Final Fantasy XIV Endwalker, My thoughts on WAR in this expansion so far and how I feel about the job, what I love, dislike and what I think could use some improvements!
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Azurite: I will go WAR into ultimate. I will go SGE into ultimate. I will go WAR into ultimate. I will go GNB into ultimate. I might go WAR into ultimate?
True I like these short opinion/experience videos. You have a calm and reasoned way of talking and it's comfortable to just put the video on and listen
Tha is for the opinionated content. It always gives me a lot to think about or shows me new ways of thinking about the subjects of your videos. I’m leveling my warrior now and I agree that it’s very straightforward, which is good in a way. It’s just consistent. But that being said it can be pretty boring when compared to DRK or GNB. Warrior is just so good though. It’s just tough as nails and has so many tools to self sustain.
In regards to balancing and job synergy, while I do agree entirely with everything you've said, I don't see them changing the direction they go as far as reversing the guaranteed crit/direct hits.
The reason for this is because they don't want the min maxing with party composition. They look at the class on its own for what it can bring to the party, rather than optimizing with specific skills from other classes in mind.
There is absolutely zero chance they will ever take that criticism to heart. They definitely don't want to tweak the white mage cause they like them DPS'ing till someone dies, then swiftcast-raise-benediction-ing with a re applied medi 2 being your only sustainment. The other healers can't full heal in one button with a guarantee, so benediction is the "entire" reason why we don't see any meaningful changes in white mage over the years…..I'm very bitter about that.
Its the same boat. Each class has a certain playstyle they go for. A mentality if you will. With warrior and white mage its about BIG numbers, whether it be HP totals, the biggest single heals, guaranteed criticals….those concepts never have, and likely won't ever, change. Despite the truckloads of feedback we have given. Scholar always was the foresight healer with the mentality of "Pre-heal with big barriers and let the /actual/ HP just auto regenerate by natural causes or individual skill"….perfect for warrior.
Its why, despite crit being very much the 'best' thing for scholar, I slot spell speed because my RNG is BS period. I need to adloquium 2 or 3 times in the span of a typical 1….so they give us recitation as a bandaid button. because they won't change the identity of the scholar. It is who you are. BIG barriers. Not fast barriers. They even took away Selene's identity so we can never be without our Eos Regens to solidify that role. Cause providing damage utility is not what the scholar is for….no….
I'm sorry for being so salty. I want to reiterate that I am agreeing with you, entirely, just I don't see them hearing any of it. They really don't want to look at group composition in any way whatsoever cause they want to you play whatever you want without any sort of min maxing.
I think the job would be a lot more interesting if it had an entirely new ability that would take the place of Onslaught as a 3 charge OGCD (with similar damage to Onslaught) for burst window and to use off cooldown in general.
I don't like the idea of Onslaught doing damage, but I also don't like the idea of it using beast gauge because some times you need to gap close for mechanics, but choosing between gap close or saving beast gauge for Fell Cleave isn't a good way to have it.
Now that I mained monk I can say that having 3 charges of an on demand gap closer is just absolute bless
And it is the b o n k i n g job 🔨😎
Personally I would love something like "meld-sets" that are job-specific, letting you decide what materia to use for each one of them and having it automatically change with your job.
As a non Savage player, the constant push for “job synergy” to please raiders just leaves me cold. The crits from WAR are great in dungeons. Savage is a small percentage of the playerbase, the rest of us just want to be average and get through dungeons without wiping with a bunch of randoms. Job synergy does nothing for us, the lack of crit heals for WAR when the healer drops could result in a wipe and do over of that boss. Not fun. WAR is great in dungeons, please don’t mess it up because elitist raiders think they are the only content here. I enjoy your channel, I have learned a lot, but I enjoy dungeons, not extreme content.
I loaded into a dungeon and got a lalafell as warrior it was hilarious seeing a little lalafell tanking but they were darn good at their job
I think the point I hate the most is the gap closer spam, especially when they do almost no damage, and that not only on WAR but every job. I think all gap closers should either be the way it used to be on WAR (with maybe more interesting oGCD instead of this spam), or damage free like Monk for example.
Really I don't like Axes very much and WAR is the only tank that I haven't capped/tried but man it looks so much fun and it's cool…I'm borderline tempted rn ugh. I think I just love tanks instinctively LMAO
2nd wishlist video nice! I think DRK deserves one since it's pretty commonly considered underpowered to my understanding
SE could add something like glamour plates for materia
My favorite thing about WAR is obviously…. you don't need a healer, you are practically immortal, and if you trust your healer you can pull wall to wall in last pull of Mt.Gulg comfortably without breaking a sweat.
