom just yet.

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  23. Oh, and I do agree with the Relic. In the future, we can have this kind of tomestone weapon TOO – I know some people don't like being time gated with the 7x normal Raid clears and just want to grind out glowy weapons, so that's fine – but it needs to be IN ADDITION TO, not a replacement for, a concurrent Relic weapon grind in the future.

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  24. Yoshi-P said loong time ago, that this game is about story, they know why people are dropping the game, and know they will return back with new patch and new story

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  25. We may also need to think about the world-wide economy drop down and ppl decide to afk for a while to seek some job and maintain the life. But yeah , me and my gf both find that the 6.x made us feel less anticipated compared to 5.x and 4.x somehow.

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  26. I don't worship Yoshi P or Soken and the rest of the team so it was easier for me to see things as they are since long before it was so obvious. I'm glad so many people are finally opening their eyes.
    This will forever be a game that could've been so much better. Recent Yoshi P. interviews has kind of make me even more doubtful a lot will change since it seems to focus on the "younger audience" now and trying to make the game more accessible to everyone.

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  27. I admit I've slowed down my logins recently, but I still love XIV. My reasonings are that I have started other games (XVI, MK1, and Elden Ring, among others). I had farmed Moogle Tomes hard for the first few weeks, but now I got most of what I wanted, so I slowed down.

    Also, I work retail, and am getting ready for 4th quarter, so my focus outside gaming is shifting a bit.

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