FFXIV: Dawntrail Media Tour: My Opinions On Job Adjustments



Welcome to my coverage of the Dawntrail Media Tour! This is one of four videos I have created! This one is me sharing my opinions on the changes and additions of all the current Jobs! Viper and Pictomancer are both in their own dedicated video.

BLACK MAGE WILL SHOCK YOU…. No wait it shocked me. A lot.

If you wanna check out the rest of my Media Tour content:
https://www.youtube.com/playlist?list=PLoXER4idrFLakABJLRZdlDQpBPioUX4MK

Twitch: https://www.twitch.tv/weskalber
Twitter: https://twitter.com/WeskAlber
Bluesky: https://bsky.app/profile/weskalber.bsky.social
Discord: https://discord.gg/mbZkAgy3ej
Patreon: https://www.patreon.com/WeskAlber

Timestamps:
Intro: 0:00
General Changes: 1:22
Monk: 3:39
Dragoon: 4:59
Ninja: 8:08
Samurai: 9:41
Reaper: 11:34
Viper isn’t here!: 12:05
Paladin: 12:14
Warrior: 12:59
Dark Knight: 13:48
Gunbreaker: 15:09
White Mage: 16:11
Scholar: 17:01
Astrologian: 17:49
Sage: 19:11
Black Mage: 20:24
Summoner: 21:15
Red Mage: 23:30
Pictomancer isn’t here!: 24:18
Bard: 24:25
Machinist: 25:07
Dancer: 25:51
Outro: 26:37

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#FFXIV #Dawntrail #mediatour

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30 thoughts on “FFXIV: Dawntrail Media Tour: My Opinions On Job Adjustments”

  1. Man the loss of eyes is gonna make learning fights and then optimizing them much more boring, I might actually force myself to duo main melee jobs to break the monotony
    Also Nastrond, gsk and stardiver falloff was increased. DRG is gonna feel even more dogshit at low levels ultimates.

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  2. I think part of why Paladin didn't change much is that we pretty much have been playing DT Paladin since the 6.3 rework.

    Also, apparently Bard got an old skill back that'll act as a low level version of Shadowbite that you get at level 25. Not a rotational change for the endgame, but should be fun for level synced content.

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  3. I really hate the removal of the DoT on monk, just 'cause it makes a lot of stuff way less interesting and much more binary – which, sure, makes it easier, but I don't think it's going to actually attract any new players for longer than a month or two. It just kinda bums me out. The replies are sweet at least though so… let's go 8.0 thingdoer?

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  4. yeah, actually, as a drk main, i'm not sure how to feel about the removal of three ogcds from the burst (two total, i suppose, since we have disesteem now). i won't miss them or anything, and drk definitely needs a better identity, but we won't get there just by removing stuff

    living shadow not costing gauge does feel much more intrusive than the gauge-simplifying changes in other jobs, but if it means that i won't have to occasionally overcap to make sure that esteem actually does all their goddamn skills in the burst window after their theater kid spawning animation, i think i'm ok with it

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  5. Congrats on the media tour invite! Also as someone who likes SCH and its jank, I like how they're still going in that direction. Not for everyone, but that's a good thing imo in a time where a common complaint I hear is homogenization of jobs.

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  6. Gunbreaker was my main in SB, but it felt a bit weird and clunky in EW, so I hoped for some changes, but I am not convinced this is the right direction. And the Lionheart combo looks goofy af with the character floating around like that when all other Gunbreaker moves are grounded. I won't knock it until I've tried it but I am not very optimistic…

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  7. First time I've seen someone actually use SMN Physick and I'm floored it STILL scales to MND. Scholar got their own Physick back in Stormblood, there's no reason for this to not scale to INT. Or at least upgrade into something not worthless. I wish there was a single developer at SE with a shred of passion for Summoner.

    Red Mage looks really fun, and at least the new 'finisher' isn't just an extra gcd tacked on. Making it ogcd is a great way to get around that, even if the ogcds in the 2m window are getting pretty numerous.

