Embracing difficult content, the best feeling ever after completion
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I wouldn't say that FF XIV's mechanics are "that" hard on their own. The encounter design will usually introduce you slowly to each mechanics in an isolated form and then start mixing them together, and with stuff you will have likely seen in another encounter.
So, again, the mechanics, on their own, are not usually hard, but encounters are designed so that you have to deal with multiple mechanics at the same time. As you increase in content difficulty, so will the amount of simultaneous mechanics you have to deal with at once.
Lalafells are quite literally the cutthroat business men of the final fantasy game world.
The Lalafel I've met so far (in the desert town) might look like children but they act like WoW goblins. And sometimes they even veer hard into Ferengi territory. So no, they might look like cutesy pedobait but they most certainly do NOT act the part.
Done some dungeons finally in FFXIV, in the 3rd one a lalafel was the tank. The bastard pulled the entire dungeon jumping around with an axe double her size while screaming like abanshee the entire game. Bruh wtf
No flame at all here but I think its hard for anyone to compare the 2 games mechanics and fight design at such a critical level unless you play both games at highest difficulty. I also dont mean to invalidate your personal opinions on your own experiences.
Classes really don't have "deeper mechanics" in FFXIV, they have super scripted, non-dynamic rotations with very little situational variety. Less bias, more objectivity please.
I find no part of WoW hard to play. Regardless of level. Iâm still using my gear from BFA on my DK because itâs more powerful than any of the quest rewards. And no I donât do dungeons because people always want to rush through them and no I donât do raids because I never feel like Iâm doing anything, so yes Iâll acknowledge that dungeons and raids might be harder but non of the quest were.
100% convinced all this catgirlphopia is a facade to say… why donât we have cat girls?
Idk if its cold in my room but the dude on the right with the quotes from FF got me going. God I enjoyed this
Unreal o.o
I've been playing FF for about 5 years now. And I just love that everyone is coming over here now.
I might have to raise you 10 times, but that's okay. Take your time with the game, most of us are patient. Or my healer leverage will make the rest of the party patient đ
PS: it's funny that you say 'dance', because that's how I've always been calling the fights in this game.
Lalafel don't act like children you say? The main lalas are the sultana and Tataru, and, friend, if those don't act like naive 8 y/o babies, idk what does.
You're friend is quite sane on the lalafell thing. The perfect thing is, "If you are making something of it, that's on you"
There are a savage teirs where a player can get carried through the fight but there are parts where one person can wipe the party consistently, and where the DPS of one person can mean enrage. Also, most people doing these fights don't have voice chat or team coordination outside of in game chat. Most people raiding at current savage use PF to find pugs, if 7 other people who know the fight are taking you through it, the experience is different.
In closing, I find it unlikely that someone fresh to the game would enjoy current savage content the same way a player who organically got to those fights enjoys the fights.
FFXIV has been interesting for me. Iâve played 25+ mmoâs in my life so I definitely have my own ideas/opinions⊠cc feels weird in FFXIV
Ultimate is a cool idea. Almost a shame itâs such high end content, because the idea of tying a bunch of bosses for a cool experience is really good. Also savage gets some cool unique phases, such as in E12S.
I have nothing against raiders but FFXIV tends to put out a a lot of content for a really small percentage of the player base. More people doing Gold Saucer minigames than raiding Savage content, let alone ultimate.
Completely agree, unfortunately accessibility sells better
0:50 one of the reasons i stopped Raiding in wow was because i was just so bored of spending 10+ minutes going 23444444444325555555532444444444 and so on with the occasional repersition, even when they changed up the class (moonkin) the rotation didnt change that much and just spending a full raid fight or night pressing the same buttons for a solid 10 minutes is just mind numbing to me.
13:00 as someone that has a 2 to 3 second ping (live in the UK but play on a US server because i have such a messed up sleep Patten im closer to been on US time and most of the people i know live in the US) ied love for there to be a bit more time to react, as on some fights its literally and your dead now here is that hitbox your should have moved out of 3 seconds ago.
talking about classic i remember back in BC with the old talent trees on my hunter we were doing Moroes and i came up with a build that was built only to CC that fight, i was holding down 3 of the 4 adds it was a long time ago so the details are blurry but my bear tanked one off in the corner i frost trapped another and i had to kite the third (our priest trapped the last one) so the rest of the raid would deal with the boss while im running around in the background like a madman, yes i wasnt going to be topping the DPS or anything but it was the most fun wow has been and i think it was mostly because ied come up with a unique way to build the class to deal with a problem our guild had.
Talk to the "Smith" in the adventurers guild. They teach tactics to get good at. If someone is standing in the bad in FFXIV, they ARE morons who skipped a key side quest in the levelling process.
Should've asked Matt of what he thinks of Lolorito. Pretty sure that's a lalafell you won't call cute.
As someone who's raided both Savage and Cutting Edge from both games. I will say a few things in my opinion.
(combat styles aside, I do prefer the feel of Warcraft combat) the raids in Warcraft are definitely better. There was the chat about trash but despite the fact Final Fantasy tells the story better, the trash to me build up immersion into the raid. Teleporting to the boss and finishing it and leaving just feels so disconnected to a story to me. Where as going into a raid, and fighting desperately through to the end boss feels much better to me.
Final fantasy's systems on things are better, coffers for certain pieces etc feels much much better so loot is never wasted and the fact they never have anything like titanforging or sockets feels much better too.
In terms of difficulty, I would say that the savage raids are the difficulty of mid range mythic bosses, ultimate bosses harder than that, with the "final bosses" of a Warcraft raid being the most difficult of them all.
