10 Mechanics in FFXIV the Game DOESN'T Explain!



We go over 10 mechanics in FFXIV that may easily be missed in the background, but play a huge part in how the game functions! From how DoTs calculate their damage, to how you die through an invulnerability!

If you want to know some more random tips and tricks in FFXIV, check out my “Ten Things you Possibly Don’t Know!” video: https://youtu.be/Yy02gO8QqFs

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Music Used:
FFXIV Endwalker – Cradle of Hope

#ffxiv #endwalker

Chapters:
00:00 Introduction
00:17 (1) DoT Snapshotting
02:42 (2) How do DoTs/HoTs Tick?
04:02 (3) Auto Attacks
06:21 (4) Movement Actions and Telegraphs
07:06 (5) Damage Buff Stacking Multiplicatively
09:10 (6) Why we don’t want to stack Defensive Cooldowns
10:45 (7) 0 Damage = 0 Side Effects!.. Sometimes?
12:37 (8) Dying Through Invulnerabilities and more
14:12 (9) Diminishing Returns on Debuffs
15:43 (10) Positionals, Precisely!
17:35 Fun Fact

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19 thoughts on “10 Mechanics in FFXIV the Game DOESN'T Explain!”

  1. I have a question on defensive cooldowns, correct me if I'm wrong but from what I understand we want to cycle our mits and not stacking them more at once…

    So me as a healer, should I wait for my tank to not have any mits used b4 using my available mits to help them? Or can just use my mits during the tank stop and we started dumping dmg to the mobs?

    Reply
  2. Each job is unique on its own even though basics are shared by the same role, by playing desired job you get to understand all of which you trying to explain, no need to complicate things… this video is not necessary. It just gives one a headache.

    Reply
  3. #8 topic – FF14 is really weird, each action only resolves after the animation is fully completed. So a lot of "instant" Abilities will have longer animations than others more or less a few nanoseconds. Like Benediction animation is pretty friggin long for an 'instant' action hence healing a corpse sometimes 💀
    Meanwhile FF11 MMO, its actions would resolve Immediately before its animations would even be finished.

    Reply
  4. Probably a good caveat to add for defensive cds, specifically tbn is that sometimes it’s better to not use any other cd with it. As using a cd during tbn reduces the amount of damage the tbn shield takes and makes it less likely to break and you become a sad drk because no dark arts

    Reply
  5. In Deep Dungeons, food buffs to Vitality are effective but others such as +Crit and +Piety do nothing. I'm not sure whether the xp boost takes effect but I expect not (even for the lump xp you gain "for real" on completing every 10 zones).
    Because a death in solo ends a run and you can sometimes have a sliver of health after a fight, the Vitality buff from food is still worth it, though.

    Reply
  6. So about #7, during The Jade Stoa trial. Normally when Byakko grabs a player which leads to a stacking mechanic. It will place a debuff on the player he grabs so said player wouldn't survive the second stack mechanic. Using proper mitigation (For example Vengeance and bloodwhetting for warrior) can actually prevent that debuff so it makes it possible to solo his extreme version without the use of Holmgang. (Even with holmgang, you'll only be able to use it once before he uses that attack again so use it wisely!)

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  7. I wonder, is the effect of buffs that affect healing potencies snapshotted when the healer starts casting a spell, or when the cast finishes and the heal is applied to the target?

    Reply
  8. Another great tip would be to talk about how buffs and pets work. Some people think placing earthly star while div is ticking and popping it after divination is over still benefits from the buff, while star is classed as a pet im pretty sure it doesn’t? Hell I don’t even know

    Reply

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