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  8. Personally I really like what they did with PLD and I don't consider it boring, I got exactly what I wanted with the AoE Requiescat and even an oGCD Blade as a bonus, plus we might as well have already got the DT changes back in 6.3

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  9. For AST I don't mind ShB/EW or DT card, either way is fine for me. For me I want either RNG with damage effect only or just get rid of RNG and let me use the card to match situation. RNG with multiple effect sound cool in paper but in practice it doesn't go well with this game's fight design (atleast for savage and below) if I can't be sure that I will get it when I need, it won't be included in healing and mitigation plan just like EW minor arcana. But now I can believe in the heart of card like Yu-Gi-Oh's pronagonist and always get what I need which is cool. But I still don't like Malefic sound effect though.

    As for SCH transformation, it does fill the weakness of SCH in the situation where healers have to fill up party HP to survive next big raid wide but co-healer is dead. Yea, I understand why they add it, but it going to be a very niche skill that problably going get used once every 2 months (over exaggerated, ofcourse). Unless they make every raid boss do something like Harrowing Hell back to back with less than a minute of downtime in between. And I agree that SCH is still jank.

    And for SMN, I don't ask much but can't they just make the summon has effect on gameplay. And they don't have too look any further either just look at SMN in pvp where bahamut phase has single target will has casttime while in Pheonix it doesn't. Currently SMN big summon is just Bahamut reskin and there is no different between Bahamut and Pheonix on how to play it other than 1 button that I have to use it on tank rather than boss.

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  10. as someone that liked SCH for HW/SB; it still feels like the job team have absolutely no idea what they even want to do with them. They had to undo removing Energy Drain in ShB when they had to be told by SCH players how bad it felt to not have it, they removed AoE dots and gave it to SGE, they created a mass sprint button to troll parties with, and now they are REALLY leaning into that angelic theming with something that a lot of SCH didn't even like from ShB.

    I know some people are happy about being able to use chain strategem on trash; but I ain't. Why do I want to waste a single target damage buff on trash; only to get a move that should've never been removed, and given away to their new favorite healer? I dunno man; its one of those weird things where I have to force myself to level SCH since ShB, but I'm thinking its time I just drop healing all together lol

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  11. Well deserved invite, I'm so glad you got to go. You've been a growing cornerstone in this community, and I love the way you display information vs opinion. Thanks for giving us some food for thought, I can't wait for DT!

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  12. As someone who started the game as BLM I slowly drifted away from the job because sharpcast management was just such a pain in my ass. Removing the button entirely and giving us reliable procs on firestarter and the new thunderhead is just…everything I could have possibly wanted that I didn't even realize I wanted so much. The changes to MP management are also a huge win in my opinion. Not having to worry about a bad server tick costing you your fire phase is a godsend, especially in lower level content. I might actually become a BLM main again. Although…

    The other big winner I see here is Bard. I was a bard main for the first tier of Pandemonium Savage. Ended up dropping the job because, shock of all shocks, song management during downtime. P2s was really what made me annoyed with Bard. When I first heard they were making songs not need a target, I thought I was gonna pick Bard back up and take that into the first savage tier of DT. Now I'm deeply conflicted between BLM and Bard. It's honestly a problem I'm happy to have.

    Also the new BLM skill being Flare Star. One of the things I've been doing on the wait for DT is finishing all the Shb relics. Thus, I've spent a LOT of time in Bozja recently. Including using Lost Flare Star red mage cheese on the duels. This turn of events amuses me greatly.

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  13. As a NIN one trick I am both excited about the more interesting 123… And absolutely terrified about the TCJ finisher.

    You had to TCJ in the middle of things like superchain 1 in EW, making movement super awkward. I really hope that little exta half second to do a forth cast before moving doesnt get me killed too much 😂

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  14. As a smn main…yeah im immensely disappointed we didnt cycle new gems. It seemed like the perfect win. And i mean sure the class story gave us a reason why we cant do that, but need i remind that…that entire story and arcanist story dont make sense anymore either. They need to be less afraid of changing early content to match late changes. Especially if msq is not affected.

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