Zepla would love FFXIV HARDCORE in spirit of WoW Classic



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33 thoughts on “Zepla would love FFXIV HARDCORE in spirit of WoW Classic”

  1. Terrible idea. Unlike WoW you have multiple jobs on one character, meaning you have way more risk when dying and losing a character. 20 times more xp grinding and probably 10 times the amount of time on one character, now repeat that every time you die. Sounds boring.

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  2. The problem with perma-death in an online game is that it is ONLINE. You can have a hiccup in your internet service, and then your character is dead and gone and you just lost all of your progress through no fault of your own.

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  3. I would love if FFXIV Hardcore Mode:
    1) Is like in Eureka. Each death makes you lose a level.
    2) Make mobs sinc up to you, or at least not letting them be more than 5 levels below you.
    3) No more HP/MP auto regenerate in the wild. Make Potions matter.

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  4. I like the idea of an operations zone that resets your progress when you die. Eureka and Bozja did have penalties for dying, but it'd be cool to see that cranked up to 11 but still contained in one area.

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  5. For people who actually play FF14, this would be a non challenge. In my first character I probably only died when alliance raids started being a thing or on side content; if those weren't mandatory (only crystal tower is, and its the easiest) its practically impossible to die following the MSQ.

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  6. I played a hardcore mmo called Wizardry Online. At death you had a RNG chance (with some items and buffs that raise your chances) to #1 lose your exp, #2 lose your equipment #3 lose your soul and your are deleted. This rolls anything you die, from a mob to a PKer. Not a lot of people played the game and its gone now.

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  7. Speaking of this, something I'd love to see would be something like Eureka/Bozja where your goal is to make it to the end of a big map or maybe even multiple big maps and hitting max level, then at the end there's a portal that leads to a solo boss fight or something and if you die you go back to lvl 1 and back to the beginning of the area. Think that could be super fun.

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  8. It'd be cool to have a long parkour-like map to get through, and if you get to the end you can throw water balloons or something at other players trying to get through >:)

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  9. They did a great job making it easy to see the mechanics in new alliance raids but I kind of missed dying from some convoluted mechanic you only truly understand after a couple dozen runs.

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  10. Everyone in the comments thinking it'd be super fun to make a Eureka zone like this forgot how much criticism FF11, FFXIV 1.0, and Eureka got for this shit.

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  11. dungeons in FFXIV would be so dangerous. In my experience, it's especially the levelling dungeons where you see the most baffling fuckups. Also ARR Hard dungeons, they always seem like nobody in the group remembers any mechanics cause they only ever unsync them.

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  12. Gotta say this whole segment is telling me a bunch of things and idk how I feel about it. That said, if she wants to suffer she should actually try out League of Legends, lmao. Plenty of toxicity and noob suffering in there.

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  13. If its more like eureka then i would understand, but if its just the open world i could see that being pretty boring, and not working so well with our segmented game.

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