3rd Fleet Episode 52 | Toukiden, FFXIV & Monster Hunter Rise Sunbreak



Welcome to Rurikhan & Gaijin Hunter’s Third Fleet Podcast, today we’re talking about Toukiden, Final Fantasy XIV & Monster Hunter Rise Sunbreak, Enjoy!

Check out Gaijin Hunter:
http://youtube.com/gaijinhunter
http://twitter.com/aevanko
http://discord.gg/gaijinhunter

Rurikhan’s Discord:
https://discord.gg/0lZ8FdxvIzBGUqpm

#MonsterHunter #MonsterHunterWorld #3rdFleet

Chapters:
0:00 Intro
2:00 Toukiden & God Eater
27:00 Soul Sacrifice Servers Shutting Down
30:50 Final Fantasy XIV
51:20 Monster Hunter Rise Sunbreak

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41 thoughts on “3rd Fleet Episode 52 | Toukiden, FFXIV & Monster Hunter Rise Sunbreak”

  1. I love MH, but I also love God Eater 2 and 3. 1 is a bit rough but I really love the sequels. I love SSD as well. Maybe God Eater 1 (even the remaster) is not the best place to start? Freedom Wars is also cool as fuck but needs some refinement.

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  2. I was in Gaijin's situation, I heard about FFXIV but didn't think I'd like it, having never played MMOs. But I ended up creating a character anyways in March. Now I love the game. This was after hours of struggling with HUD and controls. I nearly stopped cause I didn't have a friend to help me until few months of solo-ing the game

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  3. The thing I don't like about Toukiden, is how you NEED the help from NPC to be reasonably efficient. The purification of monster part is so sloooooow when you do it alone without the help of the AI…It's especially bad in Toukiden 2, where the game is not enjoyable if you want to play solo, it's either a big massacre with 3 NPCs, or really really long hunting times. Soloing in Toukiden is not really an option, sadly.

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  4. "I want a better endgame" that is the most open ended request ever. you could go to any monster hunter game EVER and apply that exact same sentiment.
    You look at iceborne: "i want a better endgame"
    You look at GU: "i want a better endgame"
    That is such a low effort response it annoys me

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  5. On the topic of Fashion Hunting, I have to say that I don't like how they handled it in Rise. I think it's much more rewarding to have to craft the armor piece to be able to layer it on your character, instead of just using some tickets that you happen to get when doing quests. In GU, the amount of hours you can spend on the game to get cool armor pieces is insane.

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  6. what I want the most for now is just fashion. 1 monster got at least 3 or 4 distinct design of low, high, g, and alter (deviant/tempered/whatever). or the very very minimum bring back the gunner sets design

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  7. also this is specifically for gaijin. im so jealous you live in japan. im a HUGE gundam fan but allot of the games are exclusive to japan. i with i had the access to them like you do. if you aren't big into gundam i suggest checking it out. take the chance to get a hold of these games and enjoy them

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  8. You guys were predicting the next sunbreak trailer, it will probably be at nintendo direct between january-match, where they usually do directs at the beginnings of the year

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  9. I thought the farm was cute in the older games. And it was nice to see your upgrades and do the silly little minigames. However, I don't want them to bring it back just the way it was. I'd like them to shake up the formula a bit, personally. My stream of ideas follow:

    One nice thing about the farming was that it was a nice break in the pace of the game. There was something to check into, relax with, cultivate over time; but if you think about it, all that stuff can be done in the field. You can already forage for herbs and mushrooms, capture bugs, hunt and cook meat, fish and mine. You don't need a farm at all, really, but it doesn't quite change the pace enough, since you're just in the same environment as a regular quest.

