Final Fantasy XIV Endwalker. Going over the basics of cooldown rotations and how to get full value out of our mitigation cooldowns, this is very much a lecture format so not much is going on in the video other then some footage.
0:00 Intro
1:06 Cooldown Rotation
2:45 Maximising Cooldowns
8:09 Outro
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Correction on value of CDs. Multiplicative CDs are better when you're increasing something, IE damage. However worse when reducing something, IE damage intake. Addative DR is better than multiplicative DR, though multiplicative amplifiers are better.
100 damage * .8 (rampart) * .7 (big tank cd IE shadowall) = 56 damage after mitigation
100 damage* .5 (rampart + shadowall) = 50 damage after mitigation
So if tank reductions do stack additively, that is actually better for reducing damage than if they were multiplicative.
Had a PLD not use cd’s in Aitiascope big pulls. He said he didn’t have to, he also cussed me out when I asked him to pop them. I couldn’t focus on anything else just heals on him. During the boss he never tried dodging the boss aoe. He ate everything and died 3 times. He was so salty…
Im glad you made this guide. I feel like there are tanks out there that dont even know mitigation exists.
….This seems very odd to me. On one hand, you're explaining how the tanks should use their mitigation in fights where they can afford to without blocking something, with things like auto-attacks. On the other more than half the healers are built with oGCD tools that can be weaved between whatever buttons they're pressing or can slap a regen and often just ignore healing you entirely for whole chunks at a time.
The circumstances with which to take this 'use it if you can afford to' aspect of mitigation run into justification issues when weighed against what the other jobs are doing. It's genuinely so easy for healers, almost all of them if not flat out all of them, to heal you without needing to press a single GCD. To add to this, none of the healers sport oGCD damage tools that are most efficient in being weaved in. The only one that comes close to justifying spending weaves between GCD for damage is Sage, and even then the damage is so infrequent, you're going to be doing oGCD heals more regardless.
If you weigh what each role does against one another, you find out that healers have way more tools than they actually need with which to heal. Even in raiding, you have skills like Panhaima from Sage and Macrocosmos from Astrologian that cover the more extreme and infrequent checks. Every healer can genuinely press their attack button for every GCD provided that the party isn't messing up mechanics. Sometimes even tanks that refuse to properly mitigate.
I gotta say, these guides have helped me out a ton. I try to always use mitigation as a tank but I felt like I was missing something and this video was very enlightening!
so in doing wall to wall pulls is using only one mitigation CD typically enough? i've been leveling warrior and will typically use raw intuition and rampart to survive at the end of the pull and found that a lot of the time its not enough and my health just plummets.
What is your earrings please ??? 😮
so i dont THINK you need to do a full vid on this; but feel free. with the new set up to shelltron (all the party buff and the HoT additive ive been popping it every time i hit 80 85 so that A i don't cap (yes 14 years of wow has hammered into me never cap resource) and B if i do need to cover and whatever the one is that dbls down with sentinel on like the off tank its usually up at 50+ pretty much instantly after i popped it to begin with….are my instincts correct in that with knight's resolve and all the fun things i do want to actively use it more?
Another tank YouTuber said to use the bigger CD first to get more use of it during the dungeons so now I'm confused because that's what I been doing for all my tanks (which are all 90)
I don't know if it really matters but I have no problem going though dungeons that way or even doing savage in that same way
7:45 doesn't this argument work even better to pop it last second? Bosses often don't auto during cast times so you're also wasting the duration during cast times but they WILL auto attack after the cast finishes. I need to hear your response for this.
One thing I'd maybe add to this guide is the fact that for some dungeon pulls, you want to open with more than just rampart/one cd. I see a lot of tanks doing pulls on hard hitting mobs, popping just rampart and calling it a day. The last "big pull" in The Tower of Zot comes to mind, just to name an example. Popping just a Rampart there and waiting for it to run out before popping the next cd basically makes the tank unhealable. Even a Rampart + Reprisal most likely won't cut it, so there are pulls where you actually want to open much stronger in terms of cd rotations. For those type of pulls I'd highly suggest using a bigger cd + a few small ones and/or coupling it with Arms Length or straight up invuln it if you're a PLD. That gives the group enough time to kill at least a couple of mobs, at which point using stuff like Rampart + some smaller cd's is enough to tank the remaining trash.
Nice vid. I always feel like PLDs forget Hallowed is a cooldown too. If its used first or second big pull itll come back up for the troublesome ones later on. DRK is the only weird one because without Oblation it gets rough in the new dungeons.
So on DRK its more Rampart + TBN x2, Oblation x2 + Reprisal + TBN x2 Abyssal Drain. Then next big pull Shadow Wall + TBN x2, Oblation + Arms's Length + Reprisal + TBN x2. And if the packs take long Rampart comes back up.
A big note is that pulls last from like 45-60s. So any 60s you got come up next pull. Using Rampart 1st thing, a 90s that last 20s, with the pull taking 50s, and taking into account the 15s or so to pull the next set of mobs, by the time your 2 min is ended, Rampart is usually up if not close to coming up.
I wish I was as cool as the monk.
Damage reduction CDs are also multiplicative, which is why you get diminishing returns by stacking them.
yet again making me a better tank 🥰 beautiful work as always!! 😀
Defensive cooldowns are multiplicative. Everything he said made sense but "additive" and "multiplicative" were reversed. Additive- good, stronk. Multi- bad, reduces maximization potential.