"What WoW does better than FFXIV"



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26 thoughts on “"What WoW does better than FFXIV"”

  1. You are GROSSLY underestimating the time and effort that goes into building fights. On top of that, you also don't seem to realize the massive difference in budget between the two companies. Though the recent success will undoubtedly cause Square Enix to open the wallet and bit more.

    Another thing you have to consider is the fact that WoW is literally all about its raids, to the detriment of the entire rest of the game. All of their time, effort, and budget go into the raids. With FF, the resources are spread out to the entire game, not just one portion. That's why we get stuff like seasonal events, treasure map dungeons, the Gold Saucer, etc.

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  2. The part about personals is grossly underestimated IMO. In WoW, no matter your role, class, or spec, you can impact the survival of your own character and often other characters as well. In FF14, you don't play the game, the game plays you – i.e. if you do a misstep, nothing will save you. If someone else does something wrong, you can't save them. And a death usually means a wipe and a reset. The lack of agency is something I wish SE would address at some point because right now, it's just you watching the slowest member of your team progress and not making progress on your own. It rots your brain.

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  3. I am enjoying FF14s savage raids and ultimate(s), but nothing else is catching my interest whatsoever. Fates, relics, hunt-trains, beasttribes, crafting, treasure hunts,.. all just the same boring grind with a different tint. Might as well do worldquests and torghast at that point. The lack of challenging dungeon content and the state of pvp in FF14 are probably going to make me unsub as soon as we stop raiding.

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  4. Would love to see Scripe do Ultimates or Delubrum Reginae. It was fun watching the actual blind savage prog. Not sure if he played Alliance Raids at all, those are pretty fun content even if they're not that challenging.

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  5. one of the biggest things for me in fight design in wow vs ff is damage type/damage profiles
    in wow you have singletarget, 2 target, mass aoe, cleave, spread cleave, burst aoe, burst single target, etc. in ff 95% of the hardest content (savage,ultimate) is single target.
    i still enjoy raiding in both games though. wish had a fc in ff so didnt have to pug.

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  6. Budget is definitely one of reason why FF doesn't have as much endgame raid or dungeon as WoW. The another thing to take into consideration is QA actually took a lot of time, a proper QA that made sure anyone, with any classes, with reasonable amount of commitment can clear the raid. Unlike WoW that just throws their ideas at the wall, then nerf whatever not stick later (or even mid-raid).

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  7. About the amount of raids and encounters on FFXIV is because the dev team is rather small and they multi task on different aspects of the game, and also they QA along with designing the encounters (the reason why ultimate was pushed, was because QA weren't able to playtest in studio because of the pandemic, so the testing was interrupted so they could move to test Pandaemonium raids instead), the dev team goal seem to care more about how polished encounters on savage are over quantity (while other combat content isn't as polished because they don't have the resources for it, you can see the potential of lots of savage tier raid bosses on places like the critical engagements on Bozja for example). There is also the element that at least currently, savage and ultimate is seen as a side activity (granted, one that a surprisingly high amount of players engage in, but in a MUCH slower phase than the hardcore crew), while WoW seem to be designed around the entire game revolving around raiding (gaining pve player power), but that's my perception as someone that quit WoW during the release of Dragon Soul raid long time ago (irl made the guild members to start quitting by the start of cataclysm, and i lost the motivation to keep playing wow with time)

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  8. I agree on at least the takes I know of hearing scripe talk: The frequency of 1 specific content is very low in reality. You only ever have 4 savage raids every 6 months or one 24-man in the same period. 1 Ultimate too. If you are one trick in one kind of content you are in a drought, and this does not limit to savage raiders. The game thrives on having content for everyone, aka you have your own endgame to define. So, to battle the lack of content in one aspect, they should just make even more content covering the entire playerbase: 4 man savage dungeons, new Deep dungeon, savage mode for the current running 24-man raid, extra treasure maps dungeons etc.. Just go all out in quantity.

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  9. it was cool listening to your take on FF14 .. however some things you may not be aware of .. Final Fantasy as a Franchise has mainly being Parties of 4 .. it's why dungeons are 4 man and Raids are 2 groups of 4 in essence .. FF1,2,3,4,5,6,12,14,15 all 4 man parties they tend to add the 24 mans or 48 mans as side casual content or relic grinds .. I can't wait for 9.2 and the next Race the fact the last 3 bosses are not on the PTR is going to make it super cool good luck in the next worlds race in 9.2

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