Although I also prefer old onslaught, current onslaught does allow bloodwhetting to get a couple more regen in single target scenario, pretty good for self sustain.
It's my baby. My problem with it is that it's way too simple and safe for dungeons and i don't like that. For savage and ultimates on the other hand, it's a different story
I think the biggest problem with warrior, at least that i have been having in this savage tier is simply the lack of cds, there little literally lamost nothing to use betwen your combos making it feel extremely slow
hallouw friens
Of the 4 tanks, I love Warrior the most. GNB and Paladin close tied 2nd, they all got their nice flair. Just love the Warrior kit so much, so strong. Regarding Onslaught, can agree on the removal of potency of said gap closers but I love having the 3 charges of free onslaughts, part of made Warrior that much more fun in EW, it was like they were unshackled, and now with 4th gap closer in Primal Rend, gives a nice touch of mobility, albeit its animation lock can still end in awkward snap shot moments.
On the crit/dh problem, maybe if they gave Warrior(and now Sam) a trait, where when given a "chance to crit" buff, their trait would change said buff into a crit damage buff instead, on them, on select guaranteed crit/dh attacks.
On the tanking melds, if they maybe made tenacity worth in dps, and/or more content logical, it could solve some melding issues, since direct hit isn't a native stat on tank gear regardless but if it added some special flavor to each tank in their own identity, it could change a lot of style around them. Like Tenacity is transformed to a special bonus depending which tank they are, making it obvious beneficial to now actually stack tenacity, to a certain amount. It could literally translate into DH for GNB, along with making their parry abilities deal significant more damage, have Dark Knights' Dark Side abilities have a certain power bonus/benefit traits, similar with Paladins but it being their holy/light abilities empowered, and finally Warrior have their enrage abilities hit even harder. So a shared stat does a job specific bonus flair specific to their job, and desired.
Could even enhance certain odd abilities with thresholds, such as Dark Knight's TBN so it might only need 64% of damage required on shield to proc etc. It would of course create a new form of diminish return but in essence they could simply balance it according to how the stat layout currently is on said tank sets, so in essence its benefit would always around balance between det/crit/sks, while the non native DH would always be overpowered by the tenacity stat giving said tank job each equal or better bonus to their identity.
This would also always make the highest ilvl tank gear bis, instead of maybe being shunned because it has tenacity on it, rather than preferred crit/det/dh, because you would always want to try balance it with your materia instead, and since each tank would now get a bonus from their native sub stats, it could always be changed around, and would always be shared benefit. And if they changed Blood Weapon into having x stacks for 15 seconds, skillspeed amount now would be according to each player's preference, rather than losing a gcd on blood weapon etc.
I think everyone having an issue with guaranteed crits on a job is kind of missing the forest for the trees in a sense.
I think a larger issue at hand would be the confusing way SE balances giving us a warped indication of how we should be playing largely because of old and frankly out of date systems like the melding system. You touched on it already sort of but rather than it being a warrior issue or a pending samurai issue, it is an issue of the developers encouraging players to do all of the things and have fun while the systems within the game punish us for doing so and demand that we instead specialize. We would not have a decent chunk of the issues we do have with gameplay if they instead tackled this fundamental flaw rather than tweaking numbers no one will be happy with because it ruins an interaction somewhere else.
I for one know I would have infinitely more fun being able to boost my class in step with what is absolutely best for my class and not what works the most kinda with the gear set I have to wear.
Um…war didn't exist in AAR. You had marauder with 10 cross skills.
As a former healer main, I do think WAR’s self heal is too strong. You can literally do a dungeon without a healer as a WAR. I feel like it needs to be nerfed a bit for the purpose of making healers feel like they need to heal more.
You know, instead of pressing one button.
I’m new to it in EW, was pld main until EW now I’m in love with it.
Perfect support/rdps-meta tank
Meld slots omg yes
You meld CRIT on to WRR gear and think it won't benefit othe tanks? It shouldn't. The problem is why would you put CRIT HIT on a job that has an ability that gives it guaranteed CRIT HIT? 😒
I would think you should meld DH to maximize you're output as a tank
Especially with an ability that guarantees CRIT HIT. So when you're not using that ability your normal damage will be DH's and when you do the ability you're probably surpassing DPS outputs. Just a thought.
The history of this franchise revels what CRIT HIT(Luck) and DH(chance) are. Luck in final fantasy is very low. The most they give is 7 percent luck in its past games. So you're not going to get 100 percent CRIt HITs melding a lot of CRIT HIT materia. So your est strategy would be DH(chance). Which was accuracy in 1.0. There was more of a guaranteed output when landing an attack. But they changed that and lowered the algorithm and now attacks are 100 percent. The only time you miss if you're fighting enemies higher than your level and gear or you get the status effect blind.