Samurai Opener and Rotation – 2.14 GCD – 8:30 Meikyo Acceleration Loop – FFXIV Dawntrail Patch 7.05



Standard Samurai rotation at 2.14 GCD utilizing Meikyo Acceleration to perform a looping rotation that aligns with raid buffs while also show casing how we utilize the changes to Tsubame-gaeshi.

The Meikyo Acceleration Loop or “MAL” is very similar to the Standard Loop, however it uses a slower skill speed of 2.14. This delays the rotation over time therefore making our Burst Windows and Higanbana reapplication naturally drift. Obviously, neither of these are ideal so we utilize a technique called Meikyo Acceleration to force our bursts and DoT reapplication to be earlier.

Samurai Guides for Dawntrail that explain this rotation in full are currently being updated. You’ll be able to find the links below once they are done, but please look forward to them ^^

2.08 Standard Loop example: https://youtu.be/Vs-TeYTNG9E

If you have any questions feel free to let me know!

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Timestamps:
0:00 – Prepull
0:20 – Opener and First Pot
0:52 – Cooldown Phase
1:27 – 1 minute Burst Window
1:52 – Cooldown Phase
2:26 – 2 minute Burst Window
2:53 – Cooldown Phase
3:27 – 3 minute Burst Window
3:55 – Cooldown Phase
4:26 – 4 minute Burst Window
5:00 – Cooldown Phase
5:27 – 5 minute Burst Window
5:58 – Cooldown Phase
6:21 – 6 minute Burst Window and Second Pot
6:55 – Cooldown Phase
7:27 – 7 minute Burst Window
7:51 – Cooldown Phase
8:26 – 8 minute Burst Window

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11 thoughts on “Samurai Opener and Rotation – 2.14 GCD – 8:30 Meikyo Acceleration Loop – FFXIV Dawntrail Patch 7.05”

  1. Great showcase! Even as a new SAM I think the 7.05 iteration of the 2.14 rotation is very good for learning purposes since it teaches you a lot about meikyo acceleration and higanbana alignment from the get go compared to the 7.01 version.

    Reply
  2. I might be missing something but wouldn't it be better to hold the Tendo Tsuba at the first 1 min burst and reapply bana earlier? If you're in a comp with scholar/drg I would understand it since the autocrit moves scale better than bana in that situation but otherwise you're dropping a tick for no gain?

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  3. great but keep in mind that in savage for example, you rarely are able to keep that rotation as it is showcased, accelerating even more is the play there if downtime heavy (m3s, m4s)

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  4. TYCI
    I have tried to fix this rotation pass 13:00
    It never work
    Do you have a solution? I know fights rarely drag that far but
    Inherently this thing is not loopable beyond that.
    Our meikyo is 55/60, so 2 filler fix
    Every minute we drift 2. With the extra meikyo in beginning we can patch up around 8:30 with he prepull meikyo
    But pass that every 2 minute means we are being chased by unloopable hell
    If you know what I am saying…

    Reply

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