What WoW learned from FFXIV



let’s talk about it…

Hello everyone I am Jmulls of Jmulls Gaming and welcome to my little corner of the internet!

Walkthroughs, First Impressions, Critique and Reviews for all things video games, by someone who loves video games!

In today’s video, I talk about what I believe WoW has learned over the last few years from Final Fantasy 14 and how it’s made the game better.

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24 thoughts on “What WoW learned from FFXIV”

  1. The account-wide Renown could be replicated by having weekly tome acquisition be tied to classes instead of simply just a strict 450 limit per week. It's absurd that XIV advertises all classes on one character but you're still only able to gear one of them at a time, which can take weeks-to-months per class depending on your luck. This totally defeats the purpose of being able to play all classes in the endgame. Yoshi P has been told this by the community for years and he still chooses to do nothing about it.

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  2. While I don't think I will ever vibe with modern WoW there is no denying that they are actively trying to be at the top of the food chain again. Also if Retail is not for me I can always go back to Classic servers (and have been doing over Christmas).

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  3. Just found you quite recently on the previous video of what FF14 can learn from WoW. Love the quality of the analysis. Super underrated as well. Keep it up – more people are gonna find ya

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  4. I used to be a WOW hater back in 2018 but it turns out that we need games like WOW so that games like FF14 cant get lazy with the content that they give us, but instead push and push as hard as they can to become #1, because that means that others will do the same and all players win!

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  5. I quit FFXIV and have been interested in WoW, too bad, it is still for the PC only. It is beyond me, after so many years, why the dev is still ignoring the fact that MMORPGs for consoles are getting popular and certainly will earn them a profit.

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  6. Another fantastic video, thank you! It’s rare for me to hear my own thoughts voiced by another, haha. I agree with your reasoning, I think WoW hit its bottom and was forced to adapt. They seem to be on the right path – what’s more, they are iterating on these ideas very quickly. Having a roadmap and 8 week content patches is also really amazing. It feels more fun, more full of joy – less like a chore. My biggest hope and wish for WoW is a selfish one: I REALLY hope they invest more into mature storytelling. Doesn’t need to be the main quest, that can be “for all audiences” – but I yearn for some of that darkness, that nuance, the complexity that I know is possible.

    What do you think, regarding story in WoW?

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  7. Eh, I don't think Dragonflight was that big of a shift, and neither was TWW. It's still the same old WoW. Some story writing moments were significantly improved, but they were rare. Anduin was still a bitch, but at least his story was satisfying and well written. Many of modern Blizzard writing tropes still exist. Overly sanitized, women speak with artificially lowered voices, all men are emotionally stunted depressed losers that need to be fixed by women to succeed, or proto-children.

    I just don't agree with what you're saying. I don't think it's anywhere near what's happening. People always hype WoW for some reason. Youtube clicks? Yet, when people who aren't influencers actually play it, it's still the same game, done by the same company, with very minor improvements. I bet the average player installs the game and plays max two weeks. If you aren't a sweaty raider or HC M+ grinder, there's very little to do once you've maxed your delves. After which doing delves for fun just isn't something that exists at that point.

    Make delves like horrific visions. Maybe I'd actually be interested in playing.

    If you want to point out something WoW does the same as FFXIV, it would be the formulaic approach. The new island is just a tiny pinjata where you smack some mini-bosses and gather some loot. Same as ever. Nothing new there. Increasingly transparent of how shallow it all is.

    It seems there's still this hyper-bias where people NEED for WoW to be good to be validated and relive their childhood. I think this causes a lot of the distortion of how the fanbase critically receives every new patch and expansion.

    Dawntrail was better written, and better story than TWW, by a wide mile. TWW barely had any story and most of its characters were worse than Wuk. Yes, Dawntrail story sucked, but baseline WoW story sucks so much more. There were a few really good story moments in TWW, but they were very rare and nowhere the heights of Dawntrail peak moments. To tell a better story in WoW, Blizz needs to do a lot more how the story is told and how the characters are written.

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  8. The difference is wow and this new blizzard aren’t afraid to REALLY change shit up if deemed necessary. They’re not afraid of being experimental, they enjoy the challenges that come with risks. Meanwhile SQE and by extension Yoshi-p treat ff14 like a fragile eggshell that’s halfway into cracking. Their paranoia of possibly upsetting the players or making them deal with dramatic changes is the cause of their stagnancy.

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  9. The FF14 emote system is far superior in how it enables characters to express themselves, not just players but NPCs too, which allows for more engaging storytelling than using one generic "talk" animation with a page of text popping up on the screen.

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  10. People tend to bring up how FFXIV is very reluctant to change established systems…and it reminds me of Endwalker. I might misremember some exact details here, but I am pretty sure they changed how Scrip Gear for Crafting vs Crafted Gear for Crafting was designed. Before that, crafted had Materia Slots+could be overmelded while Scrip had a higher iLevel (and therefore Stats) and could not use any Materia. During Endwalker they changed that. Now both have the same iLevel and come with Materia Slots. Only difference now is the overmelding.

    It's a small change but I remember how it annoyed me. Made crafted look worse imo. Instead of really trying something new, they adjusted one of the things that were somewhat unique.

    Anyways, so how expensive is it nowadays to even play WoW? Can you buy the current Expansion and get all or is it more complicated? I vaguely remember those Battle Chests a long time ago that did not come with all Expansions at the time

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  11. I would really like it if XIV’s netcode was as responsive as WoW’s. It’s not so bad for PvE, but PvP in XIV feels like it requires a small degree of precognition sometimes.

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  12. During the anniversary my husband got me back on the game to get the transmog sets. I found myself leveling a monk for the first time during this event to level 4 80s for the achievement. I have never cared for the achievements bc you couldn’t make a lot of progress if you’re an altoholic. The anniversary event is now over and I’m loving my mistweaver monk and I’m now looking at the achievements and planning to complete as much as I can. My husband and I met back during tbc and we lost interest in WoW after pandaria. It just wasn’t WoW anymore but with the changes they’ve made it feels like a mmo I can play again.

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  13. Sadly WoW started inspiring with FFXIV crafting system adding somewhat pointless "complexity" or more so annoyance. Going omnicrafting in FFXIV is fun, but then as you play expansion you see it's being time/gil waste if you aren't mass crafter / playing the game as a job 😀

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