Endwalker Warrior Changes that Make NO SENSE – What Xeno Would Change (FFXIV)



In this video Xeno goes over the Warrior changes that he does not like in the upcoming Final Fantasy 14 Expansion – Endwalker. Xeno gives his opinion and explain how he would change the job to make it more fun to play

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27 thoughts on “Endwalker Warrior Changes that Make NO SENSE – What Xeno Would Change (FFXIV)”

  1. Wanna know the main fucking reason I've suffered through watching my main (DRK) get shit on for 3 expansions without swapping back to WAR? Nailed it on the head. 4.2. Different melds for WAR gear. Fuck that. Obnoxious.

    Could not agree more about post-70 Infuriate. I have been griping about this since ShB launch and none of my friends get it.
    "Well just don't use Infuriate inside IR, duh." Cool, thanks, not my argument at all.
    The complaint isn't that its difficult to execute. It's the only part of WAR's kit that requires more than half a functioning braincell to manage but it's really not hard to make sure your bar doesn't cap out.
    The complaint is that there is synergy between Infuriate and Berserk/IR from 50-71 and then suddenly they become antagonistic to each other.
    It's not a difficult mechanic to deal with at all.
    It IS bad design and really feels like an oversight left to rot. 'Clunky for no reason' nails it pretty solidly.

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  2. I don't understand why you think Orogeny is "unnecessary" or a "filler". An aoe ogcd is something that Warrior has needed in dungeons for a long time; it helps to keep aggro on trash and it's more dps. Considering the fact that Warrior doesn't have many actions in the first place, Orogeny and Upheavel being separate will not take much space in hotbars and both animations can coexist.

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  3. why does Holmgamg still have 6y range🥲 still forces you to use a macro or off-click your target if you wanna use it while "out of range"… i mean you barely have cases like this but the fact that WAR still has a freaking range on invuln is just stupid imo.

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  4. i have to disagree on some stuff you said, for one i think IR should stay how it is, all SQE has to do is add increase CRIT dmg to the jobs that have CRIT buffs, thats it. so you still get the benefit of party utility even during IR. i dont understand why ppl are so up in arms about wanting to build the SAME stats for WAR as the others, i thought we dont want homogeny in tanks?? just build fucking DET then if you play other tanks thats why its there and it helps with self healing esp now with the self healing changes. they already gave the other tanks their own TBN im tired of these same abilitys but dont copy my home work completely BS. i wouldve been fine if it was one other tank that had a similar TBN but all 4? why?

    i do agree on Orogony being a separate button, they are going the route of abilities doing fall off dmg now but some jobs still have a AOE only skill??? i think they need to keep Orogony but give it fall off and tie it to the infuriate buff. hear me out, i think inner chaos shouldnt be used in IR, allow it to be on a separate button and it can be held while you IR+FC but not to use during IR. WAR is to smooth brain when playing i dont want it to be more simple. Orogony could easily be a filler skill to use inbetween IR and tied to use during infuriate . after you IR and before you use IC when you get the 30 sec buff it allows orogony to be a CDH during the buff so that way you have more activity to do than just spam storms path. pop infuriate CDH orogony and use IC but ofc you can use orogony any time besides infuriate but its up to you on how to time it when IC is up. they can start slowly introducing other skills like this to make WAR busy.

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  5. One change to Inner Release I'd like to see is get rid of direct crit and instead have it reduce the GCD of fell cleave and maybe give it a 4th stack. Granted that would make it harder to double weave between the FCs but since we get the stacks now we shouldn't really have problems with that since we can just put the FCs wherever as long as it is in the 30 seconds window.
    That would make IR feel unique but it would still not interfere with raid buffs negatively.

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  6. If gapclosers are not gonna do damage then just don't have charges for them at all.
    But I on the other hand really welcome the button spamming. The only issue I take with Warrior's (and Dark Knight) is there's no self buff to put it in.
    If they were to remove damage from the gapclosers, I'd rather they give us damage off global replacements. If you lower the cpm of the game, the game becomes even more boring.

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  7. I'm not a big fan of having an AoE copy of a single target skill just to have an extra button to press. Like, look at Summoner's Energy Syphon, who cares about that button.

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  8. I came into this video looking to get mad because I didn't see any problems with how WAR was changing in EW, but left really agreeing with the reasonings you gave for why it could be better.

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  9. With assigning Inner Chaos to the hotbar, I'm assuming it'll also be wholely usable when you get 50 beast guage. But what other changes would that action need in order to not have it fight for the same resource as Fell Cleave? And I'm asking this assuming you would want the Crit Direct Hit removed from Inner Chaos too.

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  10. What if they really dont want to make Inner chaos an extra button it replaces Infuriate instead of Fel Cleave as a button? I think that would fix that issue as I cant really see an option where using 2 infuriate at max lvl without an IC in between would be of any use.

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  11. The funny part is that almost nothing you complained about are even 6.0 changes. They're just things that carried over from 5.0 WAR and the 6.0 changes made most of them less punishing. You just wanted them to get rid of everything that could punish you for bad play, which is kind of a lame stance IMO.

    Not infuriating during inner release is something you had to do before, but now you only have to worry about 3 GCDs instead of a full 10s.

    Maintaining Storm's Eye was something you had to do before, but now at least you can initiate it with your AoE combo.

    Onslaught was basically unusable except in extreme situations or under Inner Release because it ate gauge and now it not only doesn't eat gauge but you get an extra charge of it.

    About the only thing you complained about that was actually introduced in 6.0 is the alternative to Upheaval which I think is a pretty weak grumble, for the Tank with the least buttons to push as it is.

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  12. Why do you keep pointing at Blood of the Dragon as a 1:1 comparison for Storm's Eye? Blood of the Dragon upkeep involved actually zero decision making when pressing buttons. Same combos every time and it happens without you thinking about it. Whatever little effort Storm's Eye upkeep takes, it's greater than zero.

    The actual weird decision they made was not making Disembowel a trait at the same time as Blood of the Dragon since keeping Disembowel up equally involves zero choices on the player's part.

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  13. the literal only thing I agree with you on, is that spamming your gapcloser for damage is annoying.
    you're sitting here whining that you can't hit infuriate during IR. like… why. that's such a stupid thing to complain about. you can just, not, hit infuriate during IR and your entire complaint is solved. there's not even a reason to infuriate during IR.

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  14. I think the changes you proposed are really good. maybe not the ones I would, but I'd definitely want some change to the rotation and damage skills of warrior. maybe if we bitch hard enough they'll change it again lmao.

    yoshi p has requested people add Japanese subtitles, maybe that'll help? aside from calling people brain dead, don't translate that lmao.

    Reply

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