FFXIV: Dawntrail Lancer/Dragoon 1 to 100 Leveling Skills Guide



New? Got too many skills? Made the mistake of using a level skip and have no idea what anything does? Just hate reading? Try this guide out!

This guide seeks to teach new Dragoons how to Dragoon properly, without getting too deep into optimization. I’ll be showing off and explaining some openers but not delving too much deeper beyond that and general skill usage. Endgame is a long way away and there’s lots to learn along the way. Start slow and work your way up one skill at a time! Then, graduate to more advanced guides.

General DPSing Guide: https://youtu.be/QV7gLorSweo
Melee Role Actions Guide: https://youtu.be/Wuhci5l7Xl4
Guide to my HUD: https://youtu.be/GgXOHas9GyY
Dictionary of Terms: https://youtu.be/Oi8-myAY-Uc

Rotation images: https://imgur.com/a/F5N5dwY

Twitch: https://www.twitch.tv/weskalber
Twitter: https://twitter.com/WeskAlber
Bluesky: https://bsky.app/profile/weskalber.bsky.social
Discord: https://discord.gg/mbZkAgy3ej
Patreon: https://www.patreon.com/WeskAlber

Timestamps:
Intro: 0:00
Playstyle Summary: 1:48
L1. True Thrust: 2:44
L4. Vorpal Thrust: 2:56
L6. Life Surge: 3:22
Role Actions: 4:03
L15. Piercing Talon: 4:24
L18. Disembowel: 5:13
Role Actions: 5:45
L26. Full Thrust: 5:50
L30. Lance Charge: 6:21
Job Requirements: 6:45
L30. Jump: 7:00
Role Actions: 7:41
L35. Elusive Jump: 7:45
L40. Doom Spike: 8:52
L45. Winged Glide: 9:54
Role Actions: 10:53
L50. Chaos Thrust: 10:58
L50. Dragonfire Dive: 12:24
L50. Opener: 13:14
L50. AoE Opener: 14:51
L52. Battle Litany: 15:59
L54. Enhanced Jump: 16:40
L56. Fang and Claw: 16:52
L58. Wheeling Thrust: 17:22
L60. Geirskogul: 17:41
L60. Openers: 18:26
L62. Sonic Thrust: 20:07
L64. Drakesbane: 20:43
L68. Mirage Dive: 21:30
L70. Life of the Dragon and Nastrond: 22:03
L70. Openers: 23:10
L72. Coerthan Torment: 25:13
L74. Jump Mastery and High Jump: 25:31
L76. Lance Mastery and Raiden Thrust: 25:44
L80. Stardiver: 26:38
L80. Openers: 27:45
L82. Enhanced Coerthan Torment and Draconian Fury: 28:29
L84. Enhanced Winged Glide: 28:57
L86. Lance Mastery II, Heavens’ Thrust, and Chaotic Spring: 29:31
L88. Enhanced Life Surge: 30:03
L90. Lance Mastery III and Wyrmwind Thrust: 30:38
L90. Openers: 32:12
L92. Enhanced Dragonfire Dive and Rise of the Dragon: 33:23
L94. Melee Mastery: 34:12
L96. Lance Mastery IV: 34:30
L100. Enhanced Stardiver and Starcross: 34:51
L100. Opener: 36:24
L100. AoE Opener: 39:05
Outro: 39:39

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#FFXIV #Dawntrail #guide

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39 thoughts on “FFXIV: Dawntrail Lancer/Dragoon 1 to 100 Leveling Skills Guide”

  1. A couple notes about the jumps that might clarify things for newbies: Jump/High Jump do say in their tooltips that they return you to your original location, functionally, this means your hitbox does not move, and you cannot use it to dodge AoEs by hitting a distant enemy. Because your hitbox doesn't move, using Jump/High Jump into an AoE should be safe, but probably not worth the risk (Jump/High Jump used to have weird hitbox shenanigans until relatively recently, uncertain if any of it remains despite claims). Dragonfire Dive and Stardiver will both move you to the target (not explicitly in the tooltips, but mentioned by Wesk at 13:12 and 26:51 respectively).
    Man, losing Eye of the Dragon buffs on Mirage Dive really tanked its value.
    (insert Chie Satonaka "T r I a L o F t H e D r A g O n")

    Reply
  2. i was super nervous about the dragoon rework going into dawntrail, but between the upgraded 2nd combo attacks (GOD i love spiral blow's animation) and the new extra ogcd buttons to mash, along with the geirskogul/nastrond rework, dragoon's burst phase has honestly never felt more satisfying to me. i'll always be disappointed by the more utility and jank team-based skills going away, but the emphasized vibes of having a nice smooth filler phase attached to such an insanely active burst phase is still satisfying after all these years.

    Reply
  3. Jobs that were promised a rework:
    – Astrologian
    – Dragoon
    Jobs that got a rework:
    – Astrologian
    – Black Mage
    – Monk
    – Ninja
    – Samurai
    – Viper
    – Black Mage
    – Monk

    Also this might come across as whiney but is anyone else not a fan of the current Balance opener? I only looked it up recently and apparently I’ve technically been doing it wrong, but I honestly just prefer the flow of the “anti-triple weave” opener right now

    Another great video as always, Wesk

    Reply
  4. A note on Battle Litany/Life Surge
    The two buff does have a synergy, Life Surge's tooltip mention that damage is also increased while under any effect that raise critical hit rate, like Battle Litany

    Reply
  5. I'm curious but in this video as well as the previous one, you seemed to be using Stone, Sky, Sea at different level caps. Is it a new feature in Dawntrail or something else entirely ? I thought SSS didn't have level sync.

    Reply
  6. Wow
    Double weave for the whole opener (except Stardiver, of course).
    And some people still complain the job isn't busy.
    To me, this is called busy especially jobs with many weird cooldown abilities (non 60x sec cooldown) because mostly they need manual tracking, and most of the time, I missed when to hit.

    Reply
  7. You have to start including the potion in the opener, yeah I know it's not necessary in normal content but neither is a perfect opener necessary either. Make your guides complete with the inclusion of potions in the opener.

    Reply
  8. thank you for the dragoon guide! i was waiting for it as a fellow dragoon main and hmmm i may have been using the buffs a bit earlier than i should…😅 time to hit the dummy for practice…!

    Reply
  9. I can hear the passion you have for this job through your voice. Neat video, will definitely revisit when I finally unlock Dragoon! You're invaluable to all my job leveling experiences

    Reply
  10. Thanks for the guide. I love watching a good Dragoon.

    Such a shame it's a job that I'll forever bench on my inability to double weave without clipping (live a continent away from the servers).

    Reply
  11. Great guide, as always!
    What's your recommendation on pre Lvl 90 Life Surge after the opener? Use on cooldown, even on not optimal GCDs to fit 3 every 120s rotation, or use only on Drakesbane/Full Trust?

    Reply
  12. Wait – since when Fang and Claw -> Wheeling Thrust (and the opposite) is gone? I remember getting to that part and it annoyed me to no end – 2 different positionals next to each other when you also have double-weaves and jump animation locks was too much. True North helped but it wasn't always available (I kept one charge for emergencies).
    So instead linking those two skills there's non-positional combo finisher that's also be life surge spender? And there's less animation locking on jumps? What a fantastic QoL changes.

    Reply
  13. I'll always remember that DRG that elusive jump into the ghost circle right after his limit break in a really tight window before the ghost wiping attack on deadwalk. instant commendation.

    Reply

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