In terms of the "ff mechanics feel more dense" to me I can't fully agree at the higher levels. They're 2 different types of playstyle, warcraft feels as more of a fluid/cooldown pay attention to what's coming sort of thing where at times parts can be slightly different to the other pulls etc. Where as the FF mechanics feel more like a memory test. Every fight is the same the first time as it is the next.
Lower difficulties of WoW combat feels irrelevant as well, you just hit it and it dies which is kinda shallow.
Lala's are evil. They will take over the world someday.
Lalafel aren't like children or are portrayed as children, they're not even children shaped… they look like triangles with legs and feet. Ya'll are weird.
I'm a complete noob but to me, it's funny how he talks about Samurai being fun and having tons of mechanical complexity when in my (little) experience it's one of the easiest jobs to play. At least it doesn't come anywhere close to Ninja and Ninja isn't that complicated once you get in the rhythm.
14 is the last game to say that embraces difficulty, anytime at all there is even the slightest hint of difficulty in the MSQ the extremely toxic casuals come out in force to cry for nerfs, the second to last quest in the msq in the lead up to shadowbringers involved a story fight playing as a NPC that was very easy that people struggled with and it literally was just using 3 buttons, then after that was a 1v1 fight as your character and people struggled with that when it also was pretty easy, the devs relented and added an even easier "difficulty" for people to through these dutys.
You WoW content creators need to shut the fuck up about this game because you clearly don't know what your saying and your glossing over the problems of this game and its community because your crazy ex girlfriends to WoW.
Can you imagine wow if blizzard only released raids they could beat internally with appropriate ilvl gear.
i loved tera but i never spoke to anyone who played elin, lallafell doest seem like that and the character, clothing and world arent written that way
Long does not make something harder. It just makes it tedious. This is true for most XIV content.
My Priest Loli in Tera was kinda cute. Not in a sexual way, it just seemed fitting to have a priest being a pure innocent kid fighting against Dragons and worldending entities.
My favorite time to play WoW PvE was my destruction warlock on Cata release. In the heroics, I was fearing a target and seducing a target, and the damage rotation had 3 dots to keep up, a curse, two buffs to maintain on yourself using different abilities to refresh them, and then 2 or 3 separate abilites on their own cooldowns before it got to its filler spell. And then every time there was movement, there was a separate priority list that also intertwined with the stationary priority list, so if you could time your movement correctly, you could miss 0 uptime over an entire fight. AND there was a cooldown to make soul fire instant, so if you timed it REALLY well, you could REALLY make the dps meter go brrr.
Not sure if it comes up but the #1 defining aspect for why FF14 is overall allowed to be considerably more challenging than WoW is freedom in combat resses. It allows the casual-approachable content to do things that actually kill you for making mistakes because a few competent players can do a lot of carrying.
And in the challenging content, it's tuned tightly but fairly, such that the damage penalty from combat resses will result in failing dps checks, so the free resses don't diminish the high end gameplay. Level and ilvl syncs, esp on Ultimate, are also a key factor in maintaining solid tuning.
In WoW, low difficulties are a joke because resses are so sparse that mechanics aren't allowed to easily kill you. And high difficulties have to rely on excessive RNG to stall out progression because of how quickly and easily it starts becoming possible to outscale the content, lest your initial tuning be "mathematically impossible".
That's my take as a consistently "All but the final boss on Mythic" tier of prog raider for many years.
Flow state. I just get Matt while he gropes how to explain it. Attended a seminar on it. That elusive (but can be cultivated) vaunted "flow state." đ
âTheyre the hardest cunts in the gameâ Mattâs not kidding aside from the main antagonists lalas are the worst. Theyâve committed warcrimes and human rights violations several times over. Gegeruju âoh a cute lala who owns a beachside resortâ is a gross lech with very questionable business practices. Iâd say their closest WoW analog would be gobbos except actually evil. Not all of them ofc but the monetarist oligarchs who rule Uldah are all lalas and all of them are greedy AF. Seriously the only cute lalas are players and a couple NPCs who learn to harden up pretty quick.
Problem with introducing CC mechanics in ffxiv, is that it would make the class system that the Devs are trying to balance would be ruined. The fact that right now, you can just tag anything as any job and nobody will say "oh no not that job it just sucks, it won't work on this instance, you're missing "A", you're missing "B", you have "C" and that's good but we don't need your "D"."
Lalafells are just Hobbits, just like how Elezen are Elves. I don't understand what the big fuss is about.
I play a lallefell I mean .. I just wanted a non âsexy character â and something dwarflike ? I thought it would be cool if I looked like a little witch . I donât get the lalafell hate lol (probably spelled it wrong )
3:20 its call flow. A lot of athletes experience it and try to train to maximize their time in it. Its like ultra instinct goku lol
Don't forget alliance raids and extremes, which while easier than savage, I think they easily messure up to the easier raid bosses of wow, so it isn't just 4 bosses per tier, more like 9-10. Also savage bosses have enough mechanics for 3-4 wow bosses.
FF kinda utilized CC in ARR, but it fell off later, cause it wasn't really adding much to the game.
Fun fact: female lalafell have a boob slider that does nothing. It is completely and utterly useless. And I love it.
One of the reasons I quit FF14 was because the fights got too crazy. I physically wasn't able to pay attention to the party HP, the "mechanics" on the floor and my own rotation. At some point I just stopped doing dungeons and raids because it got too stressful, then the story became misery porn and I just stopped playing.
WoW players: FF GCD is slow.
Me: Laughs in double weaving Machinist main with a 1.5 GCD/weaving phase
"I'm weirded out by catgirls"
That's because you haven't met Y'shtola.
Super long encounters are bad. Imagine you have end phase where You wipe and you have to go via entire 15 minutes again and again and again… People lose will to do this on a rotation very fast. We already had bosses that were long in EverQuest 15h+ boss kills and it was not good. Pushing for this is a sign of not knowing what game development is about.