5 Crucial Things Final Fantasy XIV Doesn’t Tell You



Final Fantasy 14 is a massive game, that like most games, has various aspects and mechanics that you need to understand to succeed. So with that being the case here are some of the things that the game doesn’t tell that you’ll want to know about.

Timestamps

Intro – 0:00
Role Actions – 0:20
Enmity – 2:30
Limit Break – 4:25
Buffs & Debuffs – 7:14
Snapshotting – 9:25
Outro – 12:20

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19 thoughts on “5 Crucial Things Final Fantasy XIV Doesn’t Tell You”

  1. I decided to try something different with this video as with my new computer I wanted to try and improve my editing, so I would greatly appreciate any feedback about it. Do you like it? Do you think it's a little to much?

    Also an addition that need to be made that I didn't think about until later(the day after uploading). The damage of limit breaks are based on the party not the individual. Meaning if you have two melee it doesn't matter who uses it. This is also why it's best that if someone has the weakness debuff for them to use it since the damage from the weakness isn't going to effect it.
    Furthermore, while I didn't directly say it melee lb does more damage than ranged or caster lbs since it's single target.

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  2. Ha. That first debuff you showed is called misery and is applied to you from gremlins when they use the skill bad mouth. While asuna does not remove this debuff /comfort will. You have to be within 10 yalms of the person you are /comfort for it to work. Also I don't think you can self comfort. Anyways said all that to point out a hidden mechanic you may have unintentionally included in you video of hidden mechanics.

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  3. its about god damn time someone addressed what Arm's length does in a video. That is a Tank cooldown, and knockback prevention. I hope your video gets a bunch of views, this has been a long time needed. coughs in 8 years FFXIV vet

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  4. I had the opposite problem with arms length, I knew about the slow effect, but I didnt know about the knockback nullification. I mean, the part explaining the knockback just looked like flavortext to me and the bright green and yellow parts took my attention!

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  5. I've encountered very high level players who didn't know how to do limit breaks. If I recall correctly, the game never does a pop up for the first time Limit Break becomes available in your very first dungeon, unlike so many of the other systems such as job gauges. You have to manually find the button under general abilities / commands and drag it to your toolbar

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