A Drag-on Dragoon Guide (FFXIV: Endwalker)



All information contained in the video is subject to being wrong and it is all my fault.

Job information stolen from:
https://www.thebalanceffxiv.com/

Class guide playlist:
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Chapters for inconvenience:
0:00 – Typical YouTuber
2:00 – No real Job Information Found
3:24 – C O R E
5:27 – An Opener that will be suboptimal
6:47 – 5 Neat Clarifications they don’t want you to know
7:59 – Animation Locks Endwalker Editionβ„’
8:47 – Life as a Dragoon
10:48 – Do not be concerned about the DOT
11:12 – Life Surge Life Cycle
11:55 – All together now
12:24 – Bratwurst Window
13:17 – Other tips and Tricks
14:47 – AOE? Nobody Cares about that
15:29 – Invalid Opinions and speculations; Please Ignore

If you react to my videos publicly your soul now belongs to me.

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39 thoughts on “A Drag-on Dragoon Guide (FFXIV: Endwalker)”

  1. When you use Wheeling Thrust, the next Fang and Claw right after does 100 extra potency (and vice versa), so you should only use Life Surge on the 5th-hit positional of your combo and Heavens’ Thrust.

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  2. dragoon is the only melee DPS class, that survived SE castration treatment. First they raped monk, stole greased lightning gameplay, then turned ninja into jutsu mage and then they robbed Kaiten from SAMs. I quitted this game after that, but sometime look videos bout. All my favorite classes gameplay was destroyed and only dragoon left untouched. Sorry for my eng.

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  3. I absolutely love the big long rotation, feels way more interesting and challenging in regular 123 melee combat. It's the fact it's paired with lots of cooldowns AND a time window mechanic that turns the whole thing into juggling knifes, forks and spoons whilst trying to hit positions, use jumps without dying and losing hope as you slowly drift one cooldown after another.

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  4. love this video and love drg

    quick correction: 7:50 using a life surge for wheeling thrust during opener is a strict damage loss as its 100 potency less than the following fang and claw, you only want life surge hits on 5th hits with both DS and LC, but also you can just do every ht and that's also mostly fine. This is due to there being a lvl 64 trait that makes the 5th hit of each respective combo deal 100 more potency. (The trait is shown at 3:34)

    hope u make a cp2077 phantom liberty video !!!

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  5. Hello Mr. Chair,

    I am almost halfway through your video and it is a good video, but I had to stop to clarify some information:

    DoT ticks can still crit (and direct hit) in Current Expansion. It's just not directly displayed in the Damage Done tab of FFLogs, but you can see individual DoT tick damage events (some of which are crits/DHs) and the %chance to crit/DH in the Events section, so the misconception gets passed around a lot. Battle Litany is in the first weave slot of the 3rd GCD because synchronized raid buff alignment is good and cool, and we like that.

    I will resume watching the video now.

    Reply
  6. Just a small tech/bug about High Jump at 8:29 – since they changed High Jump to no longer move your character's real position during the animation, you can actually negate the animation lock entirely if you jump and press it almost simultaneously (press Space slightly before High Jump). It's a niche usage but given how strict you need to be with your HJ usages it can often allow you to do mechanics or movement without letting the button drift

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  7. I'm sure it's been brought up somewhere before but I've never actually heard anyone bring up the reverse illusive jump technique before now. I just figured actual tech was something this community was too good for.

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  8. 2 small corrections:
    a) High Jump, Spine Shatter and Dragonfire can actually be double woven together if you have a Ping of less then 40 according to the Balance Discord.
    b) DRG has no Cones. His AoE-GDCs are all Line AoEs

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