    One way to fix the pacing of "farming in the wild" is to just move some elements of the farm to the camps. Make it so you can upgrade them. Take away ALL blue box supplies when you get into high rank and rely on the upgrades/farm camp. Want a bee box that accumulates honey over time (not per quest so you can't cheese it)? Go out into the wild with a special sack and collect a hive to transfer into your bee box – and of course, you have to be careful and carry it like your traditional egg quest so the queen survives. If you add seasons, that could even factor into the farming (maybe the colony in the hive dies if you don't take care of it during the winter, or it doesn't have the right access to flowering plants because you've harvested too many during the summer).
    You could bring back the gathering tools and go one step further where hunting and gathering heavy materials like minerals at the same time is difficult. You need to equip a big basket on your back to hold the ore, and it slows you down the more you collect. It would help to have a friend that clears the menacing small monsters and leads the larger monsters away! Perhaps something like World's capture net for bugs, where you have to creep up to them like you do for the Wigglers or they fly or scurry away quickly.

    Going back to seasons, you could even have the same plant have different efficacies during different months. Maybe the flowering or fruit parts are themselves different ingredients. Maybe young, tender leaves make more effective potions. And while we're on the topic of combining and crafting, why not make that part of the change of pace? Having special mechanics for different kinds of crafting – some of which can perhaps only be done at your upgraded camp. Maybe one of the later upgrades is a feline helper that automatically crafts the farm produce (or whatever you deposit in the camp) to make nice items.
    A lot of this would give you less reason to return to the village/hub, but they already took very tentative steps towards that in World, where you could just return to camp for an expedition after a quest – it could be elaborated on.

    I think if they made the maps even bigger but just as detailed, it might even be nice to add some travel time between the hub and/or different maps, to encourage working in a specific locale for a while. And when you return to the hub, you come bearing gifts and fulfilled requests for all the residents! And of course, all the materials and money you've made can be put to use upgrading your equipment at the smithy.

    If it was up to me, I'd even go deeper into the carving and retrieval of parts – having to slice out gems, claws, fangs, big plates and scales, whole limbs and drag it all back to camp before scavengers (Jho? Odogaron?) show up and compete with you for the carcass. Buuuut I understand that might be a step too gruesome for Monster Hunter. I still think I'd like a carving minigame that made some of the materials a bit less RNG though.

    But that's just me. I liked the old Powderstone quests, so I'm probably a minority.

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  10. Sorry, saying you don't play bowgun in world because of ammo management is nonsensical.
    You have to manage your gunlances sharpness. Depending on the shot type you pick, you'd craft ammo once with one button, the same as sharpening but in less than 1 second…

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  11. I think rampage can totally happen in Rondine’s home land and being the whole reason why they need an expert blacksmith to craft weapons.
    Because there is a thing call “HALLOWEEN”.

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  12. I picked up the first two God Eaters on steam a few years back and finally got around to playing them recently. Not as good as MH but I enjoyed my hours with them. Having a melee and ranged weapon together was fun. Still need to finish 2 but got distracted by other things.

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  13. Every time I listen to this podcast I think to myself, "I should hook up the PS3 and pop in my copy of Portable 3rd." It's such a pretty game for the time, but it's also easy to get lost with everything in Japanese without having a guide up at all times. Not worth the effort so much anymore, sadly.

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  14. i believe cattle is both the singular and plural term, so cattle can be many cows (a group) or a cattle can be a singular cow. This is probably where the confusion came from

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  15. i am again happy to hear you clearly speaking out what's in my head
    i enjoy farming (even on maps) so much more than clicking boxes in menues
    huntathon had a reason to exist for example when you still had to actually farm for pale extracts
    regarding guiding lands, i mean i would love new monster hunter games to be fully open world without loading zones
    just going off from the village in some direction, the desert going over to the wood, going over to the snowy mountains, monsters just randomly roaming between them
    but the problem about guilding lands for me was that it didn't feel real. it felt like some cringe god took parts of all the already existing maps and put them together to create a playground
    from the moment you started doing the guilding lands, all the other beautiful maps just felt obsolete

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  16. Random FF14 question, I've been playing for a while, and one day my sprout icon became a flower. I had the flower icon for about a week, and then it reverted back to a sprout, and months later I'm still a sprout. I'm confused.

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